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Yeah, you gave me targets. Boo, I still can't reach them. The elevated, blocking and water all work for you.
Got an idea. Zombie Wolverine is a Herald and he'll play well with Angel. He moves through the adjacent Wolvie to J5, using a rally token so that's a freebie. Places Wolvie in J6.
Wolvie charges to H10 on Namor. 8. Does 1 to Namor. Virus token to Namor who will take another click at the start of your turn.
GR on Trench B. Gets 8. SS: 3. Kos him.
Watcher tks Bats to E8, that looks like hindering too but feel free to double check me. Outwits Namor's invulnerable and attacks him and Trench C. Gets 2. BW: 8. 3 to Namor. He'll place a Grave underneath himself, so the hindering isn't a maybe.
Could do more but I don't see a point. Trench B koed. Namor takes 4, he takes one more at the start of your turn, effectively 5. Watcher outwits his flurry.
Ghost to N15. How do I want to do this? I want to Outwit Zombie Wolvie's SC but I really should do Invulnerable. Yeah, Outwit his Invulnerable.
Namor on Zombie now - has Battle Fury, so that mental debate about Outwit was unnecessary. AV11 on DV18. Gets 3. 10 for Rose. 10 for Ghost Rider, so that's 3 +1 for Empower to Wolverine.
Shocker on him now, AV11 on DV16. Gets 9. 3 more to him will jump him over to his second countdown dial.
Trench C on him, AV9 on DV17. Gets 8. Blade is 1. Can't get through Invincible.
My Maggia guys are pretty much all support, not really combat. Thinker will side to J17, but that's about all I can do
Zombie Wolverine knocked to the first click of his second dial.
EAX039 The Rose (Flunkies +3) I17 (SC/PC)
-Hired Flunky 2 I18
-Hired Flunky 3 H18
-Hired Flunky 4 A16
SMBA018 Mr. Negative I21 (SC)
MKR004 Xandressan Windsman A H21
CAAV044 Ghost @ N15 (Stealth)
FFFF013B Mad Thinker J17
WOV Namor @@ G11/H12 (6)
JLTW08 Trench A F17 (1)
JLTW204 Trench C @ G10 (1)
SMBA Shocker @@ J14
Remember that Zombie Wolvie takes a click at the end of each turn now that he's on that second dial. He should be at (9) now
I"m trying to keep my team balance, but my Maggia dudes, aside from Shocker are all "hang in the back" kinda guys. Meanwhile I'm plowing through Atlanteans. So leaning into Maggia a little more (which just means fewer swim guys for you to deal with) I'll bring in Maya Lopez. #32
Negative TKs her to H15
She will Charge to H13 on Wolvie, AV11 +1 on DV18. Gest 6. Ghost Rider is out of Range. 1 to Wolverine. He's on his last click, so I can safely ignore him. He'll die at the end of your next turn anyway.
Ghost to H15, Outwits Invincible on Ghost Rider.
Thinker Sides to H17, Perplexes Ghost RIder's DV-1
Trench A HSS to C14 on GR, AV9 on DV17. Gets 8. GR makes it 6. Break? 4. Ends where he started.
Thinker on GR, AV10 on DV17. Gets 3. 7 for Rose. 2 to GR, 1 to Thinker.
Thinker is on OW now, uses it on Ghost Rider's PC.
Maya copies Invincible off Wolverine. Break to sidestep? 4. Sides to F15
Trench C Sides to G12
Rose back to E19
Flunkies 2 and 3 to E20/F20
Wolverine on his last click, 2 to Ghost Rider, whose PC is Outwitted
Echo silently moved into place to slash at the zombie Wolverine's body, then just as gracefully danced back out of the reach of his claws.
"My observation is that this Wolverine will burn himself out in a moment. It is my thinking that we should turn our attention to this Ghost Rider," the Mad Thinker said.
Rose Lead - 1. Not like I can add another Flunky right now anyway
So at the end of your turn Wolverine should take 1 more and Crumble to dust. I'll count it as if I KOd him and will consider it necessary to block him to prevent replacment.
Trench C Sides to H12 for that block
Ghost Outwits PC on Ghost Rider
Thinker Sides to H16, Outwits GR's Invulnerable.
Trench A HSS to F11 on Moon Knight, AV9 on DV18. Gets 3.
Tempest is in. Negative TKs him to F15
Tempest Perplexes Shocker's Range to 5
Shocker RS to G14 on Ghost Rider - who should already have 2 from my last turn, AV10 on DV18. Gets 5. Rose makes it 9. 3 more to GR. Mystics back at Shocker.
Tempest drops his Water Barrier in A/B12/13. Rolls 5 for it, deals 1 more to Ghost Rider which is a KO. It's not an attack so no Mystics
Flunky 4 to B13 to block
Ghost Rider KOd and blocked
EAX039 The Rose (Flunkies +3) E19 (Stealth/SC/PC)
-Hired Flunky 2 E20
-Hired Flunky 3 F20
-Hired Flunky 4 @ B13
SMBA018 Mr. Negative @@ I21 (SC)
MKR004 Xandressan Windsman A H21
CAAV044 Ghost H15
FFFF013B Mad Thinker H16 (1)
JLTW08 Trench A @@ F11 (1)
JLTW204 Trench C H12 (1)
SMBA Shocker @ G14 (2)
RE Tempest @ F15
Right. Forgot that. I am out of actions I can take this turn...well, ones that could potentially KO Her at least. So I'll put her back on the map and take back my Flunky's move