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#IN033 Monster Girl
Real Name: Amanda
Team: Guardians of the Globe
Range: 0
Points: 75
Keywords: Guardians of the Globe, Mystical, Monster, Teen
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MOVEMENT: Destroys Blocking. NEW GUARDIANS OF THE GLOBE: When you would give an opposing character an action token from the Guardians of the Globe team ability, if it already has two action tokens, deal it one unavoidable damage. MYSTICAL CURSE: When Monster Girl receives a second action token, note her current click, turn her to click 11 and give her a "Curse" Token. When she is turned back to her noted click, heal her a number of clicks equal to the number of "Curse" Tokens on her card. MYSTICAL TRANSFORMATION: Shape Change. // Monster Girl has (Tiny) and the MYSTICS Team Ability. // When Monster Girl rolls a [5-6] on a single d6 turn her to her noted click. // When Monster Girl would be KO'd, instead give her a "Curse" token and turn her to her noted click. // If Monster Girl has 3+ "Curse" tokens, KO her. GUARDIANS OF THE GLOBE Team Ability: When this character causes Knockback damage from an attack, after actions resolve, give all hit targets an action token.
Last edited by MisterShineyzuma; 12/17/2023 at 23:59..
#INV034 Shapesmith
Real Name: Robbie
Team: Guardians of the Globe
Range: 0
Points: 60
Keywords: Guardians of the Globe, Martian, Spy
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NEW GUARDIANS OF THE GLOBE: When you would give an opposing character an action token from the Guardians of the Globe team ability, if it already has two action tokens, deal it one unavoidable damage. AREN'T YOU RUS LIVINGSTON?: Shape Change and succeeds on a [4-6] if Shapesmith has fewer than two action tokens. // FREE: Choose an Attack power printed on Shapesmith's card that is not showing on his dial. He may use that power until the start of your next turn. THE SHAPESMITH: Giant Reach: 4. Leap/Climb. Plasticity. // Perplex, but only to target himself. GROSS, BUT EFFECTIVE: Defend. Toughness. // Adjacent friendly characters that replace their Defense value with Shapesmith's can use Shape Change until the start of your next turn. GUARDIANS OF THE GLOBE Team Ability: When this character causes Knockback damage from an attack, after actions resolve, give all hit targets an action token.
Last edited by MisterShineyzuma; 12/17/2023 at 22:49..
#INV035 Robot Automaton
Real Name: None
Team: No Affiliation
Range: 4
Points: 45/25
Keywords: Armor, Robot
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BATTLE FIELD COORDINATION: At the beginning of the game, if a friendly character named "Robot" is on your Force or Side Line, you may choose a Keyword he possesses. Robot Drone gains that keyword and TEAM PLAYER Team Ability. YOU'RE OBVIOUSLY NOT PAYING ATTENTION: Enhancement -or- Empower, but only to target another friendly character named "Robot" or "Robot Drone". // FREE: If there is a friendly character named "Robot" on your Force or Side Line, you may choose a Standard Damage power on his dial. Robot Drone can use that power until the start of your next turn.
Last edited by MisterShineyzuma; 12/28/2023 at 06:17..
#INV002.1 Atom Eve
Real Name: Samantha Eve Wilkins
Team: Teen Team
Range: 7
Points: 75/50
Keywords: Guardians of the Globe, Teen
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TEAM UP: REX-SPLODE, ROBOT, DUPLI-KATE: If 2+ friendly characters are on the map, when one would use the TEEN TEAM Team Ability, heal the target character two clicks instead of one. RALLY (1)(3):Opposing Attack Rolls: Barrier. // Remove a RALLY die from Atom Eve to place one blocking terrain maker adjacent to each friendly character within range and line of fire. // Once per game when Atom Eve would be KO'd, instead remove 3 Rally dice from Atom Eve and turn her to her starting click. SUBATOMIC MANIPULATION: PASSENGER 4. Probability Control. Phasing/Teleport. // If Atom Eve has a Rally die on her card, when she Phasing/Teleport, if she moves less than 6 squares she may make a range attack as FREE. PROTECTIVE FORCE FIELDS: Toughness. Energy Shield/Deflection. Adjacent friendly characters and friendly characters adjacent to any blocking terrain placed by Atom Eve can use Energy Shield/Deflection. TEEN TEAM Team Ability: POWER: Choose an adjacent friendly character that can use this team ability and heal that character 1 click and roll a d6. [1-3]: This character is dealt 1 unavoidable damage
Last edited by MisterShineyzuma; 03/18/2022 at 07:19..
