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Li'l Spider and I were not debating anything. He was simply not paying attention to what I wrote and decided he'd try to make himself look more experienced or something. As my diagram explained, if you do not have search cards that is what you could run to make up for the lack there of. If however you did have the search cards, you could adjust it to suit your decks needs. Spider saw I had posted and immediately tried to start #### as always.
As for the pantshater, well, what can you say to the player who won a pro-circuit? Clearly his knowledge and skill exceed everyone else's and that makes him the final authority on everything, all the way down to the appropriate way to assist new players getting in to the game or looking to a community of their peers for help and advice.
Li'l Spider and I were not debating anything. He was simply not paying attention to what I wrote and decided he'd try to make himself look more experienced or something. As my diagram explained, if you do not have search cards that is what you could run to make up for the lack there of. If however you did have the search cards, you could adjust it to suit your decks needs. Spider saw I had posted and immediately tried to start #### as always.
As for the pantshater, well, what can you say to the player who won a pro-circuit? Clearly his knowledge and skill exceed everyone else's and that makes him the final authority on everything, all the way down to the appropriate way to assist new players getting in to the game or looking to a community of their peers for help and advice.
u actually seem to no what ur talking about, can u explain how 60 cards in a deck is better than 61..or is 61 actually better than 60
To keep it simple - in every match you play, you have a certain combination of cards you need to draw to optimize your odds of winning. Any card that doesn't help you with this goal is just getting in the way of this goal. I think CaptainCuba understands this, he's just willing to have that extra card that gets in the way in some matchup to be able to tech it in for other matchups.
To keep it simple - in every match you play, you have a certain combination of cards you need to draw to optimize your odds of winning. Any card that doesn't help you with this goal is just getting in the way of this goal. I think CaptainCuba understands this, he's just willing to have that extra card that gets in the way in some matchup to be able to tech it in for other matchups.
Correct!
The final cut is always the hardest one, I'd rather include that 7th equipment hate card, than sacrifice it to get a .05% better chance of hitting any other particular card. I'm no pro, but I have noticed that the more thoroughly you tech, the better your odds of winning regardless of the construction of your core deck. So that being said, my 61st card is always a tech card.
An extra Power Battery against HV & MHS
An extra 6-drop (Eradicator) against Checkmate
An extra Slaughter Swamp against SqS No hand
An extra Spider-Tracer against Sentinels
An extra HAB or Political Pressure (I haven't decided yet) against TNNB
The original poster asked a question that many other new players might find an answer to useful as well.
For those newer players, a progressive climb in to their investments is likely to keep them around long enough to eventually invest in the high end cards.
sorry eternal but I have to agree with cuba 100% half of a percent is nothing for that extra card even if it is an another searcher it helps. I mean the odds you will miss the card you would have gotten instead of the 61st is 1 out of 200 games I will take those odds
Yea, you guys are definetly wrong here, but i must give props for attempting to validate something as silly as an extra card. For every "chance you are taking" by including that extra card, you are also taking a chance at missing a drop or another essential card. This isn't really a consideration in the power of prime players mind though, because they like to explain everything away illogically.
Just to make sure everyone knows, if you're playing a combo deck or a deck reliant on certain cards on time(ahem, curve?) then this all goes by the wayside as well.
Playing a deck with doom? You'd like to hit him on 4, so you play 4 copies. Why not also make your chances of hitting him near-immaculate?
Need to get that 1st turn alfred or boris, etc.
A good way to remember why you're wrong. When you're losing and you missed a drop. Look at the top card. Its usually something that would have helped you. You would have been there already with 60.
Besides. If you literally doubled the entire deck, but instead of running 2x silver bullets, you ran twice as many silver bullets, the deck would be /less/ prone to fluky (read: BAD) draws, would have more silver bullets, and would generally be better (and since it ran 8 copies of key cards rather than 4, it would not be less reliable, merely less legal).
I'm finding that for fairly short curve decks, 4x on-team tutor + 4x Mobilize is too much.
Remember, curve wants to do more than just curve out, it wants to hit a mix of men and twists. Decks no longer pack 4x all their good cards.
60>61 is merely dogma if you don't consider it possible that it may be false in a specific instance.
I COMPLETELY understand the numbers. I'm a long time poker player, I know the odds. I'm not here as a pro player either, if you told me to run the latest flavor of the month Tier 1 deck or my Spider-Friends build at a PC, I'd run my original deck and not lose any sleep over it. How many of you would do that?
Now don't get me wrong, the creators of those decks that the rest of the world net deck are incredibly creative and I give them all the credit in the world, but I'd rather play my 61 card teched out deck and let's see who comes out ahead...
Do you know what the words "statistically insignificant" mean? You might not want to post again until you do...we'd all appreciate it.
Heh...but .05% is TECHNICALLY significant... ;)
I'm waiting for someone to do all of the math and tell me what the statistical difference between running 2 of a card in a 60 card deck, or running 3 of a card in a 61 card deck.