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#035 Lava Golem
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 150
Keywords: Fiend, Fire, Monster
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Trapped in a Cage: Each time an opposing character targets and misses Lava Golem with an attack, put a Cage token on this card. // FREE: Remove all Cage tokens to make that many close attacks with a locked damage value of 2. At the end of your turn, remove all Cage tokens. Burbling Plumes: Whenever a friendly character with the Fiend keyword is KO'd, deal 2 damage to each opposing character that dealt damage to that character this turn. Torture Golem: At the beginning of the game, choose an opposing character. Lava Golem modifies his attack value by +2 when attacking that character. When that character is KO'd heal Lava Golem 2 clicks. No Constraints: Close Combat Expert, Outwit, Exploit Weakness, Perplex.
#036 Reaper on the Nightmare
Real Name: unknown
Team: No Affiliation
Range: 4
Points: 100
Keywords: Dark, Zombie, Herald, Monster
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FUSION: When a listed character is adjacent to all other listed characters and hits an opposing character, after actions resolve it may be given a free action to replace these characters with Reaper on the Nightmare from your sideline. When Reaper on the Nightmare enters the game in this way, he starts the same number of clicks from his starting line as the character given the action and modifies his combat values by +1. This trait is active even when this character isn't on the map.
-Spirit Reaper
-Nightmare Horse True Merge of Monsters: Regeneration. When Reaper on the Nightmare uses it, adjacent friendly characters that share a keyword with him may heal 1 click. Horseman of Death: Energy Explosion, Super Senses, Giant Reach: 2. Glimpse of Your Own Demise: Outwit. When Reaper on the Nightmare uses it, after resolutions modify his attack and damage +1 when making an attack on his Outwit target until end of turn.
Charge
Plasticity
Flurry
Blades/Claws/Fangs
Steal Energy
Toughness
Impervious
Invincible
Close Combat Expert
#037 Sasuke Samurai
Real Name: Sasuke
Team: No Affiliation
Range: 0
Points: 75
Keywords: Warrior, Wind, Soldier
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Hand Destruction: Incapacitate. // When Sasuke Samurai is dealt damage from an attack and that damage is reduced, after the attack resolves, roll a d6; 5-6: Deal the attacker 1 penetrating damage. Quick Draw: POWER: Make a close attack. After that action resolves, place Sasuke Samurai up to 3 squares away from his current square. Warrior's Merit: Sasuke Samurai's combat values can't be modified. Skill Shock: Invulnerability. // If Sasuke Samurai has no action tokens and occupies hindering terrain, he can use Regeneration and Impervious. When he does, modify his d6 rolls +1 and he can't use any damage powers until the end of your next turn.
Flurry
Hypersonic Speed
Blades/Claws/Fangs
Quake
Outwit
Close Combat Expert
#038 Gravekeeper's Chief
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 70
Keywords: Dark, Gravekeeper's, Spellcaster, Mystical
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Rare Spiritual Rites: FREE: If no other friendly character has been placed this turn, choose an opposing character that attacked or damaged Gravekeeper's Chief since your last turn. Place another friendly character with the Gravekeeper's and Mystical keywords such that it can make a close attack targeting the chosen character, then do so. Acceptance of Fate: Force Blast. Force Blast as FREE, but with a minimum range of 3. Priestly Duty: Probability Control. When Gravekeeper's Chief uses it to reroll an attack roll with one or more 1 in the result. After resolutions heal him 1 click.
#039 Dark Dust Spirit
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 75
Keywords: Earth, Zombie, Monster
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SPIRIT: The first time this character would be KO'd, you may place them in your starting area on click #1. If you do, your opponent scores as if this character was KO'd, then they immediately score it again. If this character would be KO'd a second time, immediately remove it from play. Protected: Outwit. Shinigami of the Dunes: If this character is on your sideline, you may give a free action to a friendly character with Gravekeeper's in their name that's equal or more points. Replace that character with this character on the same click number. Dust Cloud: Super Strength, Blades/Claws/Fangs. When Dark Dust Spirit uses Blades/Claws/Fangs, after resolutions put a debris token on the square he currently occupies. // Dark Dust Spirit ignores opposing character's standard defense powers while he occupies a square with a debris token. Unnerving Pace: At the beginning of your turn, roll a d6. 5-6: Until your next turn, Dark Dust Spirit modifies his attack +2, can use Exploit Weakness and possesses Battle Fury.
