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I was playing around with the above P. Ez. Crow armies with the assault order rules. There are few ideas that I was working with:
Mr. Crow is vulnerable to charge & has low defense. Black armor is useless if your man can run his machine right up and smack you through it. And even a 10 attack has a 50/50 shot to pop him.
BUT:
In the AoD rules as we know 'em, basing your enemy gives you at least a +1 DV, (if you break from base contact with an assault order) with a likelihood of +2 DV if you can base his critters regularly. And based critters
(Some part of this is dependent on whether or not the 'break' rules will say: "give your figure a 'move' order..."-- since an Assault order is a different breed of cat).
Also:
Crow is tough to support in 450 constructed because of his cost and inefficiency. Much of his points are devoted to the high cost Command SE, which can't be used since he can't field enough support to matter.
--
I figured, okay, let's flood the field with as many cheap quick basers as I can, to force non-VTOLs into assault orders, at best, and generally clog the works:
Like so:
290 Peazy Crow
16 x8 pt.SH Scout ATV's
4x8 pt. SH Minigun bikes
---
450
I call it the matrix, because, if you spread the infantry bikes in a grid (or matrix) each a single mech-base width away from each other you can hopskotch Mr. Crow 23" deep into the field without anyone ever touching him B2B. No charges are possible, and if they want to come close enough to hit, they are bound to bump up against a base or two.
And, since you have you have free basers to spare, you can pretty much move and shoot as needed and retreat into bikedom as you will.
Really you only need 6-8 troops to work this tactic, though. 8 troops if you don't want to have to spend orders to bring up your rear guard, 6 if you don't care, though you'll lose cohesiveness. Which means any time you want to rest & cool you have 3-5 orders to zoom ATV's around & base with.
Now it's an imperfect tactic. Artillery will still fall and crush your infantry, and you have minimal killing power. But you can irk your opponent & pop him with little fear of return fire. AnP doesn't trouble you much since most of your troop aren't in base contact. And Done right you can even prevent the VTOLs from getting close.
(Note: it'd work far better if E. Crow had a 10" move, since center to center of each of these atv/mini 'foxholes' is 2.5" away, or exactly one 10" halfmove assault order-- I may try it with a LI Targe, though the 10 AV is low in this case). I threw the miniguns in in case you wanted a pointblank AP formation.
The Inchworm version is in deference to the fact that By Temptations and War is the only flavortext I've read about the MW world. This is the fluff friendly version:
290 P.Eze Crow
5 x 12 LI ATV
2 x12 LI Minigun bike
1 x18 LI Track bike
2 x 22 LI Sniper teams
1 x 14 LI Special Forces
---
450
Less synergy, but you get a capture team. Feh. I'm still toying with this one. Use the inchworm technique to advance unbased, you just can't base them as well.
Appropriately, PE Crow cannot make any decent fluff appropriate builds. Ah well.
too bad Crow sucks ....... because his sculpt looks rather nice.
Although I'd personally rather field a Highlander Legionnaire over Crow, I think doclinkin has the best design .... a *flood* of cheap decent SH basers. :)