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The Wizard Shazam without any of the Shazam Family...?
Totally a fair question! The reason he's included was mostly just because of his spot as a member of the Quintessence which is the Chase theme. I could potentially add some of the other members of the family, but I'm not really familiar with them beyond Billy, Mary, and Freddy. Any suggestions?
#018 Tempest
Real Name: Garth
Team: Mystics, Titans
Range: 5
Points: 100
Keywords: Atlantis, Mystical, Sentinels of Magic, Teen Titans
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A LITTLE ATLANTEAN MAGIC: Plasticity. Friendly characters occupying water terrain within Tempest's range modify defense +1. Opposing characters occupying water terrain within Tempest's range treat him as adjacent for movement purposes. TEMPEST ISN'T JUST A NAME: Perplex, Probability Control. When Tempest uses either or hits with a ranged attack, you may place a water terrain marker in that character's square. These markers remain for the rest of the game.
Design Notes: Well, we missed yesterday, but we're bringing it back today with Garth! I'm a huge fan of the Titans, so I was really happy to get to take a swing at Garth due to his affiliation with the Sentinels of Magic.
#024 Amethyst
Real Name: Amaya / Amy Winston
Team: Mystics
Range: 0
Points: 65
Keywords: Gemworld, Justice League, Justice League Dark, Mystical, Ruler, Young Justice
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TRAINED IN ALL MANNER OF WEAPONRY: FREE: Choose one: Bow, Dagger, Mace, Sword. Amethyst gains the following until the beginning of your next turn: Bow: Range Combat Expert, 6 Range. POWER: Amethyst cannot use Range Combat Expert. Modify attack or damage +2, then make a range attack. Dagger: Penetrating/Psychic Blast, Exploit Weakness, 4 Range . Mace: Close Combat Expert, KNOCKBACK. If the path of character knocked back by Amethyst's attack is blocked for any reason, after resolutions, deal that character 1 damage. Sword: Blades/Claws/Fangs, Precision Strike. Once per turn, Amethyst may reroll the result of Blades/Claws/Fangs. I WON'T KILL UNLESS I MUST: Unless Amethyst is the only character on your force, when she would KO an opposing character with an attack, instead that character is not KO'd and is turned to their last non-KO click then heal Amethyst 1 click. CHILDHOOD SPENT IN RIGOROUS TRAINING: Charge, Running Shot. EXPERT COMBATANT: Combat Reflexes, Energy Shield/Deflection.
Design Notes: Ok trust me, don't be scared off by all the text, she's not nearly as complex as she looks. I didn't know much about Amethyst outside of her quick appearance in the first arc of JLD and her appearance in the most recent Young Justice run. From what I can gather, she's a princess and a master of all different types of weapons, so I tried to run with that.
#016 Enchantress
Real Name: June Moone
Team: Mystics, Suicide Squad
Range: 8
Points: 125/70
Keywords: Mystical, Sentinels of Magic, Shadowpact, Suicide Squad
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WHEN I PROCESS TOO MUCH MAGIC TOO FAST I TEND TO FREAK OUT: Steal Energy with close or ranged attacks. When Enchantress his damaged by an opposing character with the Mystical keyword, after resolutions heal equal to half the damage taken (minimum 1). If Enchantress heals more than two clicks in a single turn, at the end of that turn note her current click number and turn her to click 9. FAR STRONGER THAN SHE MAY APPEAR: POWER: Make two ranged attacks. I GET MEAN AND VERY BAD: Willpower, Barrier as FREE. If this power was showing at the end of your turn when she did not heal this turn, or when Enchantress would take damage, turn her to her most recently noted click. THE SHORT VERSION IS: IT'S MAGIC: Enhancement, Shape Change.
Edit: Thanks to TheQuestion for help with her trait!
Design Notes: For this Enchantress, I really wanted to focus on her ability to absorb magic and potential as one of the strongest magic users in DC (at least Pre-New 52. I'm not sure where she stands now). You essentially have two different goals depending on where she's at. On her regular clicks, she's meant to be a very useful support piece with some potential damage towards the end. Her Enchantress click is all about pouring on as much damage as possible before she turns back.
Last edited by Superherojhn; 06/04/2021 at 02:23..
#017 Ragman
Real Name: Rory Reagan
Team: No Affiliation
Range: 0
Points: 50
Keywords: Gotham City, Justice League, Justice League Dark, Mystical, Sentinels of Magic, Shadowpact, Soldier
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MY COSTUME IS MADE UP OF HUNDREDS OF EVIL SOULS: Leap/Climb, Stealth. Ragman begins the game with three Soul tokens on this card. When Ragman ko's an opposing character or an adjacent character is ko'd, place a Soul token on this card. BY HELPING ME HELP OTHERS...: While there are Soul tokens on this card, Ragman can use the Mystics team ability. FREE: Remove one Soul token and increase Ragman's combat values by 1 until the start of your next turn. When Ragman would be ko'd but there are Soul tokens on this card, instead remove all Soul Tokens and turn Ragman to his last non-ko click. Heal him equal to the number of tokens removed in this way. THEY EARN REDEMPTION: FREE: Remove any number of Soul tokens from this card. Choose that many Standard powers for Ragman to have until the start of your next turn.
