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Originally posted by Cronos You arent worth arguing with if you think TNB is "GOOD" and faces is bad. But you aware that Faces owns squad and TNB hasnt done anything since ohh before the first PC? And Faces beats TNB.
Id suggest you stick to TNB if you couldnt figure out Avengers. FoE and GLEE require thought thats why you dont see them played is mass unlike CS.
You can't come back with a good counter, so you turn to insults. Real mature, Cronos.
Tell you what, you think Avengers Dissassembled is so good, toss it into your deck where you had Flame Trap and see how well it works for you. Then we'll have some answers.
Feel free to post here when you've determined wether or not it's a good card... though of course, being the person that you are, I know you won't if it means admitting that you're wrong.
LC i personally would never argue that AD is better than Flame Trap. Hell even Total Anarchy is better than AD. I just see the card as our best choice for environments that don't allow the other two. I also run support cards with it in those environments to keep swarm decks under a semblence of control. :)
Originally posted by MadTitanFan I dont knoe about you, but both Glee and FOE can easiley have 5+ guys out. It allows your 2 guys to stun 2 of hier guys while you get 2 free stuns. When they are playing the numbers game its pretty good. Not to mention Multiple H'rons Curse could be very hard for people to overcome.
That and freakin ROY HARPER im tired of seeing these freakin decks cause its all thesame you see titans and then its like wait let me guess im gettin a premanition here, I personally would like to see the metagame slow way down to allow for the playability of the more interesting and imposing characters from the higher drops.
I've got a nice Kang deck that's pretty rare-light. The only thing I can think of that's absolutely essential is the 2-3 Conquerors, and Kang Kong can sometimes be helpful, though I'm not a huge fan if you can't get one. Other than that, I'm fairly sure all the PTs and characters are common or uncommon.
Originally posted by Lord_Craxton Let me rephrase that... any GOOD rush deck doesn't have five characters out unless they've already won.
I just wanted to point out my perceived flaw in your logic on why disassembled is bad. You can only play it on your attack step, if they have 5 guys out on your attack step to your two, Disassembled can really turn the game around in that instance because it's YOUR attack step. The reason the card is pretty bad is it can ONLY be used on your attack step, making it a lot more worthless than I'd like to spend slots in a deck on..