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Secret Society Curve is quite thoroughly vicious. It has tons of options, and if you miss a single drop against the Society, they can capitalize on it in ridiculous ways. It also has one of the most consistent PT bases I've ever seen, thanks to Sorcerer's Treasure. Load a deck with a variety of great PT effects, the Treasure, and go to town.
The JLA/JLI (World's Greatest Heroes; or WGH) Ally-based deck is simply amazing on or off-initiative. It's only weakness that I've seen is a great character-KO draw. But that kills an very large % of decks anyhow. WGH can easily play off-curve in the late game as well, recovering from a deadly KO turn for your opponent.
Characters:
2 DJL-005 Connor Hawke <> Green Arrow ~ Son of the Archer
4 DJL-008 Faith ~ "The Fat Lady"
3 DJL-020 Shayera Thal <> Hawkwoman ~ Thanagarian Enforcer
3 DJL-001 Aquaman ~ Arthur Curry
4 DJL-013 John Stewart ~ Emerald Architect
1 DJL-014 Katar Hol <> Hawkman ~ Thanagarian Enforcer
4 DJL-054 Martian Manhunter ~ J'onn J'onzz
4 DJL-011 Hal Jordan ~ Hard-Traveling Hero
4 DJL-049 Guy Gardner ~ Egomaniac
1 DJL-015 Martian Manhunter ~ Manhunter from Mars
Plot Twists:
4 DJL-032 Reform the League
4 DGL-181 Battle of Wills
4 DGL-215 The Ring Has Chosen
4 DJL-037 Wall of Will ~ Construct
Locations:
3 DJL-148 Slaughter Swamp
4 DJL-038 The Watchtower
3 DJL-034 Satellite HQ
4 DGL-035 Oa