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Back to the issue on Overload, should it be reprinted, it would immediately be legal for Silver-Age. If you recall, it was only banned from GA. At the time, most of us thought that it only related to hobby league as far as the emphasis on it being only banned in GA. Of course, HL is casual, and no-one cared too much. With that in mind, I fully believe in its reprint. If, somehow, SNO does get reprinted, savage and Nasty will be erratta'd to only be able to target your own characters. That's just common sense.
But as far as strategies go, there's no way that every Top Tier deck will be aggro. From way back, there's still SF/CL for def/stall. From JLA, we have the 4> resource JL(A/I) deck. ok, that can be rush, but still. For crying out loud, there's THUNDER TACTICS in Silver! How more combo can you get??? With no TNB or Titans, All I see in silver as far as agro goes is Squadron, Avengers, and GLEE. Some of you guys are simply over-reacting; the meta for silver will be balanced for sure.
Ukyo- Meh, I guess you're right that FT would mess with the format...but they do need some kind of card(s) that keeps off-curve from dominating (like in DC modern.) But I believe in UDE, this format should be a fun one.
Did anyone actually *read* the reasons that they gave for banning Overload? I am sorry to burst everyone's bubble who thinks otherwise but Overload is gone, it is not going to be reprinted and it is not coming back.
They have made System Failure to make up for the problems that Overload caused to the game. To reintroduce Overload would bring all the same problems back again.
I think you are forgetting that if you make it for Silver Age then it would be available then for Golden Age and if they are/were going to do that then there was no point in banning it in the first place.
Originally posted by spid3rm4n Ukyo- Meh, I guess you're right that FT would mess with the format...but they do need some kind of card(s) that keeps off-curve from dominating (like in DC modern.) But I believe in UDE, this format should be a fun one.
This I can agree with. In fact, I'd even say that a Flame Trap lookalike would be helpful... as long as it's heavily team-stamped to a team that has trouble beating curve!
We need generics that keep archetypes in check, not generics that keep archetypes from being able to compete.
I for one think that FT is not only off limits, anything getting near it is bad.
TA is also borderline at the moment.
Cards like 'the curse' and avengers dissassembled are gonna be the new brand of weenie hate so we just have to learn to adjust. A hate card should be about evening the playing field, not wiping an archetype off the planet.
You use resource hate to make sure you opponent can't do any tricks like Xavier's dream. If we had a resource hate card that was equal to FT in pure... hateness, it would be unequal resource destruction. As in KOing an opponents resource at the cost of discarding 2 cards. That's what FT is to the off curve archetype.
Barring a major influx of anti-weenie cards in the X-Men and Crisis sets, we have a few big archetypes to watch:
Faces / GLEE / Squadron Hyper-Rush
Each of these deck types can perform quite well in an environment where Total Anarchy and Flame Trap are gone. Pretty consistent, very fast, and quite powerful - these are common traits the decks share. I can easily imagine an all rush Top 8. There are solutions to this, however.
Anti-Swarm Curve Decks
Several Silver Age-viable teams have some solid game against swarm decks like those, however. The Spider-Friends have several tricks up their sleeves, as do the Marvel Knights, Anti-Matter, Avengers, Green Lanterns, X-Men, X-Statix, and Brotherhood. In all, easily a quarter of the teams in the Silver Age can run some form of anti-swarm tech, if that's your concern. Further, several of these teams can post solid numbers against other curve decks at the same time. I wouldn't decry the fall of the Curve concept just yet.
Quirkier Control
Likewise, many of us have been too spoiled by Dr. Doom and the three 'control' teams (F4, F5, and GK). Kang can bring a surprising amount of trickery to the field, and the Willpower teams, along with the Marvel Knights, Spider-Friends, Injustice Gang, Secret Society, and others can roll with some board disrupting powers. JLI/Kang could well end up being the Common Enemy of the Silver Age, and there are still two more sets to go before we can be sure of exactly what foul tricks we'll have to face.
i don't think you can count on x-men as having good weenie control, as guys like sunfire and gambit will be out of silver age, unless barring a reprint in the new x-men set.
By the time Galactus comes out, Silver Age season will end, and then Spiderman will be rotated out. Don't forget, the format has 4 Marvel sets and 4 DC sets.
Anyway, I'm curious to see how Silver Age will go. If it's all combat decks, part of me finds that cool, although there will possibly be a way to still play curve (without X-Statix).
Hey, someone might even figure out some new way to make Underworld broken!
I thought I would come up with a list of cards that are somewhat overpowered. I am sure many of you may disagree or rant and rave that you dont want to see your favorite card rotated out, but I think this is an accurate analysis of cards that can make deck building difficult, break the rules, or are the defining card at what they do e.g. nasty suprise and savage beatdown (both best at what they do).
A Child Named Valeria
Cosmic Radiation
The New Brotherhood
Mystical Paralysis
Reign of Terror
Flame Trap
Nasty Suprise/Savage Beatdown
Press the Attack
Fizzle
Heroic Sacrifice
Teen Titans Go!
Total Anarchy
Avalon Space Station
Genosha
Lost City
Tamaran
USS Argus
Power Compressor
Utility Belt
Longshot
Magneto Master of Magnetism
Boris
Dr. Dooms
Bastion
Nimrod
Apocalypse
Alfred
Garth
Terra
Roy Harper
Dr. Light
Shimmer
Some cards seem to be kept in check only by others on the list. Such as bastion is pretty useless against most of the control elements. Avalon may not belong as slaughter swamp does basically the same thing. And fizzle does seem very balance. But they are there none the less.
I personally always found Total Anarchy more dangerous then Flame Trap. There are ways to get around and flat out stop Flame Trap. Getting rid of the TA is much more difficult and produces better results in the form of KO vs Stun.
I think the most important change may be that former "Useless" treams will start showing their heads. Those teams that got thrown aside because other more powerful cards made them too difficult to be competitive or that held them down, may show their strengths.