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the only thing that i can see from the deck is make sure you add the graceful and then other than that it looks really good for an e hero ....plus use of the goddess of the third eye gets and extra 3 points from me so out of ten you get an 11
The only reason rightous justice is in there over mst because I can destroy almost all of my oppenents m/ts. When I get a mirror force I'll put it in. I'll try to help your deck alittle more. Thanks for the review. I know the deck isn't perfect so please people keep reviewing
marc29-I have put in another avian but Necroshade is in there because......I really don't know why but I think he's cool and his effect is nothing to bad. I might try the deck without him and with another wildheart or bubbleman or something but I don't have a fusion gate. If I ever find one I'll take out a poly for it. Thanks for the review though.
hero electrum-The command knights are essential to juice up the weak heros. As I said above I am looking for fusion gates and if I end up playing with two I'll play rfdd. Thanks for the review.
This deck could still use some help so please keep reviewing people.
I edited the deck again and it works alittle better now so what do you guys think? I put in another kots finally and I'm trying to fit in another emergency call (2 in now because I took one out for rota) and an rota.
What about a miracle fusion for a skyscraper. What do ya'll think.
Keep the miracle fusion, the deck is built on speed so you should be able to finish the opponent before he/she can get out any big monsters so skyscraper wouldnt be that useful.
- 1 polym
+ 1 fusion gate
(FG seems to work better for my E.H. deck)
- 1 Magic Cylinder
+ 1 Mirror Force / Waboku
(Both Mirror Force & Cylinder needs to be triggered, you should be able to out number your opponent in terms of monsters on field so MC and MF wouldnt be effective because they're trigger traps IMO)
- 1 TT
+ 1 RFDD
(this is only if you -1 polym for the +1 Fusion gate since by now you would have alot of RFG cards with miracle fusion + fusion gate effects)
- 1 Swords of R. Lights
+ 1 E-Call
(speeds up the deck no need to be defensive ^^ with your deck speed you shouldnt have a problem fusioning speed)
Thanks for the review but I still can't get a Fusion Gate. What pack is it in so I can start my search. I might drop the 2 hero signals for a rota and an e.c. because I am the most unlucky person ever so I either get them first hand with no monsters or never draw them so I might do that.
I know the deck is very far from perfect so please keep the reviews coming.
This is really the best hero deck I've built and I think its awesome!!!
Most hero decks I've seen (No, not all of them) are kind of dumb. It took a few trys to get this far so tell me what you think.
Monsters:
2 x Avian
2 x Sparkman
2 x Clayman
2 x Burstinatrix
1 x Bladedge
2 x Bubbleman
3 x King of the swamps
2 x Command Knight
1 x Morphing Jar
2 x Wildheart
1 x Magician Of Faith
1 x Sangan
Total 21
I put in what i did because deck got stuck all the time but now with the 2 kots i almost always get at least 2 to 3 fusions in a duel. Command Knights are for extra power when I need a boost making most of the heros a force to mess with. I will put in a king of the swamps as soon as I get another.
Magic:
3 x Polymerization
2 x Miracle Fusion
1 x Skyscraper
1 x Swords of Revealing Light
3 x E-Emergency Call
2 x R-Righteous Justice
1 x Premature Burial
1 x Snatch steal
1 x Graceful Charity
1 x Heavy Storm
2 x Reinforcment of the army
Total 18
I did this because now I can almost always get out a fusion first turn and get a good jump start in the duel. No oversoul because it is a dead draw if I have no heros in the graveyard. Lots of hero searchers as you can see. Lots of s/t removal too.
Traps:
1 x Magic Cylinder
1 x Torrential Tribute
1 x Call of the haunted
Total 5
I took out most of the traps because these are the only ones I really use. I'm side decking 3 hero signals so if i need them they will be there. Call is there for bringing back bladeedge or wild heart to make a fusion if all i have is poly it will help. Hero signal isn't there because I am very unlucky so I never draw them or draw them with no monster in my hand so they are sided.
I desided to try something I've never done and made a deck that has more than forty cards (42 to be exact) I could never get it to work before but maybe now it will work.
Fusions
All
I am trying to keep this deck to the Tournament Rules so please keep that in mind if you would please help me out.
I'm also working on a side deck for it so any input is accepted.
Side Deck
3 Hero Signals
1 Rivalry of Warlords
1 Treeborn Frog
1 Elemntal Recharge
1 Emergency Provisions
1 Skyscraper
1 Pot of avarice
Thats it for now so I need 6 more in there.
For an Elemental Hero Deck it's really not bad. I don't use the Elemental Heroes but this deck seems like a powerful deck. 9/10. Very nice.
This a Foreign deck to me.....Soo, I don't have any personal expierences with these types, But over all It looks like a well built deck, Although I am a little scared for you only having 3 traps.....Good Luck!!!:classic: