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I'm not sure about the use of charge there. To use Strong Flier you have to use a Move action.. to use charge you have to use a Close Combat action. Not sure those mesh if you see what I mean.
I have intensly analyzed all 2.0 rules since the demo rules from GenCon. I have played these rules since that time as well. I have incorporated the domains and relics as they were released. I have even printed proxies on card stock paper. They work quite nice. The group I play with are long time Rebellion "Alpha" players. I have 30,000 points worth of figures and have given away at least that much to new players. MY REBELLION FIGURES HAVE NEVER HAD THIS MUCH FUN BEFORE. Fells attack from 14". Fell Banshes can base to stop charge/bound/range/surge, threaten shakeoff damage, prevent shakeoff damage as well as all other auto damage, cannot be targeted by range attack, but still attack with shockwave and ignore battle armor, toughness, and invulnerability. If that is not an awesome figure, you have no clue what you are talking about. Werewolves can move in formation, cannot be range attacked while in concealing, surge from 8 inches, and attack from their best click. i think that is better than before. Remember all those clicks that you could never get to, because you could not control the dial? Well now you can get your King of the Dead to land on invulnerability, by surging or push/surge etc. Think of all those Orcs that are going to surge into their Berserk clicks. Surge your Living Elementals to their Regen slot, attack, then push the next turn with no push damage because you automatically heal one. I could go on and on and on and on and on and on and .............
Guys your complaints are totally unfounded. Mage Knight 2.0 is a terrific game. There is a ton of great stuff. SO what if we lose a few things along the way.
Let me ask you a simple question which will answer every complaint on these boards. Would you give me $5 if I gave you $10 in return? guacamole wouldn't because he really loves his $5, but most people would like that trade off.
Some gamers can be such losers sometimes.
Sorry for my rant. If the shoe fits, wear it.
And Shraka, nice knowing ya buddy, since you are now out of the game. Send me your address and I will give you $100 for your worthless collection of plastic. I don't expect to see you posting anymore, or are you going to follow the footsteps of EazySCT, who by the way might actually come back to the game.
guacamole, I guess your decision to leave the game is the correct one. The purposeless dissection of the meaning of the term "new" for no apparent reason other than to slam WizKids demonstrates that you really have no interest in the game.
Then if what Draddog is saying about "its a new game," is true.... then there is no... and I repeat... NO excuse whatsoever why they can't keep 1.0 as a format.
ArmyC - I'm not saying you are wrong (yet) about the rules being an improvement. But listing a bunch of models that got better doesn't mean much. I could also list that my rancid bloodsuckers can no longer fly in formation, my Noble archer can't hurt two targets, my Magestone Knights can never make it to the battle, and pushing the KotD to his Invulnerability spot is just a laugh since they'll just capture and elminate him since it doesn't protect you from capture anymore. There are examples both ways.
How is MK 2.0 "A new game" anyway? Same name, compatible with same figures (in theory), same stats, same basic gameplay...seems a bit of a stretch to say its a whole new game.
But they have let us down on the "all your old figures will be compatible" if they don't have rules for Titans and MDFs. Those are figures to!
True Kenntak, but I think we realized that a long time ago... You know, this game isn't only getting more fun because of the awesome new rules, it's going to make the 'Realms 100x better because we'll finally be rid of all of the WK hating riff raff. Woohoo!!!!
So far, I am glad of one thing....My Regal Draconum, the "biggest, baddest figure of Unlimited", featured here on the MKRealms title block, is back to being a versatile beatstick!
She has damage of 5, which can be split amongst as many targets as she hits, then gets to roll for Magic Freeze! How great is that smack?!?!
So you move a formation forward, and they each get an action token. I shoot ALL 4 of them with the Regal, handing out 5 damage as I see fit, then possibly freezing them all for another click of pushing? Hoody Ku!
StormKnight: I don't think it's a new game for much the same reasons as you. I have to disagree with the Magestone Knights comment though. Their 6" move in 1.0 didn't really get them close to the battle before now did it? They have the same problem in 2.0 they did in 1.0.. they are slow. Luckily they have 12" ForceMarchers to help them along the way same as in 1.0. They really lost nothing in the change. Noble Archers... I agree no more 2 attacks there although I do feel they are still playable. I never liked just a 1 damage on them and generally enhanced with War Bards. With a WarBard they can still do damage to 2 figs if I'm thinking correctly. Rancid Bloodsuckers could Never fly in formation except in Conquest.. I think what you meant to say was now they can't even be in a formation. Nothing else to say there except DIE DARK CRUSADERS DIE!!! Sorry...still bitter. Oh and KotD is just a suck figure heh..
:)
StormRider: Why would they support and old format? This will not happen. 2.0 doesn't ban 1.0 figures from play. You might feel they are less usefull but you can still play them. A person with all 1.0 figures can play in a 2.0 game. A new player with only 2.0 figures cannot play in a 1.0 format game. So they'll never support a 1.0 format.
Titans and MDF's are a seperate set of rules now, they will be again in 2.0. That statement is unfounded as well. Hey, you would only push KotD to invulnerability if it made sense to do so. I have one but have never put it in an army. My point there was simply that you can control the dial. OK so you can't fly your rancid bloodsuckers, you can double time your throttle worms farther, they have more venom, ands they are cheaper.
Terin, its the fact that I have spent so much money...... SO much money on their products.... and a customer such as myself who i'm sure have paid someones month salary with the money i've spent..... and now I HAVE to start over?.... I don't think so.
EDIT: Keep in mind that again... there is absolutely NO excuse why 1.0 cannot be a format IF 2.0 is in fact... a new game.
Uh.. You don't have to start over mate. I'm not starting over.. it's just like another expansion with new rules and figures. I'll still play my horde of dwarves. My orcs have the same SA's and cost the same amount of points and can still push and Orc Stonethrower around.
I don't see me throwing away any figs except maybe submersable golems.. why do i have SO many!! Why? Er.. but that's not the topic here heh.
Point is you can still play 2.0 with 1.0.. I hate 1.0's name.. let's make it 1.6 instead.. So anyway 1.6 figs are still the same figs with some getting better.. some not so good.. and some still suck.
Heh well we have to wait on the tourney rules to see if Domains are required or not or if they are like castle peices and can only play them if both sides agree.
If domains are your only worries I'll gladly trade you some once I get extras. There alot of 1.6 figs I need :)
Domains are what I disliked about 2.0 Every other aspect I love...... especially the ability nexus... I think that is the coolest thing since sliced bread.
I just really hope Domains are not something anyone can just grab and use at anytime..... for free.