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its alright,i can say the same about myself.thanks,rates are always welcome.fixes too!I am thinking of putting together a new deck but i cant think of anything.............hmmmmm...........
can you guys(and girls)help me out?!?!?!?!?only thing is NO:
phoenix decks
chaos
zombie
monarch decks
fiend
zombie and fiend because i already made decks for them.THANKS!!!!!!!!
this deck doesn't look bad, but i do have some suggestions. it looks like you are trying to go head to head against your opponent with attack strength. this does not play to the archfiend's strenghts or abilities, not to mention wasting pandemonium's added archfiend search effect.
Firts suggestions: if you wish to continue going head to head
+1 terrorking archfiend
+1 desrook archfiend (a must with the terrorkings so you can quickly get the kings back)
+2 or 3 shadowknight archfiends (same attack as the kings)
+1 or 2 axe of dispairs
Second suggestion: this plays to pandemonium's search effect (add the 1st suggestion's cards along with these):
+1 or 2 ectoplasmers
-this will usually throw an opponent off guard because most duelists don't run it.
it will help clear his field and let you use pandemonium's search effect when you sack
your archfiends for ectoplasmer.
+1 mystic wok
-this will allow you to gain life points and still use pandemonium's search effect.
+1 or 2 pikaru's circle of enchantment
-this will help negate some life point loss
regardless of which suggestion you chose to use remove the following:
-1 magician of faith
-a lot of the magic cards used for archfiends are only needed once or you already have
another copy of it in your deck.
-1 or 2 infernal queen archfiend
- you can have greater defence with a good offense or higher defence archfiend like
cyber archfiend. not to mention that she will have to be protected until your next stand
by phase to use her attack increase effect. (though i do have one of her in my archfiend
deck).
-1 or 2 falling down
- i can't remember what this card does at this time, but mainly chuck it to make room.
try replacing 1 with a swords of revealing light to keep life point loss at a minimum.
-1 scapegoat
-you'll have some extra hitting power now and your trap cards will save your monsters
and your life points, these little guys are no longer needed.
i also have an archfiend deck that i run to throw my opponents off from time to time. i would recomend suggestion #2 for you. i run the strategy in my deck and it makes my opponents mad. since they can't keep thier monsters and i keep getting new ones from my deck (thanks to ectoplasmer + pandemonium's search effect).
both suggestions run you heavy in the monster column and increase the number of cards in the deck, but it is worth it.
ALSO REGARDLESS IF YOU USE THESE SUGGESTIONS, RUN OR SIDE DECK -CURSE OF ROYAL-IT WILL PROTECT -PANDEMONIUM-, OR ANY MAGIC OR TRAP, FROM BEING DESTROYED FROM MAGIC, TRAP, OR MONSTER EFFECT!!!!!
guys,on my last thread"archfiend/warrior deck version 2.0"i told you that i had gotten some new archfiend cards.so here it is:
Deck: 40
Monsters: 18
Special Summon: 1
Dark Necrofear
Tribute: 3
Skull Archfiend of Lightning-staying in :)
Archfiend of Gilfer(new)
Dark Ruler ha Des
4 Star or Lower: 14
3x Archfiend Soldier
2x Terrorking Archfiend(one of them is new)
2x Cyber Archfiend(both new)
2x Infernalqueen Archfiend
2x Desrook Archfiend
1x Vilepawn Archfiend
1x Sangan
1x Magician of Faith
Spells: 15
2x Pandemonium
2x Falling Down(really helps!)
2x Checkmate
1x Dark Hole
1x Lightning Vortex(new to the deck not new card)
1x Heavy Storm
1x Mystical Space Typhoon
1x Scapegoat
1x Terraforming(thats why i took out the other Pandemonium)
1x Snatch Steal
1x Premature Burial
1x Enemy Controller
Traps: 7
2x Bottomless Trap Hole
2x Sakeretsu Armor
1x Torrential Tribute
1x Call of the Haunted
1x Archfiend's Roar(i only need one)
well there it is.thanks to everyone who helped with this deck!but i am still accepting ideas and rates.i WILL do the same for you if you just leave a link. :)
:classic:
Thats some nice fine tuning you did there...I cant think of anything at the moment to fix this up anymore.
Second suggestion: this plays to pandemonium's search effect (add the 1st suggestion's cards along with these):
+1 or 2 ectoplasmers
-this will usually throw an opponent off guard because most duelists don't run it.
it will help clear his field and let you use pandemonium's search effect when you sack
your archfiends for ectoplasmer.....................................
i also have an archfiend deck that i run to throw my opponents off from time to time. i would recomend suggestion #2 for you. i run the strategy in my deck and it makes my opponents mad. since they can't keep thier monsters and i keep getting new ones from my deck (thanks to ectoplasmer + pandemonium's search effect).
this combo does not work.
ectoplasmers texts states that you must Tribute the monster, not destroy it.
the yugioh rule book states that tributes are not considered destroyed.
pandimoniums card text states to trigger the search effect the archfiend must be Destroyed outside of battle and sent to the Grave.
so this means no pandimonium cannot be triggered by ectoplasmer.
it also means that tribute summoning bigger arches like skul lightning, gilfer ect. will also not trigger pandimonium's searching ability.
this deck doesn't look bad, but i do have some suggestions. it looks like you are trying to go head to head against your opponent with attack strength. this does not play to the archfiend's strenghts or abilities, not to mention wasting pandemonium's added archfiend search effect.
