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Yeah I only managed 7-2 with decks of 19 or 20 characters on day 2 also...I just kept getting passed rediculous plot twists that won me all those games. Maybe if I didn't miss my one drop in round 18 I could have 8-1'd the day...man I'm a donkey!
In the main event of the pc I finished 5/5 for the day, losing to rush decks, and even then usually to a difference of my lack of 1 more combat pump for early damage ( though I had caved and listend to the advice of others and planned for a faster metagame)
The worst of the losses I got I think was where turn 5, I cleared an x-faces field and turn 6 he had 3 hard sound constructs. Just the way the cards fall, I guess.
As for the 10, I went 6/3 for the day, if memory serves me correctly. While I missed day 2 by either another win or tie breakers, I still did ok I think.
My character count was around 24 in the first half but only 21 in the second half I think.
I missed almost no drops for the day, though my losses in the first half were due to ( admittedly) my opponents having combat tricks, and my missing the couple of drops i did miss for the day, while out of my packs, I only even got 1 combat pump at all ( which I have said before, while I don't rely on them, and won games regardless of them, I do use some)
In the second half, I got 5 pumps and 4 team ups and an xcorp searcher for the team ups, though my deck consisted of mostly all teams in the set.
You guys that did better than I did, congratualtions. But to go 6/3 in a 10k with a 34 card deck and a 32 card deck isn't too bad either i think.
Originally posted by Kariggi This should be pretty close from memory, I'll still mucking with it, especially the low drops.
Build, test, enjoy. I put this together because everyone dismissed it. I thought it would be crap, but it keeps winning. Its a lot of fun so I'll probably keep working it even if returns diminish.
I'll certainly try it out. A working Brotherhood build in this format would be nice. I tried the replacement version at the PC.
Quote
And Boasting worked perfectly well, if it now results in others testing and providing feed back to supplement my own..........
Evil-Super Logical Keleko Kang
6 Drop
10/14
Range
Activate ->negate all plot twist, and location effects, and return all characters your opponent controls not listed in the net deck version of opponents deck to owner's hand, if opponent is not playing a net deck they can not win, and you can not lose the game.
This is hilarious! How did you know I've used "Kang Keleko" on my OCTGN name? Must be my avatar... :)
Originally posted by erick What... you joined Dave Spears' team too?
Dammit erick, now I hate you again. Hope made me promise not to be mean to him anymore... and I have at least 144 come-backs for that one that I cannot use. Stop serving the softballs, please. It's gonna drive me bonkers.