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You guys have been very spoiled. I dont know how many of you play(ed) Magic but sets were this big but never did you hear anyone complain. Also this will help boost the secondary market, more cards means odds will be a little higher to get them. I love how when we get what we want we tend to complain instead of saying thanks.
This is why I played VS in the first place. This would kill my desire to play entirely...especially if they turn it into yugio with super chase rares. I would quit the game.
We have a set, and a PC before Marvel Legends hit. While, obviously, this kind of thing is worrisome ... I don't think it's to the level requiring immediate attention.
But if it is what UDE is planning, it gives UDE a chance to get the players thoughts on it. If there is an overwhelming negative response, there may be enough time for them to reconsider it.
You guys have been very spoiled. I dont know how many of you play(ed) Magic but sets were this big but never did you hear anyone complain. Also this will help boost the secondary market, more cards means odds will be a little higher to get them. I love how when we get what we want we tend to complain instead of saying thanks.
Never played Magic - never wanted to. I don't care about boosting the secondary market. how is this what we wanted?
I'm not big on the idea of buying a new set with reprints of cards I already own. If we can still play the early cards, that's fine, but don't make me buy a few boxes and end up with 1/3 of the cards being reprints of stuff I already have a playset of...
Never played Magic - never wanted to. I don't care about boosting the secondary market. how is this what we wanted?
The secondary market is what is going to keep VS around. Without a secondary market, vendors will not carry sealed product because opened product doesn't sell.
The theory is by making rares harder to obtain... their value as a single will be higher. Sets shouldn't be designed so that you can by a few boxes and have all the rares... that stifles singles sales.
Whether or not this theory actually works (which has some proof due to other games) remains to be seen. There is still the problem of the rare cards being playable in order to have any instrinsic value at all.
Actually, Magic only releases one "big" set per year. Their release schedule is one big set and two small sets per year, with a core set every other year (which has no new cards). The set sizes are usually 350/180/180 so Magic actually releases fewer new cards per year than VS. which has 4 sets at 220. Like erick said, the secondary market has to have some value or game stores will not carry the product. And maybe they are emulating WoW a little (although that's a stretch since WoW has only has 2 sets out and they're both 300+ cards) but if they are maybe it has something to do with the fact that WoW is selling so well. I've done my fair share of complaining recently, but until there is at least more information, some of this grumbling is really unwarranted.
1) The number of packs you'd need to crack to get a playset of each rare, assuming the distribution doesn't include some odd switcheroo where rares may replace uncommons or the like.
2) Worries about limited play if the distribution of cards gets out of wack.
I think worry #1 might be a more realistic worry than #2. If you took any given recent set, let's say Marvel-Team up, and just added 55 rares to it, how much effect would that actually have on limited play? Very, very little. It's effecting about 1 card in every 2 packs.
I think worry #1 might be a more realistic worry than #2. If you took any given recent set, let's say Marvel-Team up, and just added 55 rares to it, how much effect would that actually have on limited play? Very, very little. It's effecting about 1 card in every 2 packs.
I'm sure it will work fine for limited.
No I absolutely agree. I believe that it is far too early to begin worrying about either problem. Some rares are rare for just the reason that they muck up limited. For some of these cards, if they are reprints, I would imagine that to be the case.
The issue I was talking about with limited dealt more with the problem that would occasionally arise in MOR or DOR with a pack having multiple copies of a single card or a series of cards appearing in multiple packs.
As far as worry about the singles market, most everything that can be said has been said on that point. I would guess that for any reprints that would come in this set there would be new artwork as there has been for all the other reprints that have been done.
I don't understand what all the fuss is about. This is, by all reasonable measures, a fantastic thing for the future of this game.
Myth#1: This screws with draft/limited.
This has almost zero effect on drafting. The core of drafting is your commons and uncommons, of which we have lost a grand total of 2 cards per set (assuming this continues in the future). That means the "good" draft commons are going to be seen about 2% more often. Big deal. As of right now, players in an 8-man draft see less than 50% of the rare pool in a draft. Hardly enough to design draft strategies. This change effects the way we currently draft in such a small way I can't believe this is even a complaint.
Myth#2: This screws the collector.
This makes individual rare collection more expensive, but hardly damaging. All it means is that your investment now has more value. Period. The bad rares will still be able to be bought or traded in bulk and the good rares increase a singles market which means more product availability for you to find your missing set cards. Not only that, but this increases trading. Online trading as well as in store trading. This type of distribution is amazing for the casual players. It gets them into the store on game night, generates a few more pack sales and provides a larger local card pool to trade within. I passionately believe this is what drives the Magic and WoW casual/semi-competitive market. And in all honesty, if half or more of these rares are reprints as speculated, you have to be a die hard collector for this to even matter. And this is coming from someone who makes a conscience effort to collect a full playset of each set, regardless of its playability.
