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On the unrelated topic of the disapearance of Liao units, I would love to see a 12" Jump Jet "Yu Haung" backed up with a cool pilot ability roaring through the Age of Destruction. Here's hoping for the set after Ahnnialation.
:angry:
Dear god... NO! The Yu Huangs are stupid. There, I said it. Assault mechs should not jump further than lights, nor should they be able to run faster than Locusts.
Max speed for mechs should be (before pilot modifiers):
Light: 12
Medium: 10
Heavy: 8
Assault: 6
Speaking of the dirty Cappellens not getting any new equipment... DEAL WITH IT. You guys got more than your share of WK luvin' for all of 2004. Combined with BR, you still got some of the best (broken) peices in the game. None of your stuff is retired yet, and I'm sure Liao will be have new stuff soon enough.
I agree on how dumb the Yu Huangs are in terms of speed. Jacyn's fluff text suggests the speed is a reflection of his ability to anticipate enemy movements but that doesn't excuse Andrej.
Yu Huangs have the same speed as a Battlemaster. So they should have ... the same speed!
However I disagree that Liao have any "broken" pieces, particularly in AOD. The ATVs are about it. Maybe the Paladin - at a stretch. So far they don't have one customisable 'Mech and the cost of recruiting pilots to Liao is exhorbitant. Compare to CJF whose abilities are all usable. Liao's Awe doesn't apply to Gunslingers as none are Elite. Hence all you get is Fanaticism and Ruthlessness. For 18-20 points. No Ta. Better they stay Gunslingers!!
Liao has little to no air support. Very few competitive infantry and very few competitive 'Mechs. In the post-AOD changes the Liao 'Mechs look, well, ordinary. 10 attack and 23 defense isn't competitive any more. Even Jung Chae is looking a bit frayed at the edges compared to some of this new loving. The only thing that saves him is the fact he's Elite and he has Hardened Armor. But 11 isn't quite high enough any more. Neither is 22 - Hardened or no Hardened.
My thoughts, well who cares as i can't recruit to House Liao, so i think this GS sucks and the mechs is junk as per every other post read in regards to this mech.
just like the X-axis mech, great sculpt but why actually use it for play?
It's understandable that that's a bit of a downer. Perhaps it's not much of a consolation, but at least you can recruit this specific Gunslinger into Bannson's Raiders and make use of the BR/LI Grand Alliance. It's usually a lot cheaper to recruit a Gunslinger into BR than it is to recruit them into Liao, so not all is lost.
Not bad, but not that good either. I don't like her range, nevermind her mobility. And I definitely don't like that she hires herself out easily to CJF. :angry: I think I'll just wait for the non-Unique Havocs.
I agree on how dumb the Yu Huangs are in terms of speed. Jacyn's fluff text suggests the speed is a reflection of his ability to anticipate enemy movements but that doesn't excuse Andrej.
Yu Huangs have the same speed as a Battlemaster. So they should have ... the same speed!
However I disagree that Liao have any "broken" pieces, particularly in AOD. The ATVs are about it. Maybe the Paladin - at a stretch. So far they don't have one customisable 'Mech and the cost of recruiting pilots to Liao is exhorbitant. Compare to CJF whose abilities are all usable. Liao's Awe doesn't apply to Gunslingers as none are Elite. Hence all you get is Fanaticism and Ruthlessness. For 18-20 points. No Ta. Better they stay Gunslingers!!
Liao has little to no air support. Very few competitive infantry and very few competitive 'Mechs. In the post-AOD changes the Liao 'Mechs look, well, ordinary. 10 attack and 23 defense isn't competitive any more. Even Jung Chae is looking a bit frayed at the edges compared to some of this new loving. The only thing that saves him is the fact he's Elite and he has Hardened Armor. But 11 isn't quite high enough any more. Neither is 22 - Hardened or no Hardened.
Dear god... NO! The Yu Huangs are stupid. There, I said it. Assault mechs should not jump further than lights, nor should they be able to run faster than Locusts.
Max speed for mechs should be (before pilot modifiers):
Light: 12
Medium: 10
Heavy: 8
Assault: 6
Speaking of the dirty Cappellens not getting any new equipment... DEAL WITH IT. You guys got more than your share of WK luvin' for all of 2004. Combined with BR, you still got some of the best (broken) peices in the game. None of your stuff is retired yet, and I'm sure Liao will be have new stuff soon enough.
I agree, the Yu Huang was way to fast. When I pulled it I laughed at the speed for an assault mech. :p
To take Kotchs statement one step further
Not only do we pay for Faction abilities that for the most part no longer do us any good but now we also have to pay a further 15 points to carry True Grit so we will not get slaughterd by every other factions Faction Pride cards. In fact most Liao Players have been very quite since we were left out of AoD & FP but now with the fear of being left out of the 3rd set in a row (could be a new record as no faction has been left out 3 set's in a row) at least I am starting to feel justified in complaining right now.
Now on to this mech & pilot what can I say she looks to be a great pilot & the mech looks like it should provide much needed support fire and flanking movements. Also it seems a few players will never be happy with WK Mechs until they all have a 20'' Range a 14 attack tied to a 12'' movement with the Combined Firepower to reduce a Small Moon to Ash :tired:
Could some on plz tell what light mech in CBT could possibly take on a Heavy or Assault mech by its self and live to brag about it. So why should the Havok be any diffrent.
