You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Well, we will be ready for you Jade Turkeys once we get some new tech. One of the mechs probably is going to be a.................cant say it(it will make people mad :p)
As a Ghost Bear, I take great joy in seeing the suffering of you Wolves. But everyone deserves love at some point, I mean, come on, your faction leader was the first one to go...
As a Ghost Bear, I take great joy in seeing the suffering of you Wolves. But everyone deserves love at some point, I mean, come on, your faction leader was the first one to go...
Were not the Bears responsible for the escape of members of the Not-Named-Clan?
Let us not take too much joy when we have past transgressions to make up for.
Kal Raddick lost a Trial of Position to Anastasia Kerensky, who currently leads the Steel Wolves. Unlike the Spirit Cats, whose leader was lost to an outsider Kuritan assassin's bullet.
Thanks for the easy-to-read version, Kevin, really appreciate making sense of the whole jumble.
And someone shoot direwolf. Right after they announce the release of a Mad Cat, but before he gets his greasy mitts on one :).
Jumping Pink Mad Cats.......I'm not sure which part scares me most, that they're Jumping, or they're Pink, or they're Mad Cats (heaven forbid direwolf gets his wish :p). Probably the part that Kelly's piloting it........
Thanks for the easy-to-read version, Kevin, really appreciate making sense of the whole jumble.
And someone shoot direwolf. Right after they announce the release of a Mad Cat, but before he gets his greasy mitts on one :).
Jumping Pink Mad Cats.......I'm not sure which part scares me most, that they're Jumping, or they're Pink, or they're Mad Cats (heaven forbid direwolf gets his wish :p). Probably the part that Kelly's piloting it........
Oh yes, the Madcat IV will soon be mine. Right after they announced it I was bent on getting it. And then, when the original Madcat is released nobody will stop me!! :devious:
it is extremely important that clan wolf is introduced. they were the main combatants in the clan wars. it is a shame that u clanners have glee when a fellow clan is neglected. didnt u all share the same goal at one point?
but aside from the mad cat (we DO need it), where is the lovin for the masakari(best mech ever)? or daishi? or cauldron born? or the hundreds of IS beauties that throw away their clan counterparts (mauler, victor, argus, bushwacker)?
put the real issue is this: WHY NO ARTY??????????? THAT IS JUST STUPID. standard tactics of INTELLIGENT warfare dictate the use of support. I.E. medieval ballistas to modern howitzers. read my quote. it pretty much sums it up. arty is not overpowered at all, and using it with other units (at least a mech, of course) makes it even more fun. removing one of the most interesting and realistic types of units just puts me farther from continuing to play this game, and forces me to just continue modding... if anything, replace it with long range arty strikes from off of the battlefield. uggghhhh........ s o f r u s t er a t e d ! ! ! !!! ! ! ! ! !
WK PLEASE CONSIDER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! at least towed ones...
@madcatjoe -- while Kelly did say no more artillery, she also acknowledged that it fills and important tactical option and that it wouldn't go away without something to take its place.
This is why we suspect cards to represent offboard artillery (seems dumb to have your tubes too close to the action), aerospace strafing and bombing runs, and maybe even orbital bombardment.
Those are more in keeping with the spirit of the battletech universe and our own -- artillery should fire a lot farther than it does and doesn't need to be on the small battlefields that we play on.
@madcatjoe -- while Kelly did say no more artillery, she also acknowledged that it fills and important tactical option and that it wouldn't go away without something to take its place.
This is why we suspect cards to represent offboard artillery (seems dumb to have your tubes too close to the action), aerospace strafing and bombing runs, and maybe even orbital bombardment.
Those are more in keeping with the spirit of the battletech universe and our own -- artillery should fire a lot farther than it does and doesn't need to be on the small battlefields that we play on.
Actually I heard a rumor that there might be Fascam mines that you can lay on the board.