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Freddy 2 SA 1 KO 1 DFD
Robin 1 DFD, 1 SA
Red Tornado 1 AST
Stargirl 1 SA 1 KO
The Ray 1 SA
500
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
7b Young Juctice - on phone so may look a little weird for formatting.
Free) stargirl rolls for the belt or rod and gets 5: choosing combat reflexes, 4 range sharpshooter incap.
1) robin incap dracula 9 v 16. Shaped change is 2. Roll is 4,1 miss.
2) stargirl close combat expert +2 damage attacking zombie. 9+1 (mh) vs 16 tough for 2+2+1 (cce +mh). Roll is 3,3 for 5-1 damage and KO. 1 SA 1 KO Stargirl.
3) Red Tornado uses Smoke cloud under Draculas square only and will receieve a -1 attack next turn. Red Tornado scores an assist on any roll missed by 1.
Clear Freddy and Ray.
---------------------------------------
Vampire State
1) Dracula (7/11) J7 @ (smoke cloud under)
--protected
--ambush
2) Frost Giant (KO)
-3SA, 1 KO
3) The Zombie (KO) injured
4) Mole Man (KO) M10
--Life Model Decoy
-1 SA
5) Vampire (KO)
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
Freddy 2 SA 1 KO 1 DFD
Robin 1 DFD, 1 SA
Red Tornado 1 AST
Stargirl 2 SA 2 KO
The Ray 1 SA
500
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) Dracula will use Flurry. First attack is against Robin, with 11 to 16. (-1 for smoke cloud, but +2 for Ambush.) Rolled 2,2=4 for a miss. Second attack will also target Robin, with the same stats. Rolled 6,4=10 for a hit. b/c/f roll is a 1. Dracula heals up to click 6 and Robin is miraculously barely scathed.
1 SA for Dracula.
Do you actually get an AST for Red Tornado? If you didn't put the smoke down, I still would have missed anyway, because my attack would actually have been lower.
---------------------------------------
Vampire State
1) Dracula (6/11) J7 @@ (smoke cloud under)
--protected
--ambush
1 SA
2) Frost Giant (KO)
-3SA, 1 KO
3) The Zombie (KO) injured
4) Mole Man (KO) M10
--Life Model Decoy
-1 SA
5) Vampire (KO)
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
Freddy 2 SA 1 KO 1 DFD
Robin 1 DFD, 1 SA
Red Tornado 1 AST
Stargirl 2 SA 2 KO
The Ray 1 SA
500
High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) Freddy HSS to J6, 12 (MH) vs 17 invuln. Shape Change is 1, Roll os 5,5 for a hot and 5 (MH) damage but reduced to 3. Dracula on click 9, 1 SA Freddy. Freddy moves back to where he started in N5.
2) Ray punches Dracula. 12 (MH) v 17 for 3 (MH) and KO. Roll is 4,6 for hit and KO. 1 SA 1 KO Ray.
And that is it. Thanks for the game Vlad!
Vampire State
1) Dracula (6/11) J7 @@ (smoke cloud under)
--protected
--ambush
1 SA
2) Frost Giant (KO)
-3SA, 1 KO
3) The Zombie (KO) injured
4) Mole Man (KO) M10
--Life Model Decoy
-1 SA
5) Vampire (KO)
Amulet of Damballah H13
UHO I13 (Immobile)
HO J13 (Immobile)
LO destroyed(Heavy)
HCFL - Young Justice
C) Freddy Freeman* 112 pts - 36 XP
C) Stargirl** 110 pts - 21 XP
C) The Ray^ 74 pts - 54 XP
Arrowette> 90 pts - 6 XP
Superboy 100 pts - 21 XP
Lil Lobo+ 102 pts - 8 XP
Red Tornado 67 - 54 XP
Red Robin (Tim Drake)$ 105 - 11 XP
4 Young Justice ATA
* Fortitude - 25
Rip It Up - 20
Not So Special - 3
Monster Hunter - 3
Nova Blast - 10
Nanoarmor - 6
**Contingency Plan - 12
Monster Hunter - 3
^Armor Piercing - 10
Vendetta - 6
Monster Hunter - 3
Auto-Regen - 12
Alias - 3
Nanoarmor - 6
+ Lucky Break - 5
Vampirism - 12
Monster Hunter - 3
> Recharge - 5
Monster Hunter - 3
$ Outsmart - 10
Game Stats
25 xp + 25 theme bonus xp = 50 xp to 6 characters for 8 xp each
Freddy 3 SA 2 KO 1 DFD + 8 = 48 xp
Robin 1 DFD, 1 SA + 8 = 18 xp
Red Tornado 1 AST + 8 = 13 xp
Stargirl 2 SA 2 KO + 8 = 38 xp
The Ray 2 SA 1 KO + 8 = 28 xp
Arrowette = 8 xp
Post Game Stats (changes in red)
HCFL - Young Justice
C) Freddy Freeman* 112 pts - 84 XP
C) Stargirl** 110 pts - 59 XP
C) The Ray^ 74 pts - 82 XP
Arrowette> 90 pts - 14 XP
Superboy 100 pts - 21 XP
Lil Lobo+ 102 pts - 8 XP
Red Tornado 67 - 67 XP
Red Robin (Tim Drake)$ 105 - 29 XP
4 Young Justice ATA
* Fortitude - 25
Rip It Up - 20
Not So Special - 3
Monster Hunter - 3
Nova Blast - 10
Nanoarmor - 6
**Contingency Plan - 12
Monster Hunter - 3
^Armor Piercing - 10
Vendetta - 6
Monster Hunter - 3
Auto-Regen - 12
Alias - 3
Nanoarmor - 6
+ Lucky Break - 5
Vampirism - 12
Monster Hunter - 3
> Recharge - 5
Monster Hunter - 3
$ Outsmart - 10