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Thanks a lot. It's good to know that somebody got it. Cowardice is so very awesome. I've been sad since it rotated out of type two...
Anyway, I figure that I'll move on to Glare of Subdual, that four cost green/white enchantment that is essentually a weaker Opposition.
Thanks for the fixes. I like them quite a bit because they do enforce the central theme of the deck. I've been wondering about Guardian Sphinx. Mainly because of the fact that it getting hit by Snatch Steal or Creature Swap is really not fun.
I'll playtest these suggestions, and it's nice to know that somebody knows what Cowardice is.
There was at one point a rather nice U/R Cowardice deck that used Kumano, Master Yamabushi. That was a pretty nice build. But as for Glare, I'm sure that if you go to Starcitygames.com, you'll find a thread on one of those. It's W/G, so it makes a bunch of tokens and taps down all of the opposing creatures. Then it uses the broken cards like Loxodon Hieirarch and Watchwolf to bring the beats. Pretty sweet deck... Hard to beat game 1, as no-one runs maindeck Enchantment hate.
But onto THIS game... I actually don't see too many people as targeting your Sands with removal. And if they do, then some of your other traps, such as Torrential Tribute, remain un-touched. If you find that it's hard to win without Shifting Sands, then add a 3rd. I would sooner do that then run Fake Trap.
Yeah, I've found that most people don't want to waste their S/T kill on bottomless or ectoplasmer and instead try to play around them. It's a good idea in theory, but usually people just end up waiting on the offensive and leting swarm of scarabs grab a monster or two.
The Stall component of this deck seems to attract the most hate. That's how I like it.
There isn't much input I can put on this type of deck since I have never really seen it played before. I play where the only cards used are ones that always work, so originality and fun don't really apply there. However many of the people there make it to the top in regionals. So the only real thing I can see to take out is maybe sphinx or the susa soldier and add in a good solid stall/ offensive trap card.
Well, I noticed that you earlier said that the Last Wills weren't working out for you, so I came up with an idea:
-2 Last Will
+1 Gravity Bind
+1 Level Limit Area - B
Utilizing more stall is sometimes one of the best ideas. But, with Last Will gone, you can't search for any of your little guys and flip them down to protect them. If I find anything else that could be gone, I'll see if I can fit Last Will back in, just to see if it works good :)
I guess that the main problem with most searching options is that the monsters pop up either when the opponent is about to end their battle phase (with B.S.S. about to trigger at the end phase) or they show up just in time for my ectoplasmer to kill them. That and they appear on the field face up.
Maybe testing out Nimble Momunga or Apprentice Magician would be a good idea.
That said, what I was complaining about was the poor interaction between the Last Will and Ectoplasmer.
Thanks. Does anybody else see anything wrong with this deck?
ok well I like the deck but I would suggest removing level limit area b for messenger of peace. it is just a better card as you can just choose when to get rid of it.
Alright, i'll atempt a return fix since you did give some actual reasons with your fixes and etc... :) Anyway you may or may not like the fixes since it changes the deck alittle and stuff but I think all in all it'll make the deck more consitant and less reliant on a few cards.
While the over all idea behind the deck is good, I with all honesty can't say that this looks very competitive. I mean its so...reliant on a few cards most of which being magics and/or traps which are being main'd against more often than anything and will almost certainly be sided against.
I won't give any card by card fixes since myself never having played anything near this nor playing against it, don't know exactly what will work well. My suggestions are that you will want to drop the amount of monster disruption if you plan on relying on the Shifting Sands working well. By this I mean if they have no monsters come the end phase one of yours will have to die. The best option here would then be some sort of fast weenie beatdown. Preferably like...warrior or something along those lines. Just remember that most people are playing D.D. Assailant and therefore stuff around 1600+ will often times be left around the same level as their monsters resulting in a 50/50 chance of you screwing yourself unless you empty your hand resulting in a negative advantage for you. Hope it helps. X_x
sorry you really dont understand his deck that well. most of his monsters will be face down at the end phase so bottomless shifting sands doesnt effect him.
No I do, the thing is if he's just going to sit back like that then he needs more protection. Then its gonna be a burn. It just seems like the deck would be slow, suck top decking, and EXTREMELY suceptable(sp?) to Dark Hole and/or Heavy Storms. Just an idea though but whatever =\ I don't really like things other than control as it shows alittle too much :P
Monsters 17
1 Mobius the Frost Monarch
1 Guardian Sphinx
2 Stealth Bird
2 Golem Sentry
1 Injection Fairy Lily
1 Exiled Force
2 Swarm of Locusts
1 Swarm of Scarabs
1 Des Lacooda
1 Chiron the Mage
2 Giant Rat
1 Sangan
1 Susa Soldier
Spells 17
2 Messenger of Peace
2 Last Will
2 Ectoplasmer
2 Wave Motion Cannon
1 Dark Hole
1 Premature Burial
1 Heavy Storm
1 Giant Trunade
1 Snatch Steal
1 Swords of Revealing Light
2 Different Dimension Capsule
1 Level Limit Area B
Traps 6
2 Bottomless Shifting Sands
1 Gravity Bind
1 Call of the Haunted
1 Ceasefire
1 Reckless Greed
If this is your current deck, then I think this works well. I've played against a stall-type deck similar to this, and it was hard for me to keep field presence or attack, especially since I didn't have alternative ways to get at their LP like Wave Motion Cannons.
For a deck like this, side decking Kinetic Soldiers is a must. It can definitely thrive against a Warrior deck, while the opponent is frozen.
And with using DD Capsule, I hope you don't get your good cards out like Mobius or something. With the amount of time a card like that is out, destroying it can put you in a tight situation.
An Ectoplasmer is a good idea. Two, maybe not. I'de replace one with... I'm not sure. Desert Sunlight and Shifting Shadows come to mind. Also a Tsukuyomi helps with you flip abuse.
Hoepfully you don't run into Dark World monsters running Dark World Lightning.
Everybody, I've started to compose a guantlet of decks for playtesting. If anyone has any deck that they think should be in the guantlet then post it here and give a reason.