Design Notes: Poor Rory, both in universe and out he suffers from an Aquaman-like reputation. "So he's a guy...in a rag costume?" This dial tries to represent him at his best. He can use up his soul tokens to grant himself extra powers, or to save himself from death at the very end. Careful positioning will allow him to rack up tokens throughout the fight, but he's never going to be your frontline damager. Rory is best suited to swoop in and drop a weakened character to maintain Soul tokens.
Edit: Big thanks to TheQuestion for spotting multiple goofs! (Hopefully the last one)
Last edited by Superherojhn; 06/03/2021 at 18:28..
I don't know much about Ragman, but I always thought his design was cool in a horror comics kind of way. I was tempted to read his recent solo miniseries, but I heard mixed things about it. Have you read it?
Regardless, I'd play the living hell out of that dial!
Ah just noticed another goof on Ragman's dial, sorry about that. His second trait this time.
His free action to increase his Combat Values by 1 has no duration listed, as written, he can max all his Combat Values in 3 turns and they'll never go back to normal...which given he starts with three Soul Tokens and has to KO others to get more, is a little bit of a gamble, but that's still a possible 14/6 on the first click even if his range caps at 3.
I don't know much about Ragman, but I always thought his design was cool in a horror comics kind of way. I was tempted to read his recent solo miniseries, but I heard mixed things about it. Have you read it?
Regardless, I'd play the living hell out of that dial!
Thanks so much! I'm glad you dig the dial!
Unfortunately, from what I've seen Ragman suffers from being a really cool concept that not a lot of authors know what to do with. I actually did read his miniseries. It wasn't bad at all, but it never really struck me as very memorable. It's probably worth a read at some point, but not one I'd go to great lengths for.
Quote : Originally Posted by TheQuestion
Ah just noticed another goof on Ragman's dial, sorry about that. His second trait this time.
His free action to increase his Combat Values by 1 has no duration listed, as written, he can max all his Combat Values in 3 turns and they'll never go back to normal...which given he starts with three Soul Tokens and has to KO others to get more, is a little bit of a gamble, but that's still a possible 14/6 on the first click even if his range caps at 3.
Yikes! Looks like you came to the rescue again! That definitely wasn't the goal at all. That's one good thing about posting these dials on here, There's someone who'll catch the mistakes I never even noticed!
I hate to be a downer (again), but it's Enchantress I see an issue on now. I should proooooobably just go through everything in here with a fine tooth comb and make sure I'm not having to make multiple posts just to point out (possible) editing mistakes. Sorry.
I bolded a suggested/possible fix here, her defense power probably should read, "Willpower, Barrier as FREE. If this power was showing at the end of your turn when she did not heal this turn, or when Enchantress would take damage, turn her to her most recently noted click."
With it worded to say beginning, it implies she'll never get to use that click after healing from an attack by a Mystical character, only if she was healed on her turn by Support or something.
I hate to be a downer (again), but it's Enchantress I see an issue on now. I should proooooobably just go through everything in here with a fine tooth comb and make sure I'm not having to make multiple posts just to point out (possible) editing mistakes. Sorry.
I bolded a suggested/possible fix here, her defense power probably should read, "Willpower, Barrier as FREE. If this power was showing at the end of your turn when she did not heal this turn, or when Enchantress would take damage, turn her to her most recently noted click."
With it worded to say beginning, it implies she'll never get to use that click after healing from an attack by a Mystical character, only if she was healed on her turn by Support or something.
Oh yeah I should definitely fix that! And don't worry about pointing this stuff out! This is the first set I've ever done on here, so I really appreciate the help. The fact that you're taking the time to find these things (hopefully) shows interest in what I'm putting out. I love getting feedback like this so I can improve!
So, I'm not sure how much I "need" to say this, but to the people who do enjoy keeping up with this thread I don't want you all wondering what's up. I am still working on this thread and am excited to continue, but uploads might slowly become a little more spaced out. Summer classes have started, and with this being my last summer before graduation, the pressure is definitely on. I'll continue uploading as I can since I have a tiny bit of a backlog built up, but once those are out this thread might go a little quiet for a bit. Thanks for understanding, and I can't wait for things to settle back down so I can show off all the work I've put into this set!
Well, that's all for the state of the union address, if I don't get any dials up tonight there will definitely be a couple up in the morning!
So, I'm not sure how much I "need" to say this, but to the people who do enjoy keeping up with this thread I don't want you all wondering what's up. I am still working on this thread and am excited to continue, but uploads might slowly become a little more spaced out. Summer classes have started, and with this being my last summer before graduation, the pressure is definitely on. I'll continue uploading as I can since I have a tiny bit of a backlog built up, but once those are out this thread might go a little quiet for a bit. Thanks for understanding, and I can't wait for things to settle back down so I can show off all the work I've put into this set!
Well, that's all for the state of the union address, if I don't get any dials up tonight there will definitely be a couple up in the morning!
Never worry at all, friend! Major life stuff has to come before hobby stuff. Enjoy your last semester to your fullest!
I once had to abandon a thread for a few years while I went through some tumultuous life events. Rest assured, your thread will be here when you're ready or need a break