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1) Mirage tries to Mind Control Joker. 8 on 16...4+3 for a 7. Mirage takes 1 for trying to control Joker's chaotic mind.
2) Spoiler attacks Joker. She knows he's not so special, so she gets +1 to her attack roll. 9 (8+1) on 16...4+5 for a 9. Joker steps out of the way, and Larry & Mike take the hit. They take 1 after Toughness.
1) Larry & Mike will push (using willpower) to duo-attack Spoiler, just in case I can roll high. First attack is (5, 5) for a hit with knockback, dealing 2 damage and putting Spoiler in I8. The second attack has no targets and thus fizzles.
2) Street Thug will attack Mirage while copying Penguin's 9 attack, rolling (4, 4) for a hit with knockback again! Mirage takes 1 damage and moves to L10
3) Penguin will fly to I10.
free) Penguin will outwit Troia's charge.
4) Thug will walk up to K10.
free) Joker will outwit Batgirl's flurry/leap-climb special power.
1) Donna tries to lasso Penguin. Needs a 9. Misses with a 7. Fairly sure I've never successfully hit with that power. I'll be glad to be rid of this dial at the end of the arc.
free) Penguin rolls Leadership: (5) and removes a token off Larry & Mike
1) Joker will slash at Batgirl, rolling (2, 5) for a hit. The blades roll is a mere (2) however. It appears that Joker wishes to toy with her, even with Kestrel pushing him to murder his prey.
2) Bystander Thug will attack Mirage, rolling (3, 4) for a miss by one.
3) Larry & Mike will push (again) to duo attack, firing the first shot at Cyborg. Rolls (2, 3) for a miss. Second attack rolls (4, 5) for a hit but it only does one damage and is shrugged off by Cyborg's armor.
free) Joker will outwit Batgirl's special power
free) Penguin will outwit Troia's charge.
"Hold on Joker," Penguin breaks in, hooking the possessed madman's forearm with the handle of his umbrella before he brought his razor blade down against Batgirl's throat. "This is still MY club and I don't need the kind of heat that a dead cape would bring. Especially not one as young and pretty as this bird."
free) Penguin outwits Batgirl's combat reflexes
1) Penguin attacks Batgirl, borrowing Joker's 11 attack. Rolls (5, 1) for a hit, dealing 2 damage and KO'ed with a club from Penguin's umbrella to the back of her head.
"Sorry there luv, but it's for your own good. The clown isn't interested in victims that don't squirm for him."
2) Joker moves off in search of new blood, charging to H9 and slashing at Arsenal with his blade. Rolls (3, 2) to hit, damage roll for blades is (2). Once again, Joker/Kestrel is merely toying with his foes, tasting their fear and the blood that is drawn from Roy's right arm...
3) Street Thug in J12 will shoot at Mirage, borrowing Joker's 11 attack (chained through Penguin and J11 Street Thug). Rolls (1, 5) for a hit, dealing 1 damage.
4) Thug will take a swing at Mirage, rolling (2, 6) for a miss.
1) Arsenal takes a swing at Joker. Misses with another freaking 7. Roy waps Joker across the face with his bow. Joker just laughs. Arsenal takes a push click.
2) Troia throws the table at Joker, needing a 9. Hits with a 10! Joker isn't adjacent to Mike and Larry so that's 3 clicks and Joker is knocked to the floor, still laughing.
1) Street Thug pushes to shoot at Mirage again, copying Joker's attack value with the Batman Enemy TA (through Penguin and the other Thug). Rolls (3, 4) for a hit, dealing 1 damage and KO'ing Mirage.
free) Penguin will Outwit Spoiler's leap/climb
free) Joker will Outwit Troia's charge
2) Bystander Thug will move to I9.
3) Larry & Mike will move to H10
4) the other Street Thug will move to I8.
Joker will choose not to Mastermind unless his special defense power is currently showing.