#INV003.1 Robot
Real Name: Rudolph "Rex" Conners
Team: Teen Team
Range: 4
Points: 75/50
Keywords: Armor, Guardians of the Globe, Robot, Ruler, Scientist
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TEAM UP: MONSTER GIRL: If listed friendly character is on the map Robot may use the TEEN TEAM Team Ability to target Monster Girl. When Robot does he may remove a Rally die and remove a "Curse" token from her. RALLY (5):Opposing Attack Rolls: Mastermind. // FREE: Remove a Rally die. Choose and standard Damage power printed on Robot's card. He can use that power until the start of your next turn. // When a friendly character with Teen Team team ability would remove a RALLY die, they may instead remove a RALLY die from another friendly character with Teen Team team ability instead THE NEW GUARDIANS OF THE GLOBE: Friendly characters with the Teen Team Team ability or the Teen Keyword can use the Guardians of the Globe Team ability. PLANNING SIX STEPS AHEAD: Leadership. // FREE: Choose a damage power printed on Robot's Card. Robot may use the chosen power until the start of your next turn. TEEN TEAM Team Ability: POWER: Choose an adjacent friendly character that can use this team ability and heal that character 1 click and roll a d6. [1-3]: This character is dealt 1 unavoidable damage.
Last edited by MisterShineyzuma; 12/18/2023 at 00:06..
#INV036 Vampire Girl
Real Name: Chloe Hampton
Team: Global Defense Agency
Range: 0
Points: 40
Keywords: Global Defense Agency, Martial Artist
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ZACHARIAH'S TRAINING: Charge. Flurry. Stealth. GLOBAL DEFENSE AGENCY Team Ability: Defend. // UNIQUE MODIFIER: When adjacent to another friendly character with this Team Ability, each modifies their defense by +1.
Last edited by MisterShineyzuma; 03/17/2022 at 18:52..
#INV037 Wolf-Man
Real Name: Gary Hampton
Team: Global Defense Agency
Range: 4
Points: 80
Keywords: Brute, Global Defense Agency, Monster, Mystical, Wolf C.O.R.P.S
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WOLF C.O.R.P.S. : At the end of your turn roll a d6 for each friendly character with this trait. [5-6]: Deal 1 damage to each opposing character adjacent to that character that hasn't already been dealt damage by this team ability this turn. LUNACY: Toughness. // If chose the map Wolf-Man gains Combat Relfexes and Stealth. // If you did not choose the map Wolf-Man gains Battle Fury. If he has Battle Fury showing on his dial instead, modify his attack and damage by +1. LUNAR GAUNTLETS: Blades/Claws/Fangs with a minimum result of Wolf-Man's printed damage value. // If you chose the map Wolf-Man has FREE: Heal Wolf-Man one click. WEREWOLF TRANSFORMATION: STOP. Battle Fury. Super Senses. THE FIRST FULL MOON: Shape Change. If you succeed, you may choose to deal Wolf-Man one click of damage and modify his combat values except range by +1 until the end of your next turn. // When this power is showing, ignore Wolf-Man's Lunacy Trait. Protected: Outwit. GLOBAL DEFENSE AGENCY Team Ability: Defend. // UNIQUE MODIFIER: When adjacent to another friendly character with this Team Ability, each modifies their defense by +1.
Last edited by MisterShineyzuma; 03/19/2022 at 00:53..
#INV038 Mecha-Maid
Real Name: Pamela
Team: The Actioneers
Range: 6
Points: 60
Keywords: Actioneers, Armor, Global Defense Agency, Robot
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TECHNOPATHY: Mind Control and Outwit, but only to target opposing characters with the Armor or Robot Keyword. // FREE: Give a friendly character with the Armor or Robot Autonomous until the end of your turn. THE LAST ACTIONEER: If Mecha-Maid is a part of a Global Defense Agency Themed Team, she may use the Global Defense Agency Team Ability. THE ACTIONEERS: Whenever the friendly character using this team ability is KO'd, remove one action token from each other friendly character using this team ability. If the KO'd character is of higher points than this character, modify this character's attack value by +1 until the end of your next turn.
Last edited by MisterShineyzuma; 03/17/2022 at 18:31..
#INV039 Gray Wolf
Real Name: Unknown
Team: Global Defense Agency, Police
Range: 5
Points: 60
Keywords: Global Defense Agency, Monster, Mystical, Spy, Wolf C.O.R.P.S
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MOVEMENT: Elevated. WOLF C.O.R.P.S. : At the end of your turn roll a d6 for each friendly character with this trait. [5-6]: Deal 1 damage to each opposing character adjacent to that character that hasn't already been dealt damage by this team ability this turn. LYCANTHROPY: Shape Change. Gray Wolf succeeds on a [4-6] if you chose the map for this game. // FREE: Turn Gray Wolf's dial to the same click number of a different color. If you do, heal him 1 click. FORMER C.I.A. SPY: Side Step. Stealth. // Opposing characters within Range and Line of Fire can not use Stealth. SPY GADGETS: FREE: Choose one: Energy Explosion -or- Precision Strike -or- Ranged Combat Expert. Gray Wolf can use the chosen power until the start of your next turn. GLOBAL DEFENSE AGENCY Team Ability: Defend. // UNIQUE MODIFIER: When adjacent to another friendly character with this Team Ability, each modifies their defense by +1. POLICE Team Ability: When an adjacent friendly character makes a range attack, modify the target’s defense -1 if the target is within line of fire of this character.
