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Are there any good SinSyn TKers? Ock can be TKed between flurries too, if I'm not mistaken.
No TK'ing SinSyn members so far in clix. Get an Emma fragment or catapault on one of them, or you'd have to go with "scientist" to get a theme team with a TK'er for Ock.
His damage is locked per the power and he can be carried then flurry twice in the same turn..pretty effective in my book for making it across the map before being damaged.
That his damage is locked (which I missed) makes it worse. Yes, it avoids the DDP for the second Flurry, but it also means you can't Perplex up his damage or use Empower. Sorry, but years of playing Clix have taught me it's better to make less attacks than count on landing more. He's only Three damage on that opening click; he cannot crack invulnerability after that one, which makes him not good.
I'll grant you the carry trick is neat. I still think his damage is too low (coupled with a mediocre attack) to really make him a threat.
Quote : Originally Posted by spidey_25932
Mysterio does respawn the Illusions too. He gets the tokens back once they are ko'd then kicks them out again
Oh, excellent!
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
No TK'ing SinSyn members so far in clix. Get an Emma fragment or catapault on one of them, or you'd have to go with "scientist" to get a theme team with a TK'er for Ock.
Well, there's this guy:
Although I don't remember what option 1 was and if that would allow you to TK friendlies or not.
Although I don't remember what option 1 was and if that would allow you to TK friendlies or not.
Option 1 was for TKing opposing characters. So Venom can't move the good doctor himself, but he can potentially chuck an enemy into his killbox.
Of course, on the other keyword front, there's a bunch of scientists with TK. Including a lab assistant who can help make sure Otto's every hit makes a mark:
"A poorly chewed tortilla chip can result in serious injury."
That his damage is locked (which I missed) makes it worse. Yes, it avoids the DDP for the second Flurry, but it also means you can't Perplex up his damage or use Empower. Sorry, but years of playing Clix have taught me it's better to make less attacks than count on landing more. He's only Three damage on that opening click; he cannot crack invulnerability after that one, which makes him not good.
That's funny; years of playing clix have taught me that it's better to be able to make multiple attacks that count on landing just one. And he has Outwit on click 2, so he can get through defenses without any outside assistance on that click as well.
Quote
I'll grant you the carry trick is neat. I still think his damage is too low (coupled with a mediocre attack) to really make him a threat.
Sinister Syndicate team ability helps with the attack. There are plenty of characters that can bring him up to an 11 or higher even within Modern Age.
Quote : Originally Posted by Trick_Arrow
Option 1 was for TKing opposing characters. So Venom can't move the good doctor himself, but he can potentially chuck an enemy into his killbox.
Of course, on the other keyword front, there's a bunch of scientists with TK. Including a lab assistant who can help make sure Otto's every hit makes a mark:
Wow, I completely missed that dial existing. I've been looking for a way
to hand out precision strike for a while.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
That's funny; years of playing clix have taught me that it's better to be able to make multiple attacks that count on landing just one.
Your mileage clearly varies, but my experience is that lots of little attacks leave your opponent's pieces alive and ready to make a comeback.
Quote : Originally Posted by vlad3theimpaler
And he has Outwit on click 2, so he can get through defenses without any outside assistance on that click as well.
With all the Possessors and Resources around today, I don't consider Outwit a reliable way to get past reducers these days.
Quote : Originally Posted by vlad3theimpaler
Sinister Syndicate team ability helps with the attack. There are plenty of characters that can bring him up to an 11 or higher even within Modern Age.
"Plenty" is a stretch:
Eddie Brock (WK LE or Sinister)
Speed Demon (Deadpool)
Rhino (ASM)
Electro (ASM) (not top click)
Kraven (ASM)
Bullseye (IC/Universe)
More if you include, WCs, of course. I'm less than enthused about his themier options.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
Your mileage clearly varies, but my experience is that lots of little attacks leave your opponent's pieces alive and ready to make a comeback.
It's situational. Sometimes one big attack is best, other times multiple attacks are better. The problem is that if you're counting on one big attack and the dice fail you, it sets you back more than if that was one of several small attacks you had planned for your turn. But with perplex, probability control, etc. there's a lot of things that can alter the math.
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With all the Possessors and Resources around today, I don't consider Outwit a reliable way to get past reducers these days.
"Plenty" is a stretch:
Eddie Brock (WK LE or Sinister)
Speed Demon (Deadpool)
Rhino (ASM)
Electro (ASM) (not top click)
Kraven (ASM)
Bullseye (IC/Universe)
More if you include, WCs, of course. I'm less than enthused about his themier options.
It's not a stretch. I didn't arbitrarily limit my data set, though. If you choose to disregard wild cards, that's your choice, but that's your own self-imposed limit, not a limitation of what's actually possible.
Last edited by vlad3theimpaler; 12/31/2015 at 04:06..
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
It's situational. Sometimes one big attack is best, other times multiple attacks are better. The problem is that if you're counting on one big attack and the dice fail you, it sets you back more than if that was one of several small attacks you had planned for your turn. But with perplex, probability control, etc. there's a lot of things that can alter the math.
And kind of adding on here, it's one free attack with 4 rolls, and dealing up to 12 damage depending. That's a helluva damage to overcome and live to fight again, for the cost of "one" attack, at least I'm thinking. As stated before, just like with any other trick, your supporting set-up makes all the difference in landing this attack(especially the two first-part Flurry attacks). The only thing locked is the damage value. PC's, 'Plexes, and Outwits focused on other combat aspects will really help Ock take down an opposing primary attacker in one turn.
If you don't like Doc Ock for his big damage potential, think about what he'd do to a swarm team.
Not much against an Ultron Drone swarm.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
For those complaining about his attack values, I hear the Sinister Twelve ATA is a thing. Not to mention being incredibly easy to achieve with mysterio here who pops out 2 extra figures pretty reliably. Once you start to see 11, 11, 11, 10, 10, 9 it really starts to look pretty good. Not to mention with the same mysterio you get top dial perplex. 4 attacks, 12 attack value, 3 damage all with an outwit... seems like a pretty easy way to alpha strike an unsuspecting tent pole.
2nd Place Winner in ClixTheDial's Custom Dial Contest for my Swamp Thing!
I was really hoping for a powerhouse Doc Ock. I don't have one in my collection & thought this would be an easy way to get one. I wish they would make a dial that represented his power, brains & threat level. This guy can get easily one shotted to death. Oh well. Still looks like fun to play.
Thank you for reading this. It makes me feel important.
I was really hoping for a powerhouse Doc Ock. I don't have one in my collection & thought this would be an easy way to get one. I wish they would make a dial that represented his power, brains & threat level. This guy can get easily one shotted to death. Oh well. Still looks like fun to play.
I'm really not sure what you're looking for. Doctor Octopus should be one shot by 6 damage attacks, because he is just a (somewhat overweight and old) man with a big brain and awesome metal tentacles that he is expert as using.
Outwit represents his brain. His ability to make FOUR attacks represents his mastery over the tentacles and how dangerous he is. What were you envisioning?
I love that Mysterio and while I don't think I'll pick up that Rhino, think it is a fun representation of the character.