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Sorry, it took forever for me to see what was going on. I am rolling back to just after the leadership roll since it looks like most of the turn was illegal. Here is the current map before I go:
Turn 7B) Let me know if you want these rolls forwarded to you.
Free)Kingpin Leadership:3
Free)ZSS will pick Flurry, Steal Energy, Impervious, Prob Control
1) Magneto will move to O4
Free) Magneto perplex attack of ZSS to 10
Free) ZSS perplex attack of himself to 11
2) ZSS charge to O6 using flurry and steal energy. 9+2 vs 18. First roll is 6,1 for a hit and 2 damage. ZSS heals 1 click, virus to the sentinel. 2nd attack is 9 to a 19 (lost perplex values after a heal I believe). Roll is 5,2 miss. TTPC Kingpin is 1,1. PC ZSS from choosing it, roll is 6,4 and hits! 3 damage on no reducers again takes him to click 10. ZSS heals 1 and gives one more virus to sentinel. 1 sa ZSS. Kingping takes a token but no push due to indom.
Free) I don't see stealth but if you have it just ignore this - Kingpin outwits Regen on sentinel.
500
TTPC (2/4) TTPC will be case by case
HO,HO,LO
2 3A, 2KO S.Skrull
1Ast Magneto
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Thank you for the attempt to cover, but this sentinel is super annoying.
Turn 7B
Leadership:3
ZSS chooses sidestep, pulsewave, and pc
Magnetic flies to O-9
Free) Magneto plxs up ZSS attack +1
Free) ZSS plxs up attack +1
Free) ZSS sidesteps to H-1
ZSS pulsewaves vs Sentinel 9+2 vs 18 crit miss 1,1 so ZSS pcs it to a 5,6 for the hit for 3 and 1 virus token.
Kingpin attack remains a miss with 3,1 no push due to inform
Falling apart roll:6-2=no dmg
Sorry I messed it up guys - I was looking all over the place and didn't see the roll other than 2 for the attack mode. I tried to help, sorry it was just a waste of time
500
TTPC (2/4) TTPC will be case by case
HO,HO,LO
2 3A, 2KO S.Skrull
1Ast Magneto
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Turn 8b)
Leadership:2
ZSS chooses PC
Free) ZSS plxs up def +1
Free) Magneto plxs up def + 1
Clear
ZSS May pc your sentinel roll depending on what he gets next turn
Falling apart:2-1 =dmg
ENTINEL
500
TTPC (2/4) TTPC will be case by case
HO,HO,LO
2 3A, 2KO S.Skrull
1Ast Magneto
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
500
TTPC (2/4) TTPC will be case by case
HO,HO,LO
2 3A, 2KO S.Skrull
1Ast Magneto
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.[/quote]
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
I do believe that should put Super Skrull on click 8/8. He was on 7/8 on your 7B, and I think I copied from Surfer's post and missed that edit.
Free) Sentinel will swap to Attack mode. Rolls: 6. ZSS PCs to a 1.
Free) Sentinel will Poison on Kingpin.
1) Sentinel will RS to H/I-9/10, targeting Kingpin and Magneto. AV 11 on DVs 16 and 17+2. Rolls: 9 which will hit both.
Does Kingpin or Magneto want to TTPC?
500
TTPC (2/4) TTPC will be case by case
HO,HO,LO
2 3A, 2KO S.Skrull
1Ast Magneto
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
I do believe that should put Super Skrull on click 8/8. He was on 7/8 on your 7B, and I think I copied from Surfer's post and missed that edit.
Free) Sentinel will swap to Attack mode. Rolls: 6. ZSS PCs to a 1.
Free) Sentinel will Poison on Kingpin.
1) Sentinel will RS to H/I-9/10, targeting Kingpin and Magneto. AV 11 on DVs 16 and 17+2. Rolls: 9 which will hit both. Kingpin TTPC to a 7. I'll do all 3 (after toughness and his Special defense power) to Magneto.
500
TTPC (2/4) TTPC will be case by case
HO,HO,LO
2 3A, 2KO S.Skrull
1Ast Magneto
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Doesn't av 11+7 miss magnetos 17+2? That would be 4 to kingpin since the dmg should still be reduced for targeting magneto.
Turn 9B)
It's go time.
ZSS chooses ranged combat expert
Free) ZSS sidesteps to M-3
Free) Kingpin plxs up ZSS attack +1
ZSS uses RCE +2 dmg on sentinel 9+1 vs 15 misses with 2,1. TTPC from kingpin is a 3,2 for barely a hit for 4 on sentinel.
Free) magneto plx up attack +1
Moment of truth....
Magnetic RS to M-10 10+1plx vs 15 hits with 6,3 for 3 and the KO.
Sentinel does increase attack +1 vs perplex but it is a wash because magneto used plx on his def too so it's 11+1+7 vs 17+2+1 so it still wouldn't hit.