Firts suggestions: if you wish to continue going head to head
+1 terrorking archfiend
+1 desrook archfiend (a must with the terrorkings so you can quickly get the kings back)
+2 or 3 shadowknight archfiends (same attack as the kings)
+1 or 2 axe of dispairs
Second suggestion: this plays to pandemonium's search effect (add the 1st suggestion's cards along with these):
+1 or 2 ectoplasmers
-this will usually throw an opponent off guard because most duelists don't run it.
it will help clear his field and let you use pandemonium's search effect when you sack
your archfiends for ectoplasmer.
+1 mystic wok
-this will allow you to gain life points and still use pandemonium's search effect.
+1 or 2 pikaru's circle of enchantment
-this will help negate some life point loss
regardless of which suggestion you chose to use remove the following:
-1 magician of faith
-a lot of the magic cards used for archfiends are only needed once or you already have
another copy of it in your deck.
-1 or 2 infernal queen archfiend
- you can have greater defence with a good offense or higher defence archfiend like
cyber archfiend. not to mention that she will have to be protected until your next stand
by phase to use her attack increase effect. (though i do have one of her in my archfiend
deck).
-1 or 2 falling down
- i can't remember what this card does at this time, but mainly chuck it to make room.
try replacing 1 with a swords of revealing light to keep life point loss at a minimum.
-1 scapegoat
-you'll have some extra hitting power now and your trap cards will save your monsters
and your life points, these little guys are no longer needed.
i also have an archfiend deck that i run to throw my opponents off from time to time. i would recomend suggestion #2 for you. i run the strategy in my deck and it makes my opponents mad. since they can't keep thier monsters and i keep getting new ones from my deck (thanks to ectoplasmer + pandemonium's search effect).
both suggestions run you heavy in the monster column and increase the number of cards in the deck, but it is worth it.
ALSO REGARDLESS IF YOU USE THESE SUGGESTIONS, RUN OR SIDE DECK -CURSE OF ROYAL-IT WILL PROTECT -PANDEMONIUM-, OR ANY MAGIC OR TRAP, FROM BEING DESTROYED FROM MAGIC, TRAP, OR MONSTER EFFECT!!!!!
o.k,like gutterpuppy,i love archfiends and have almost enough knowledge about them as he does,and i am sorry it has to be you that i go off on:
ectoplasmer:even if that did work,lets just keep using it over and over and run out of monsters,woohoo.but it doesnt work period.
falling down: o.k you have to be completely nuts to take both of these out,let alone one.this card can finish off an opponent.
infernalqueen:how dare you insult my wife :mad: (jk :rolleyes: )!!!!!here is the correct ruling:
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
every standby.that makes her like an archfiend soldier with a "roll a six-headed die"effect.
NO SHADOWKNIGHT!!!!!!!!!!!BIG HITTER BUT TOO HIGH OF A LP COST!!!NO AXES!!!
well i am sorry you had to read this,but make this a learning experience for archfiends.good luck on YOUR archfiend deck.
Thanks for rating and fixing the deck you previously posted on.
=============
I remember running an Archfiend deck a while back, but due to the Metagame in my area, my butt got handed to me time and time again, but before that happened, it did excellent. It went with the same concept of your's (I hope I'm reading the concepts right.....) It looks like it's supposed to be a Power-Archfiend deck.
You've said that you like Infernalqueen Archfiend, and she is a lovely piece of power (with her power-up bonus that is). Since you already have 2 of her added in, she's fine (her card count!! If you're thinking of something else, you're sick ;))
You might want to bump up the Vilepawn Archfiend count up by at least 1, having the Marauding Captain effect of protection of your Archfiends.
Another Dark Ruler Ha Des might also be a good idea, since he can't be revived from the Graveyard no matter what if he is sent there. Maybe take out an Archfiend of Gilfer for him, as he is very good.
I hope this helps you out, sorry about not adding anything to take out, I'll leave that up to your opinion.
thanks,but i dont think i will put in a extra dark ruler,but only because he is hard to destroy with his negating effect and because of my archfiends "roll-the-die"effect.but thanks for the input!anyone else?
very aggressive. very spendy. but cyber jar works wonders in this mix.
yeah that would be pretty expensive:500+800+500+900+500+500=3700LP!but like you said it is a very aggressive line-up.those archfiends together would do some major damage!
anyone else want to comment,rate,fix?
try replacing Creature Swap with Enemy Controller or United We Stand/ Mage Power, Axe of Despair if you don't have those. and try dwindling the tribs to 3 tops, otherwise top-decking is a bit harder, especially with no draw power other than magician and sangan, posibly altar (I don't know what it does)
i have tried those before and didnt like the way they worked.besides i traded my mage power.btw i also have cyber archfiend as major drawing power.and with a 2000 defense,it stays up there for a while.thanks,anyone else?
very nice deck i say all together take out scape goat i find this card very uneffective but then again ppl around here like to use stuff like spear dragon spear soldier so on so forth so that is up to ur descretion other wise i say take out glifer and add in another desrook and maybe take out 1 trap hole or sak armor and add in a contract of the dark and then take out dark necrofear to add in the almight (in my opinion) Dark Master Zorc anyways this deck is very nice and i give it a 8/10 thnx for signing my refs see ya around