Now on to this mech & pilot what can I say she looks to be a great pilot & the mech looks like it should provide much needed support fire and flanking movements. Also it seems a few players will never be happy with WK Mechs until they all have a 20'' Range a 14 attack tied to a 12'' movement with the Combined Firepower to reduce a Small Moon to Ash :tired:
I dont want every mech to have a 20" range, 12" speed, or a 14 attack but this mech needs at least a 3 damage too be useful. Nifty pilot ability wasted by a low attack mech with low range.
Quote : Originally Posted by invader zim
Could some on plz tell what light mech in CBT could possibly take on a Heavy or Assault mech by its self and live to brag about it. So why should the Havok be any diffrent.
Right, but this mech cant take on most other lights, infantry, or good vehicles either. Let's face it, the only worthwhile vehicles in tournaments are droppable tanks with an 18" plus drop range, transports, or artillery. Many of us only get to play in tournaments, like me, so that's how I have to think of every unit.
Harpy's only viable move with the pilot is MDFA, and a light mech should be all about versatile support. This unit is not very versatile, with only one damage dealing attack to rely on and for 4 damage no less. Unintentionally or not Wizkids has designed many mechs and vehicles from AOD to Firepower with incredibly stable stats. Many arent even fazed by 4 damage any more.
All said. I like the pilot. She just needs a different ride.
Reduce a small moon to ash huh? I like the thought and it was well said.
I think the mech itself is ordinary and the pilot is cheap and has a useful ability in her mech. I definatly don't think it is nearly as good as a deal as Grinder was, which means this combo will suffer heavily in comparison to that mech.
On the off topic. Yeah I think just about every liao player is really angry. A BM I was talking to the other day was saying that he was under the impression that Liao was pretty much done for. Coming from a BM I took that a bit hard and I don't believe I am alone in feeling that way. Anyway I could hope for units in annihilation but I don't want to get my hopes up.
Take heart, Liao players. As much as I detest House Liao, they are one of the
Great Houses. I just don't see how WK could justify eliminating them from the
game. ;) I do feel that they, along with CJF and CSF, will be re-structured so
as to be brought in line with the AoD rules set.
Yes David I do think you are right. HL , CJF & CSF are more than likley going to be restructured to do away with our pre-paid abilities and go the card route which is fine by me but after having missed nearly 3 sets by then, we along with CJF will be severly short on units compared to every faction that has recieved units since AoD. Not only that but if they go that route it will kill all HL & CJF units pre-restructure since those units will be over-costed compared to the new units. Of course we will still have more units then CSF which I forgot have been MIA for as long as we have and still only have 2 units to there name.
Chibi Hotaru : My comment was not directed at any one specific & I also respect your opinion on this unit. My thought was agaist alot of players complaining about its low range and low damage. In its fluff it states that this mech is armed with er med lasers. Now I know i have not played CBT in a long time but I still remeber er Med Lasers were never used for long range combat. So I have no problom w/ its 10'' range seems fair for what look like 4x ER Med Laser's. Damage again those lasers are not high yield damage weapons. Also for the most part light mechs are not Damage dealing death machines either so I can also live with the 2 damage. in my Tactical play book this mech looks like it was designed to support a Mech army be it dual mech or mech supporting armor units. Since I know were you are coming from tactical whys I thought it only fair that I explain where im coming from tactical whys. This is why I love this game so much because players see units in different ways and have different ways to use or not use said units.
Wolfhound is probably the most heavy weight of light mechs. Although if your insane and lucky a Piranha in close range can papercut even an assualt mech to death.
Classic matches have had a Wolfhound beat an original Rifleman, just about any light mech could beat a Charger. Loki's have an awesome punch, but they have the armor of a medium mech merely 9 points more protection then a Wolfhound 128 to 119. Spector's are also pretty mean if using lvl 3 rules.
Light mechs can win, its more likely they will be slaughtered, but stranger things have happened.
Yes David I do think you are right. HL , CJF & CSF are more than likley going to be restructured to do away with our pre-paid abilities and go the card route which is fine by me but after having missed nearly 3 sets by then, we along with CJF will be severly short on units compared to every faction that has recieved units since AoD. Not only that but if they go that route it will kill all HL & CJF units pre-restructure since those units will be over-costed compared to the new units. Of course we will still have more units then CSF which I forgot have been MIA for as long as we have and still only have 2 units to there name.
Okay, Liao has missed AoD and Firepower. In Falcon's Prey, they had a decent number of units, and in both Liao Incursion and Counterassault, they had among the highest unit counts of any faction (in LI, they, in fact, overwhelmingly had the highest unit count of any faction). So, where does this "having missed nearly 3 sets" come from? I'll admit you'll have something if Annihilation doesn't have Liao units, but I fully expect to see a decent number of Liao units in Annihilation.
Draddog already stated that Liao won't be in another set until January. Look back thru the Q&A.
It will create havoc in unrestricted play and in normal play, because Gunslinger's pay thru the nose currently to be recruited into Liao even if they retire all Liao pieces and remove thier faction abilities.