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I'll weigh in. I too have been playing since IC, and I think this is a terrible idea. It takes all the guesswork out of playing in the moment, which is a fun and vital part of the game. I agree with those that have said what is keeping new players away is a combination of lack of starter sets and too many fiddly complications to the rules (resources, special powers, entities, and the like). I fondly remember the days when, if you had the colors down, you didn't have to refer to anything. Wasn't the whole point of Mage Knight (and then HC) to be able to play a minis game WITHOUT referring to charts all the time?
"One day I feel I'm ahead of the wheel, and the next it's rolling over me."
And the card has information on the dial not visible in the current slot, so it is in fact not public information according to that rule.
However there is this:
Quote
Once rolled out, our tournament rules will allow any set that has printed visible dials on the card to be used in a tournament (cards prior to this will not have the luxury of a visible dial). We understand the fear that this may slow the game down, but we feel that good judges will strike the right balance of referencing vs. stalling.
Which I believe will edit the current rule into something else. Something like "All dials visible on cards are public information, otherwise dials are private information."
I'm waiting and seeing what happens here. We at least have a few months before this goes out. (Not happening in uncanny x-men, possibly in the set after but there's no notes on that.)
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Oh, I see you have 3 clix left, I'll drop my ultra heavy and charge, so I don't waste it.
Or
I will attack these 2 and seeing as I have 4 damage and only need 1 to KO target 1, I won't split 2 and 2 and let your other guy live trying to kill target 1.
Dail on Card takes away the fun.
If they want to do starters or even a Purple Ring Training set fine, but leave the main game alone.
... The game should focus on STRATEGY not guesswork. Dice already include enough of a random factor...
The art of dealing damage in HeroClix is a HUGE part of the strategy. Even the best player can't memorize all of the dials, so the "unknown" factor should always play a part. I find that it is one of the most fun aspects of the game.
PLEASE do not print the full dials on the cards. I think it is an idea that will hurt the game far more than it will help it.
However, every other idea that you laid out in yesterday's Design Insight article is a good one. WizKids should put their full support behind those ideas and leave the dial info where it belongs: on the dial.
Dials on starter and FF cards is a great learning tool but on every card, I can't help but feel it undermines THE main thing that makes Clix what it is.
Dials on starter and FF cards is a great learning tool but on every card, I can't help but feel it undermines THE main thing that makes Clix what it is.
Seconded. Makes sense.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
I love this idea. I feel like it makes the game MORE strategic because you cant count on you opponents not knowing your powerset. I like that it will help me in team building. I can flip through my binder and look at figures with dials without having to get out everyfigure that seems promising. I think it will cost more time in gameplay however because people will want to see what clix you are hitting tour opp to before making any attack.
It does take away your opportunity to suprise attack your opponent with some power or ability like a stop click.
I like it but if it were to not be on there i wouldnt be heartbroken.
I dont think having dials on the card will make the game easier for new players.
I have been playing for over 5 years and not once have I, or any other player I know, mentioned this as an issue. It is a terrible decision to put the dial on the card though the overall design of the new card looks fine. Please watch the latest Married With Clix as they spell out many issues this causes beyond just dial memorization and make some great points.
Whoa, this is quite the bombshell. My initial reaction is negative, of course- it's a huge change to the game, probably the biggest change since character cards and maybe bigger.
The biggest downside is easy to see: it takes away any suspense of wondering what will happen when you click a character, which is such a fundamental part of HeroClix that it's right in the name. You know exactly how much damage you need to do to KO an opposing figure, hit a stop click, get them to lose Charge, whatever. No more mystery when apportioning the buffs from CCE/RCE, etc.
On the other hand, I think this represents an earnest effort to solve a sincere problem with the game- several problems, really. Dials are out there in the ether, and those with the time, inclination, and talent for memorizing them do have an advantage, a huge advantage, for all the reasons above. Is that memorization the core of the game? WizKids is saying "no." In some ways dials-on-cards is the logical endpoint of character cards as a guide for players. It balances things out for those who don't spend time on this very website- so it's not surprising that we're generally having a negative reaction to the idea here.
I do think that, more than anything since the introduction of cards, this change is going to create a stark dividing line between figures before and after. For the year or two when one can build Modern Age forces with or without DoC, the player who can't see their opponent's dials is going to be at a strong disadvantage.
I have quibbles and reservations with some of the other, more "intangible" aspects of the Design Insight article, but perhaps this isn't the thread. I remain appreciative of the DI articles as a series, even if I don't immediately love the changes they propose.
Please don't make this change. All it's going to do is remove the element of surprise from the game. Posting the dial on the card is a really, really bad idea and it's going to make things less fun. Also, it makes the card look more cramped.
Earth 2 counterpart of Lethargy_Jones Now with 50% more irony.
Currently hoping for: a very playable Crime Syndicate.
Thank you for making this new change, WhizKids. It's gonna be so easy to destroy new players in tournaments now.
From now on, before I attack any opponent figures, I'm going to ask you to see all your cards, then calculate my damage and what click number they will be on and what powers they will have if I successfully attack them.
I will choose all my targets and all my attacks based entirely and solely on the dial showing on the card.
"Can I see you cards again please? Hmmmmmmm. On second thought, that is the better target actually. Thanks again. "
In fact, from now on, I think I will just have my iPad with me at Heroclix tournaments and pull up your Units section and figure out my strategy for destroying my opponent while they set up their team on the map!
Great change!
about the new cards....I say fine to redo them but keep the dial off the card! If wizkids want to put dials on the cards it should be only print and play and keep the other cards without the dial in the box. Only reason it is good to have dial on the card, when there is a mistake on the dial and players want to have the right dial in front of them. and if that happen people could go to print and play. beside that the whole idea is bad! What do you think about this idea? 2 sets of cards one in the box without the dial and another set on wizkids website for print and play with the dial? That way if some one really want it they can print it up.