Last edited by MisterShineyzuma; 03/18/2022 at 06:20..
#INV040 Zechariah
Real Name: Zechariah
Team: No Affiliation
Range: 0
Points: 60
Keywords: Monster, Mystical, Past
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VAMPIRISM: Zechariah starts the game on click 4. // Steal Energy. Zechariah may heal beyond his starting click. DEATH BY SUNLIGHT OR A DESTROYED HEART: When Zechariah would be KO'd, if you chose the map, instead turn him to his last click. He may use Regeneration as FREE until the end of your next turn. // Ignore this power if the damage that would KO Zechariah is dealt by Exploit Weakness, Precision Strike, or if Zechariah is the last character on your team I KNOW A THING OR TWO ABOUT THE SUPERNATURAL: Charge but do not halve Zechariah's Speed. // Mind Control, but only to target opposing characters of fewer points that Zechariah. FORM OF MIST: Smoke Cloud. Smoke Cloud as FREE but only if Zechariah was attacked since your last turn. // FREE: Place Zechariah in a square of Hindering terrain generated by his Smoke Cloud and make a close attack.
Last edited by MisterShineyzuma; 03/19/2022 at 03:06..
First, I decided to add Team Up cards to represent some pretty amazing relationships that were developed over the coarse of the Invincible book. It makes sense then I think that I started with Invincible and Omni-Man. Since this is meant to be a self contained set this allows Mark to pull on his dad's heart strings and almost Luke/Vader manner, chip away and Nolan's devotion to the Viltrumite Empire and soften him toward Earth. Sure it costs a pretty penny with the loss of two Rally Dice but for the beast that is Omni-Man, it might just be worth it.
Atom Eve is a true power house and she might just be the heart of Teen Team. With that thought in mind it makes sense she gives a bonus, heck a doubling even of the Teen Team healing.
Robot and Monster Girl were such tragic characters that found each other in the shared tragedy and pain. As the story went things got worse for each and each took their own path. It makes sense to me that Robot would try to 'heal' Monster Girl and in that healing reverse the curse that afflicts her. That's what this team up is trying to represent.
Ok... on to new dials. Short and sweet Zuma...
Black Samson starts as the last of the old Guardians (until Immortal comes back) and only survives because he's depowered when Omni-Man kills them all. Eventually he gets a super suit/Iron Man type armor and when that gets destroyed he gets his power back. All that wrapped up in a two part dial that represents the "de-powered" and "repowered." He gets a trait that is mildly reminiscent of the "Original Guardian's" trait but perhaps more of a transition trait. For 80 points he could be fragile, but he cold also be very aggressive, almost begging other players to KO him so he can come back even more powerful. He also can make good use of the Guardians of the Globe TA with his pick a power Force Blast option.
Shrinking Ray was a fun character to read. He's an interesting analog to Ant Man or the Atom. That's about what I tried to do with him and modeled him off of the JLU Atom. He gets the first show of the "New Guardians of the Globe" trait which fixes what is one of the biggest tragedies in the NuRules. The nerf of Incap that would once give an unavoidable damage for giving an action token in excess of 2.
Monster Girl was a hard dial to make. I went through (as I often do) about 4+ revisions of her dial. She starts out strong and then gets a dip on her second click but slow builds back to "Hulk" like strength the more damage she takes. Amanda is cursed, and for some reason that makes sense to me. Speaking of curse, I wasn't sure how to represent early Monster Girl "Curse" so I went with two action tokens exhausting her. Thanks to her Giant size she will have plenty of Willpower to remove that second action token, but Incap can be her worst enemy too. Finally, I wanted her to have a "depowered" click. I also thought that an alternate KO condition was essential to keep her from being "overpowered" for her points.
Shapesmith is our new favorite Martian. I think his dial is pretty self explanatory. I had to take a look at Renokhan's version of this character for inspiration and some of those quotes he used for all the powers. Thanks for that. For his points he makes a great tie up piece and as a bonus, he's gives out Shape Change like candy.
Robot Drones are so numerous in the books. Rex controlled them remotely and so I wanted to be able to represent that by having them take orders for either an actual Robot on the field or having Rex on the sideline. Since they are largely proxies for him on the board, I thought they might do well to have access to Robot's damage powers while on the board. I have plans for them later. I also wanted a cheap 25 point version of "Robot" on the board for Teen Team as well.
