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Venom, Lethal Protector
3-drop
Flight/No
Range/No
Spider-friends/MarvelKnights
4/5
Effect:
Loyalty.
While you control a Synister Syndicate Character, Venom has the Synister Syndicate Team Affiliation.
Discard a card from your hand>> Venom gets +1ATK this turn.
At the begining of the Recovery Phase, Stun Venom.
Uncle Ben
Father Figure
cost:1
flight:no
range:no
Atk:1
Def:1
you may discard a spiderfriends caharacter rather than pay Uncle Ben's cost.
Remove Uncle Ben from the game>Search your deck for a Spider Friends Character. If that character is named spider man you may search for another spider man with a cost less than the first. Shuffle your deck.
Plot twist
cost:2
With great power comes great responsibilty
Play this card only if you have played no plot twists this turn.
Stun Beyonder--> Move a character with a cost of 3 or greater you control to the concealed area. If you control a character named Madame Web, you may discard a card and search your deck for a character named Spider-Man instead. Use this power once per turn and only if you have not played a plot twist or flipped a location. If you use this power, you may not flip locations or play plot twists this turn.
"You have proven yourself to be a very strong leader, Spider-Man."
I Venom in Marvel Knights because of the Midnight Sons card. I don't know if you read that story line back in the day but Venom was also a part of it. Went w/ the name Lethal Protector because of his mini-series.
I also think "I got to study for finals!" is a better name. :)
Looking back through the boards, I saw this card and thought it was great. Modified it a little but a wonderful idea and just what the team is looking for:
(1)Uncle Ben
Father Figure
1/1
Remove Uncle Ben from the game-> Search your deck for a Spider-Friends Character. Reveal that card, place it in your hand and loss X endurance, were X is equal to its Recruit cost. If the card revealed was named "Spider-man", You may loss an additional X endurance, if you do gain 1 resource point. Shuffle your deck.
Probably too strong once again, but I thought a fun idea. I love versus! :grin:
Ongoing: Pay X endurance where X is the number of cards in play (sum of all cards in resource row as well as characters in play.) --> Chose one: Each of your characters in the concealed are are considered to be visible, and each of your visible characters are considered to in the concealed area this turn.
Characters your opponents control that are in the concealed area area are considered to in the visible area, and characters in the visible area are considered to be in the concealed area.
When characters change zones by this card's effect, equipment is not affected by zone changes.
With Great Power, Comes Great Responsibilty
Threshold cost: 1
Play this card only if you have played no plot twists this turn.
Gain 2 resource points. This may only be used to recruit characters named "Spider-man".
You may not play plot twists this turn. Whenever a character named "Spider-man" comes into play this turn. That character comes into play exhausted and with 5 -1/-1 counters on it.
As an additional cost to play Pivot, discard two cards or one character card with Reservist. Select a leader you control. Characters that are diagonally next to target leader are considered to be adjacent to that leader this turn.
This is suppose to be a fun thread, where you post cards you think are cool or fun or would like to see. I would like to see that card and if you dont fine say you dont, but you dont have to be a jerk about it, djho227.
Play only if you recruited only one character this turn.
As an additional cost to play this card, KO all other characters you control except the character you recruited this turn.
Target character gains the combined attack and defense (printed values only) of each character you ko'd to this card's payment.
Targeted character may not be targeted with any effects by you or your opponent(s) this turn. Characters defending against target character are not, and may not be reinforced.
KO Target Character at the start of recovery.