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uh oh LuckyM + inspiration = bad luck for who ever has to throw down with him at the lanterns tourney!
I wonder... do any of the people that plan on attending the lantern tourney plan on keeping the lanterns and perhaps crafting them into some sort of crown to show off the victory?
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
uh oh LuckyM + inspiration = bad luck for who ever has to throw down with him at the lanterns tourney!
I wonder... do any of the people that plan on attending the lantern tourney plan on keeping the lanterns and perhaps crafting them into some sort of crown to show off the victory?
ALPHA FLIGHT
Keyword(s): Alpha Flight
Cost: 4
Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.
AMAZON
Keyword(s): Amazon
Cost: 4
Whenever a character using this team ability takes 2 or more damage from an opponent’s attack, put a Sisterhood token on this card. Before being given a non-free action, a friendly character using this team ability may remove any number of Sisterhood tokens from this card. Modify that character’s speed, attack, or range value by +1 for each token removed until that action is resolved.
CHECKMATE
Keyword(s): Checkmate
Cost: 6
Minion: Kings and Queens and Bishops. When another friendly character using this team ability and with a point value greater than 50 is within 8 squares, this character can be given a power action to use Perplex if it can’t already use Perplex.
FANTASTIC FORCE
Keyword(s):Fantastic Four
Cost: 5
Characters using this team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using this team ability.
GREEN LANTERN HONOR GUARD
Keyword(s): Green Lantern Corps
Cost: 5
Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that attacked the same target this turn while using this team ability.
GUARDIANS OF THE GALAXY
Keyword(s): Guardians of the Galaxy
Cost: 5
Powers possessed by characters using this team ability can’t be countered. This team ability can’t be used by wild cards.
JUSTICE LEAGUE INTERNATIONAL
Keyword(s): