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I also think it'll probably come out little by little as promo-like releases just to spread them out so we don't catch up with Japan too quickly and all.
Well, if you catch up too quickly, then people will have to wait even longer for newer stuff to come out in general much less the TCG (which will take even longer). This helps keep people interested; release a bit, let it be enjoyed for a while, release the next bit, and so on. At the same time, even newer things come out in the OCG and it just moves along at a steady pace.
Though, these days, it all boils down to the effect and whether they're "worth it" to the "competitive" environment. So far, the only Level 9+ ones there are are Mist Wurm, Ally of Justice - Field Marshall, and Demon Roar God - Levuathan...and I doubt such people would look at them really. Primarily because Mist Wurm and Field Marshall both require at least 3 monsters (1 Tuner + 2 or more non-Tuners instead of 1 or more), Field Commander itself is a Synchro Nomi Monster, the ATK strength isn't really that big for their Levels, and the effects...well...
DT01-JP032
Mist Wurm (Synchro)
Wind/Thunder/9/2500/1500
1 Tuner + 2 or more non-Tuner Monsters
When this card is Synchro Summoned, return up to 3 cards your opponent controls to their owners' hand.
Ultra Rare
...as people have commented many times on other forums, Brionac just owns this sort of effect...
DT03-JP036
Ally of Justice - Field Marshall (Synchro)
Dark/Machine/9/2900/2600
1 Tuner + 2 or more non-Tuner Monsters
This card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster and sends it to the Graveyard as a result of battle, draw 1 card.
Ultra Rare
...Parshath, Neo-Parshath, and Darknight Parshath do much better here and doesn't really justify being a Nomi. Now if it simply needed to do Battle Damage to draw a card, perhaps.
DT05-JP036
Demon Roar God - Levuathan (Synchro)
Light/Fiend/10/3000/2000
1 "Demon Roar God" Tuner + 1 or more non-Tuner Monsters
When this card is destroyed and sent from the field to the Graveyard, you can select up to 3 "Demon Roar God" monsters in your Graveyard. Add the selected monster(s) to your hand.
...only works for the "Demon Roar God" family and nothing else.
Only Hyper Psycho Gunner. Arcanite Magician is 7, /Buster is 9.
CRMS-JP042
Hyper Psycho Gunner (Synchro)
Earth/Psychic/9/3000/2500
1 Tuner + 1 or more Psychic-Type non-Tuner monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When Battle Damage is inflicted to your opponent's Life Points in this way, increase your Life Points by the same amount at the end of the Damage Step.
Super Rare
...even this is leaned more towards Psychic-based-only given the non-Tuners need to be Psychic and not the Tuner, which wouldn't be a problem since Clevonce/"Krebons" is used and all.
Yeah, it's pretty helpful in regaining LP you will keep paying quite a bit (coupled with the various other LP gaining cards, Psychic-based or otherwise like The Spell Absorbing Life and whatnot). After all, you can't rely on Telekinetic Charging Cell for everything either.
Though one should learn not to RELY so much on Emergency Teleport. It's a strong asset, yes, but it's always been more of a supporter for me rather than a primary tool.
The best way to get that big guy out is by using Overdrive Teleporter since he can bring out two level 3 Psychics, and himself being level 6.
This is one of the reasons, other than I just like the theme in general, that I grabbed two Overdrive Teleporters while they were still pretty cheap. I can't wait for this guy to come out in Crimson Crisis. That + a new ban list could make my Psychic deck some what competitive.
Well, Overdrive Teleporter's primary use IS getting out Hyper Psycho Gunner as one purpose of the Sneak Previews is not JUST the Set it's for, but ALSO for the Set (and/or other things) afterwards as well. (Like Tempest Magician being for SD16 AND CRMS and such.)
I've been thinking of changing the focus of my Plant Deck from a Black Garden deck to something that strives to get Queen of Thorns onto the field and protect it. I have to give it more thought since I really don't have a base of the deck in mind right now.
I actually do have a Plant-based Deck with Hell Bramble/"Queen of Thorns" being one of the primary cards supported by Chain Energy(s) lol. Tweaking around to get a better balance, but it's been fun to use. Get out just 1 of each, and that's 500 LP needing to be paid to play/Set a Magic or Trap Card and 1500 to Normal Summon or Special Summon any non-Plant-Type monsters from the hand. (And usually just the opponent given my focus is on Plants).
At least 500 to Set but I also use Light of Intervention in the Deck, lol.
And that's just 1 Hell Bramble and 1 Chain Energy. I've managed to get copies onto the field as well. With the high use of Solemn Judgment added to the mix and some well-placed burn on my part (Ceasefire usually) and the opponent is brought down pretty quickly.
I've been thinking of changing the focus of my Plant Deck from a Black Garden deck to something that strives to get Queen of Thorns onto the field and protect it. I have to give it more thought since I really don't have a base of the deck in mind right now.