Onward to the Astounding Wolf-Man. I must admit, I only know about this tangentially and didn't have quite the passion for this book while it was fresh and new. Still, supernatural stuff in the Invincible universe is kinda cool
Vampire Girl is a "normal" woman, daughter of Wolf-Man, and had been trained by the eventual enemy of the series Zechariah. As far as I remember she never became an actual Vampire, so she is represented as a katana wielding member of the Global Defense Agency.
Wolf-man is the main protagonist of the series obviously. I wanted most of his powers to be represented by having it be day (your opponent chooses the map) or night (you chose the map). So bonuses and a varying power set for each. Wolf CORPS is a concept that comes up in the books as Gary turns all the werewolves he leads into a super hero team.
Mecha-Maid is a robot member of the Actioneers, a group of superheroes who were turned to vampires by Zechariah. I'm not sure what to say about her powerset. I promise we'll see more Actioneers later.
Gray Wolf is a secondary character and former cancer ridden CIA agent turned werewolf when Gary first transformed and bit him. I was inspired by the dual dial Spider-Man from Captain American and the Avengers set. Though he's a werewolf in both forms, he has a sneaky spy dial and a raging wolf dial too
Lastly, Zechariah. Antagonist and vampire mastermind in the the Astounding Wolf-Man series. He gets a lot of vampire tropes. However, he can only be killed in the comics by sunlight or having his heart destroyed... so there is a trait for that. You get the map your opponent has a real rough time taking this guy down. Standard, turning into Mist, and Hypnotism and other vampire flair for everyone to enjoy. Was considering some sort of betrayal trait. Not sure how I'd work it in there. Suggestions welcome.
#INV005.1 Dupli-Kate
Real Name: Kate Cha
Team: Teen Team
Range: 0
Points: 40
Keywords: Guardians of the Globe, Teen
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TEAM UP: THE IMMORTAL: If both Dupli-Kate and the listed friendly character are on the map, The Immortal has Mastermind, but only to target #IV003t Dupli-Kate. RALLY (2):Opposing Attack Rolls: FREE: Remove a Rally die and roll a d6. Place a number of #INV005t bystander tokens adjacent to Dupli-Kate equal to half the result (Minimum 1). REPLICATION: POWER: Generate a #INV005t Dupli-Kate bystander token. If there are no #INV005t Dupli-Kate bystander tokens on the map this is FREE. // If Dupli-Kate would be KO'd, instead remove a #INV005t Dupli-Kate bystander token and turn her to her last click. Roll a d6 and heal Dupli-Kate half the amount rolled. TEAM OF ONE: Combat Reflexes. Mastermind, but only to target #INV005t Dupli-Kate bystander token. TEEN TEAM Team ability: POWER: Choose an adjacent friendly character that can use this team ability and heal that character 1 click and roll a d6. [1-3]: This character is dealt 1 unavoidable damage.
#IV003t Dupli-Kate
Range: 0
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MORE THAN JUST A COPY: Empower. // Teen Team Team Ability
#INV007.1 Omni-Man
Real Name: Nolan Grayson
Team: No Affiliation
Range: 0
Points: 180/120
Keywords: Guardians of the Globe, Ruler, Soldier, Spy, Viltrumite
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MOVEMENT: Destroys Blocking. TEAM UP: ALLEN THE ALIEN: If both Omni-Man and the listed friendly character are on the map, Omni-Man has the "Coalition of Planets" Keyword. Both may use Empower, but only to modify one another's Damage. WHO KILLED THE GUARDIANS OF THE GLOBE?: At the beginning of your opponents turn, if Omni-Man has 1+ action tokens, roll a d6. [1-2]: Place a Redemption token on his card. [5-6]: Omni-Man becomes friendly to your opponents force, gains Battle Fury, and may be given a costed action as FREE until the start of your next turn. If Omni-Man KO's your last character, end the game and your opponent scores him. // If Omni-man has 3+ redemption tokens on his card ignore this power. YOU'RE MOTHER CHANGED ME: Empower and Perplex, but only to modify friendly characters named Invincible or Kid Omni-Man. // If Omni-Man has 3+ Redemption tokens on his card choose a Keyword. He gains that Keyword, and the TEAM PLAYER Team Ability. YOU DON'T UNDERSTAND, MARK!: Flurry. Side Step. EARTH'S MOST POWERFUL HERO: Impervious and the first time each turn Omni-man would use it, he succeeds on a [3-6]. Omni-Man can reduce penetrating damage and he has SAFEGUARD: Knockback. Protected: Outwit.
Last edited by MisterShineyzuma; 12/08/2023 at 02:07..