I will actually be highly disappointed if a large percentage of the rares (or cards in general for that matter) are reprints. First of all, you can still buy any set you desire online, and in most cases for a very cheap price. A large percentage of reprints means a large percentage of people not bothering to buy the new set because they already have the older stuff. If those reprints are "good" rares, it's going to devalue those cards and damage the singles market even further. I truly hope the reprints are kept to a minimum.
For me, this news couldn't have been more positive.
What if they did it like M:tG did with Time Spiral. All the reprints essentially get their own rarity. Each pack has one less common, 3 uncommons, 1 "new" rare, and 1 reprint basically taking the place of a common. This means that you get one reprint per pack, but they don't take the place of any new rares so it's good for newer players getting old cards and older players who already have the cards don't have to worry about losing a rare per pack. If that were the case, would you still be upset as a collector?
I agree with Locke. On eof the good things about other games having a stronger secondary market is that what you buy has a value. Right now, about 85%+ of any one player's VS collection is probably worthless (for all practical intents and purposes). That's not so cool.
Wouldn't you be happy if even half your rares had some value. Or better yet, wouldn't it be nice to be able to trade of of those in to get some of the bigger singles that you wanted from a store?
Think about this guys. A few cards may be harder to get. So what? Don't we want to get players together? Don't we want to encourage trading? Don't we want to draw more players out into stores? Don't we want more stores to carry the game?
All of these things lead to VS being around longer and I think that's exactly what we ALL want.
What if they did it like M:tG did with Time Spiral. All the reprints essentially get their own rarity. Each pack has one less common, 3 uncommons, 1 "new" rare, and 1 reprint basically taking the place of a common. This means that you get one reprint per pack, but they don't take the place of any new rares so it's good for newer players getting old cards and older players who already have the cards don't have to worry about losing a rare per pack. If that were the case, would you still be upset as a collector?
I have multiple playsets of old cards....I really would be upset to find 1/3 of my boxes/cases were old stuff I dont need or have tons of...sure another enemy in the folder is cool, but not totally necessary...So Blyons hit it right, replace a common I can buy for a nickel and give me the reprint as a replacement....cause I cant see spending a grand for stuff I have already when boxes of MOR-MSM-MK-MAV can all be found for 20 or less
PS...I do love the idea of reprints for the new players getting on board and all that...and legends sounds exciting...not hating on it or anything
On the subject of draft ... it actually improves it to a degree as, if all 110 rares are in the same slot, and there is only one rare per pack ... then specific rares will be even well ... rarer in any given draft. Rares should be considered non-issues [if there is a bomb, you slam it, but otherwise, many are rares because they'd be worthless in Draft/Sealed anyway ... while others are bombs because they would be too good in Draft/Sealed otherwise ... so it shouldn't be hard to tell which is which].
Also on the Draft/Sealed front ... those that play for Backdrafting purposes may end up playing MORE since there are twice as many rares to pull anyway.
This is why I played VS in the first place. This would kill my desire to play entirely...especially if they turn it into yugio with super chase rares. I would quit the game.
I understand what you are saying and do agree. I didnt mean rare as in super chase rare I think that is a little much.
But I do think this is what the market needed to help VS gain monetary value. While I do love to play this game regardless, it is in essence a COLLECTIBLE card game meaning it should have some value should I decide to sell it off at a later point. Making it to where you buy a box and a half and get every rare devalues the cards, as everyone who plays would have all they needed after only a few boxes, therefore watering down the market.
I understand what you are saying and do agree. I didnt mean rare as in super chase rare I think that is a little much.
But I do think this is what the market needed to help VS gain monetary value. While I do love to play this game regardless, it is in essence a COLLECTIBLE card game meaning it should have some value should I decide to sell it off at a later point. Making it to where you buy a box and a half and get every rare devalues the cards, as everyone who plays would have all they needed after only a few boxes, therefore watering down the market.
I still think there has to be a better way. Like I said before, if these are reprints, I'll be fine. But I don't want to have to spend more money than I am now to keep up. Think about how insane this will be every three months. This is a hobby to me, one of many, and I am not going to go over what I already spend, IF these are new cards.
I still think there has to be a better way. Like I said before, if these are reprints, I'll be fine. But I don't want to have to spend more money than I am now to keep up. Think about how insane this will be every three months. This is a hobby to me, one of many, and I am not going to go over what I already spend, IF these are new cards.
This doesnt necessarily mean that it will be for every set. Someone mentioned it earlier when I was talking about Magic, the legends sets could be the one big set for VS. Just like the base sets, reprinting legacy content for teams that are featured or will be featured in the future.