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For EE, you sdd up all damage (including splash) from the attack itself. Then add any SHIELD/Enhancement damage to the attack. This total is your final Damage Dealt. Then you apply damage reducing powers. This final total is the Damage Taken by that character. In other words, it is all 1 attack, so all damage is applied at the same time.
As for pushing, from the rule book, page 8:
Quote
If you give an action (other than a free action) to the same character on two consecutive turns, turn that character’s combat dial once clockwise (the same direction you click a character when it takes damage) after it resolves its current action. This is called pushing a character, or pushing damage.
Note that it does not mention "Damage Dealt". Toughness, ect. reduce "Damage Dealt". Since there is no "Damage Dealt", damage reducing powers do not reduce this damage. The same applies to MM.
Thanks a lot Groovy Dude. This, as well as your other replies to my posts helped a lot.
I asked the MM questions because there was an argument among our group that "damage dealt" can only be applied during an attack (as implied in the Rulebook Glossary,page 22, under "damage dealt: ...clicks an attacking character deals to a target character...").
This (my friends surmised) means that Poison and the Mystics TA can't be MMinded because the damage was not from an attack and MM can only transfer damage dealt (which is from an attack, as per the Glossary).
So, if I understand you correctly, MASTERMIND CAN BE USED TO TRANSFER DAMAGE FROM AN ATTACK, KNOCKBACK DAMAGE, SPLASH DAMAGE, POISON DAMAGE, DAMAGE FROM THE MYSTICS TA, (what else?) BUT NOT INCLUDING PUSHING DAMAGE.
And corollary to this, IMP, INVUL, and Toughness can be used by the character at the receiving end of the MM to reduce damage transfered by the MM, correct?
On another note: Will a character suffer knockback damage even if this character was adjacent to the wall at the start of the attack?
To illustrate:
WWWWWWWW
A
B
B attacks A and knockback occurs. W = wall.
Will knockback damage occur?
Originally posted by Pusher Thanks a lot Groovy Dude. This, as well as your other replies to my posts helped a lot.
I asked the MM questions because there was an argument among our group that "damage dealt" can only be applied during an attack (as implied in the Rulebook Glossary,page 22, under "damage dealt: ...clicks an attacking character deals to a target character...").
This (my friends surmised) means that Poison and the Mystics TA can't be MMinded because the damage was not from an attack and MM can only transfer damage dealt (which is from an attack, as per the Glossary).
Here, once again, we have poor wording on the part of the writers. If you read Poison, it states that it deals 1 damage. IE: 1 "damage delt". Since the damage from poison is "delt", any powers that activate when "this character is delt damage" would activate, including MM, Toughness, Inv, and Imp.
So, if I understand you correctly, MASTERMIND CAN BE USED TO TRANSFER DAMAGE FROM AN ATTACK, KNOCKBACK DAMAGE, SPLASH DAMAGE, POISON DAMAGE, DAMAGE FROM THE MYSTICS TA, (what else?) BUT NOT INCLUDING PUSHING DAMAGE.
Off the top of my head, that pretty much covers everything....
And corollary to this, IMP, INVUL, and Toughness can be used by the character at the receiving end of the MM to reduce damage transfered by the MM, correct?
MM states that the "damage delt" is delivered to the adjacent character instead, so Toughness, ect. are activated. You are correct.
On another note: Will a character suffer knockback damage even if this character was adjacent to the wall at the start of the attack?
To illustrate:
WWWWWWWW
A
B
B attacks A and knockback occurs. W = wall.
Will knockback damage occur?
Knockback is still generated, and the character still crosses blocking terrain as a part of that knockback, so yes, it would still generate knockback damage.
Yes, I have one question... It seems to be implied that you can generate a Smoke Cloud on a space already occupied by a character, mostly by that not having been expressly forbidden as it was in the earlier wording. By the same token, it would seem to imply that Barrier could also be generated underneath a character, except that characters can't occupy spaces with Blocking Terrain. So, does this mean that you can conjure a Smoke Cloud beneath a character (including yourself, Robin), but that you must limit a Barrier to surrounding the open spaces around characters?
Also, if two characters adjacent to each other diagonally are now considered to be blocking the line-of-fire/line-of-sight along that diagonal, is it still permissible to generate a Barrier between the two characters, allowing opposing figures to break away, or preventing friendly figures from taxi-ing away, or Supporting each other? These were some of the more interesting ways I've seen Barrier used in the past... one reason Pyro is still one of my favorite pieces.
Yes, it is possible to put barrier markers between two diagonally adjacent figures. The reason for this is the barrier markers have to be adjacent. Two adjacent diagonal figures block LOF, but they do not block adjacency. So, you can still do anything that only requires adjacency between the two diagonal figures. This includes a close combat attack and barrier and smoke placement.
MASTERMIND CAN BE USED TO TRANSFER DAMAGE // FROM THE MYSTICS TA
But doesn't the description (unless it's changed in the FAQ) of the Mystics team ability have that trump sentence that essentially says "This damage cannot be reduced or avoided"?
Visible Dials and Pushing Damage need to be optional. This is the way.
Mastermind does not reduce or avoid damage. It transfers damage. That means it can be used.
Very interesting, if true - not that I'm doubting you, but the term 'damage transfer' and the intent of Mystics as I've always understood it was to not be avoidable - so it may just be samantics - ie one for the Rules Lawyers - avoid vs transfer since by transfering, you are avoiding...
I'm at work, so can't open the FAQs or Rules so I can't really read what the Mystics TA actually says - but do either sources say anything specifically about this?
Thanks
Visible Dials and Pushing Damage need to be optional. This is the way.
"When a character with Mastermind deals damage to a friendly adjacent figure, that damage is not considered an attack, and powers and team abilities that require a character be hit or dealt damage “by an attack” or “from an attack” do not function against damage dealt through Mastermind."
so does this mean SS and Mystics/Crossgens doesnt work after MMed?
trade feedback for ktv
http://www.hcrealms.com/forum/showthread.php?s=&threadid=47651&highlight=ktv
Originally posted by ktv "When a character with Mastermind deals damage to a friendly adjacent figure, that damage is not considered an attack, and powers and team abilities that require a character be hit or dealt damage “by an attack” or “from an attack” do not function against damage dealt through Mastermind."
so does this mean SS and Mystics/Crossgens doesnt work after MMed?
By transfering you are not avoiding. The damage is still applied, just not to the character originally hit. Super Senses is a damage avoidance power because the damage can be completely negated with it.
The ability to use Mastermind with Mystic damage was approved by Dr. G or Brother Magneto on the Judges forums, but it has not made it to the FAQ yet, so the legality is in question. Given the wording of the power and team ability, though, I'd rule it allowed until otherwise changed with a FAQ entry.
To be technical, damage is not avoided by Impervious, it is reduced. However, you do get the roll to see if the damage is reduced to 0, or just reduced by 2, since it is still damage delt to the character with Imp.
Originally posted by ktv "Damage dealt from knockback and damage dealt from an attack are
considered separate sources of damage for powers such as Toughness, Invulnerability, and Impervious." from faq 10/2003
so this means if the attacker does three damage to a figure with toughness and get doubles to knock the figure into the wall, and the acttacked fig only get 2 clicks of damage?
what happens the fig loses toughness after the first 2 clicks, does knockback deal 1 more?
sorry for all the question, trying to get a grip on these new modifications