#040 Dice Jar
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 75
Keywords: Dice, Light, Rock
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Temptation to Gamble: Once per game, POWER: Choose an opposing character within range and line of fire. You and the opposing player roll a d6. Subtract the highest roll from the lowest, rerolling if there's a tie. If the opposing player rolled lower, deal the result in unavoidable damage to the chosen character. If you rolled lower, Dice Jar takes the result in unavoidable damage. There's No Zero on a Die: When Dice Jar is hit, once per turn, modify defense +1 on all friendly characters with the Light keyword this turn. Just Another Jar: Dice Jar has Team Player and can't use the Carry ability. You Can't Ignore the Rolls: Shape Change. When Dice Jar uses it and succeeds, modify his attack by the result minus 4 until the end of your next turn.
Sidestep
Penetrating/Psychic Blast
Quake
Toughness
Energy Shield/Deflection
Probability Control
Enhancement
#041 Maiden of the Aqua
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 50
Keywords: Aqua, Umi, Water, Mystical
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Astral Shift: Probability Control. Aqua Priestess: At the beginning of the game, choose a character with the Umi keyword on your sideline and turn that character to a starting click of 75 points or less. // FREE: Choose a standard power displayed on that chosen character's click, Maiden of the Aqua can use the chosen power until your next turn. Surfing, No Board Required: Maiden of the Aqua can't be the target of an attack with more than one target. Aquatic Output: Precision Strike, Quake.
#042 Dark Scorpion Burglars
Real Name: unknown
Team: No Affiliation
Range: 8
Points: 210
Keywords: Dark, Dark Scorpion, Warrior
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Alive and Kicking: When Dark Scorpion Burglars is KO'd, after resolutions generate a character with the Dark Scorpion keyword on their last non-KO click in a square they last occupied. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Pop In and Out of Combat: When Dark Scorpion Burglars attacks an opposing character that took non-attack damage since your last turn, they deal penetrating damage. If the friendly character that dealt that non-attack damage has the Dark Scorpion keyword, Dark Scorpion Burglars modifies their damage dealt +1 during that attack. Radical Warriors: UNIQUE MODIFIER - While Dark Scorpion Burglars is adjacent to a friendly character that shares a keyword with them, modify all of their attack values +1. The Battle's Resolution: Charge as FREE. When Dark Scorpion Burglars uses it, they don't halve speed. The Road of a Burglar's a Rocky One: For each opposing character adjacent to Dark Scorpion Burglars at the beginning of your turn, modify Dark Scorpion Burglars's attack or defense value (choose per character) +1 until the beginning of your next turn. Suggestion: Surrender: Invulnerability, Super Senses, Combat Reflexes. This Loss is Artificial: STOP. // Whenever a friendly character with the Dark Scorpion keyword is within 8 squares, modify Dark Scorpion Burglars's attack and damage +1.
Charge
Sidestep
Flurry
Precision Strike
Smoke Cloud
Combat Reflexes
Invulnerability
Toughness
Willpower
Close Combat Expert
Ranged Combat Expert
Probability Control
#043 Jowls of Dark Demise
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 25
Keywords: Fiend, Water, Monster
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Strange Creature: When Jowls of Dark Demise hits, once per turn, modify attack +1 on all friendly characters with the Fiend keyword this turn. Rotting Head: At the beginning of your turn, Jowls of Dark Demise may move up to 2 squares then generate a Smoke terrain marker within range and line of fire. Still Sprouting After Decades: Empower, but Jowls of Dark Demise applies its effects to all friendly characters within 2 squares of him.
#044 Winged Sage Falcos
Real Name: Falcos
Team: No Affiliation
Range: 8
Points: 55
Keywords: Wind, Winged Beast, Mystical
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My Brother, Why Do You Fight This Fight?: When Winged Sage Falcos hits with a range attack, the hit target can't be moved or placed until your next turn. Exit Portal: Phasing/Teleport, but only if Winged Sage Falcos isn't adjacent to an opposing character. When Winged Sage Falcos uses it, you may generate a Portal marker in the square he began or ended movement in, removing any other Portal markers. // Other friendly characters occupying or adjacent to the square with the Portal marker can use Phasing/Teleport and modify speed +2. Heavy is the Wisdom I Possess: Enhancement. // When an adjacent friendly character hits with a range attack, you may modify that character's damage +1. If you do, after resolutions deal Winged Sage Falcos the same damage the hit character was dealt but as unblockable damage.
#045 Wandering Mummy
Real Name: various
Team: No Affiliation
Range: 0
Points: 30
Keywords: Earth, Zombie, Monster
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Come Forth from the Palace: UNIQUE MODIFIER - Adjacent friendly characters modify attack +1 while making a close attack if they share a keyword with Wandering Mummy.
Plasticity
Sidestep
Invulnerability
Close Combat Expert
#046 Spirit Reaper
Real Name: Spirit Reaper
Team: No Affiliation
Range: 0
Points: 25
Keywords: Dark, Zombie, Herald, Monster
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Improved Movement: Elevated, Blocking, Characters Indestructible in Battle: Perplex, Battle Fury. // When Spirit Reaper would take damage from an attack, he takes 1 damage instead. This power can't be countered or ignored.
Stealth
Charge
Combat Reflexes
Super Senses
Exploit Weakness
Close Combat Expert
#047 Pyramid Turtle
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 45/9
Keywords: Earth, Zombie, Animal, Monster
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: BOOK OF LIFE: POWER: Choose a character in your KO area with the Zombie keyword, then roll a d6. 5: Turn the chosen character to their last non-KO click, and place them in your starting area. 6: Return the chosen character to any starting area on its last non-KO click, then heal 1 damage.
The chosen character can't be scored by your opponent. Remove the spell. TRAP: NEEDLE CEILING: When an opposing character moves through a square within 4 squares of the set character, after actions resolve, you may activate this trap. Give that character 1 action token, or deal them 1 unavoidable damage if they already have 2 action tokens, then remove the trap. Sandstone Wall: Sidestep, but only move up to 1 square. Shifting Sands: Once per turn, you may FREE: Choose the highest point friendly character with the Zombie keyword. The chosen character can use Mastermind until your next turn, but only to deal damage to characters with the Zombie keyword. No Concerns Left: Exploit Weakness, Enhancement, Probability Control.
#048 Newdoria
Real Name: Newdoria
Team: No Affiliation
Range: 0
Points: 75
Keywords: Dark, Fiend, Monster
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Deadly Rebound: Incapacitate. // When Newdoria targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage. Disgraced Assertiveness: Super Strength, Quake. None too Pleasant: Perplex, Exploit Weakness.
Charge
Flurry
Poison
Invulnerability
Toughness
Combat Reflexes
Close Combat Expert
#049 Moisture Creature
Real Name: unknown
Team: No Affiliation
Range: 7
Points: 150
Keywords: Fairy, Light, Cosmic, Monster
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Eleven Immortals: At the start of your turn, if this character occupies hindering terrain, modify its combat values except damage +1 until the start of your next turn. When this character is KO'd, after resolutions place a debris marker in the square it previously occupied. Scene Straight Out of Sci-Fi: Moisture Creature starts the game with a set Spell/Trap on his card. Let Me Out, and Maybe I'll Help You: Moisture Creature and adjacent friendly characters with the Light keyword modify their attack +1 if they are on their first click. Sterilizing Beam: FREE: Choose one: Penetrating/Psychic Blast, Telekinesis, Incapacitate. Moisture Creature can use that power until your next turn. New Weapon Installs: Enhancement, Leadership, Outwit.
Running Shot
Force Blast
Mind Control
Energy Explosion
Energy Shield/Deflection
Super Senses
Regeneration
Ranged Combat Expert
Probability Control
Leadership