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Trench took a move action, allowing Celtic Guardian to move a square. K10 for him.
Prometheus on Trench. Perplexes his damage to 4 and picks pc and pb. Needs 5 + 1, rolls 6. KOs him. He's not the figure, or figures, I'm after but he'll have to do.
Guardian charges to J14 attacking Vulture. Needs 8, twice, to hit. Yeah. right. Gets 9. 3 for GM. 5 for Prometheus.
Nightwing, via Swift, outwits Vulture's movement sp.
Swift to port? 6. Makes it to B10, sides to A8.
Tex sides to J11, picks up invincible.
WK Nightwing (Millennium Eye) D7 (stealthed)
JLTW John Constantine G2
CM Skrull Warrior (Bergen) (1) A10
Raksor F10
Vibe F2
Element Man J11
HQ Prometheus @@ G6
Celtic Guardian @ J14
Swift (CR) (4) A8
"One winged imbecile down," Swift says taking down Batwing.
"And I have a handle on the Freeze guy," the Celtic Guardian says. But as he hits a gush of frozen air stuns him almost as much as his blow to Mr. Freeze does to him.
Nghtwing can't Outwit Grandmaster's PC because PC (Power Cosmic). Rerolls Rex's attack - and makes the 11 a 9. Oh, sure, I can't reroll my initial misses into hits but I can make sure your initial hits stay hits.
May as well play this for another couple turns - as we're still waiting on the other game to finish so why not - but my hopes are not high.
Grandmaster on Celtic Warrior, AV11 on DV17. Gets 8. 3 to him.
Vulture Sidesteps to K17, CCE for +1/+1 on the guy. AV10 +1 on DV16. Gets 10. SS is 3. 3 to him for the KO.