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I can see it now, a SW Blade w/Improved Targeting and a Star Captain paired with a SH Hellion w/Millhew and Double Rate... or the other way around. The Blade is to soften up high defense targets while the Hellion breaks their backs. Oh, let's not forget about the SW/SH Situational as well. I'm going to have to try that... :devious:
You actually brought up an interesting point.
The Steel wolves have a grand alliance with House Steiner, who have a house alliance with the stormhammers, but there is an SA card between the stormhammers and the steel wolves. Does that card become Null and void until the GA is eliminated, or do you not have to pay for it or what???
This is going to sound stupid, but if the cockpit isn't in the head, why does it have a head? What's in the head now that necessitates it being there, or is that not a head?
I like the look of it, and the sound of it - I'll just mod mine to be headless and sleeker. Unless I'm missing something totally obvious, which is probable.
i suppose all your Cyclops are headless as well ... ;) :p
it's an awesome 'mech with meh damage , but it's not meant to take on a huge 'mech anyway ... :) i'm loving the new design paradigms with light 'mechs being hard to hit (24+DV) and low low damage ...
From the overview of the Hellion, it proves that designers have been listening to players. I've looked forward to a light fast mech with mid to long range capabilities, especially for the SS/Davion faction. I wouldn't mind picking up this mech at all. Very easy to incoporate into a 2 mech battle force and leave plenty of support.
AMEN TO THAT, BROTHER!! Add in a Spider in the 3rd slot, and you got yourself a heap of trouble.
The Steel wolves have a grand alliance with House Steiner, who have a house alliance with the stormhammers, but there is an SA card between the stormhammers and the steel wolves. Does that card become Null and void until the GA is eliminated, or do you not have to pay for it or what???
Hmm... I think this was brought up one time when someone asked about the RotS/HL situational. If I remember correctly, you can throw in units that have a house or grand alliance so as long as you have at least one of each from the situational (IE: Republic, and House Liao). Although, difference is, the two factions in the situational card, as you pointed out, are in a grand alliance unlike HL and RotS. :cross-eye
On another note, I didn't mean to bring confusion by mentioning the Blade and Hellion together. I didn't realize that the Hellion was House Steiner, not Stormhammer. :nervous: Stupid acronyms... the House Steiner acronym (HS) looks like a typo of the Stormhammer acronym (SH). :rolleyes:
The Steel wolves have a grand alliance with House Steiner, who have a house alliance with the stormhammers, but there is an SA card between the stormhammers and the steel wolves. Does that card become Null and void until the GA is eliminated, or do you not have to pay for it or what???
Situational Alliances in a nutshell:
1) must be at least 1 unit from each of the units mentioned in Alliance (so for SW/SH SA you have to have 1 SW unit and 1 SH unit - has to be a SH unit although it doesn't matter if it is a HS painted figure on a SH base just the symbol on the base matters!)
2) only works whilst you fulfil rule 1 - so if all of your SH units die off then the SA stops working.
3) other units may be included in battle force ONLY if they have a Grand or House alliance with one of the named factions (so in the case of the SW/SH SA you can also include SC and HS units in your battleforce but remember they don't count towards the SA to see if it still works so get all your SH units killed off and SW units can no longer form formations with HS units)
ok so it was a slightly large nutshell but SA'a are one of the worst written CECs in the game - much of the understanding of them comes from Clarifications only BMs can see in the BM forum as I believe they have said that if something is a 'clarification' then it is unlikely to appear in the FAQ as they are just clearing up exactly what the rules mean rather than restating or amending the rules.
When I was building this guy to the correct scale there was no physical way that a pilot could fit in the head unless he was in the fetus position so I did the next best thing and moved the canopy to the upper torso. You would be surprised how many mechs have no room for a pilot in the "heads"
:p
I like it, DrCuervo. A lot. It's better than the original with that cockpit.
I honestly don't mind the head being moved. Heck ... they have rules for torso mounted cockpits in CBT (level 3 rules though). Though officially I don't think much of any mechs are truely torso-cockpit mechs (although a number of them LOOK like they should).
Torso mounted cockpits are small and give a penalty to the mechwarrior for piloting and/or firing (I forget which). But the benefits greatly outweigh this drawback. Namely the ability to NOT be headcapped by a Gauss or ERPPC shot. You have to blast through all of the CT armor before you can touch the cockpit (barring lucky crits of course). It really never made much sense to have a hugely expensive assault mech that was just as vulnerable to a single weapon blow. If you are going to sink that much resources in to a unit you are gonna want to make it survivable. The torso mounted cockpit does just that.
The head is still needed because you gotta put all the sensors and whatnot SOMEWHERE. :)
I say Kudos to WK for taking the leap of faith on the design.
As far as the unit itself it's ok. Yeah .. you aren't gonna be taking an assault mech out with this thing ... but hey, it's a LIGHT mech ... it SHOULDN'T be able to take one out on its own.
He moved the location of the cockpit to the torso in terms of physical location. That doesn't mean it's a torso cockpit. Need I say, Shadow Cat II, Mad Cat II, etc - none of these even had heads.
Just because the current Hellion still has a "head" doesn't mean that this is the real game-terms "head". And why shouldn't the "head" in CBT terms be in more than one location? The Rifleman, for instance, has sensors mounted separately to the cockpit. That doesn't make the sensors the head and the cockpit in the torso.
i.e. the idea of a 'Mech "head" is an abstract concept. Relocating the cockpit on the miniature doesn't necessarily mean changing the mechanics from a game perspective.
Nice design, good stats. Won't be sad pulling one out for sealed. I'll probably use it for 600-games, though, he needs a big brother to look after him :p.
And again, most arguments about heads (including sensor suites, etc.) have been made. Don't complain until you read them. Head stays where it is :).
As for the HD version, single-use Evade is nonsense and a waste of points. Could have being Evade even for less clicks. Now I don't know if I'll use full Evade or other SE with the SS Captain.
The rest of the mech is alright and I wish that the ballistic damage is 3 for us (HD is supposed to do more damage).
And Kotch has a correct view in this situation. It's not like the Hellion is equipped with a Virtual Reality Piloting Pod or something, it just has a cockpit in the upper section of its torso and a headshaped sensor pod. I believe that the Hunchback also had that kind of arrangement.
I'm sure the Diamond Sharks/Sea Foxes have some information for sale on the Clan Aerospace Pilot phenotype. Will that help?
Quote : Originally Posted by DrCuervo
When I was building this guy to the correct scale there was no physical way that a pilot could fit in the head unless he was in the fetus position so I did the next best thing and moved the canopy to the upper torso. You would be surprised how many mechs have no room for a pilot in the "heads"
:p
Id fit this with pulse. 3 damage pulse on a light mech that can run 20" with evade, and have a good heat dial so it can pulse twice before shutdown would be quite lethal - especially seeing as the trend is for lower defence longer dialed fatties now. The 14" ballistic range would make a good backup for sniping infantry and tanks.
Im going to have to get one of the HS variants, they look cool :)
:)
And about the Hunchy, I don't think so......Of course, I don't have my TROs with me right now, and too lazy to google it anyway. However, from the MC intro movie, the Hunchy's head is it's head........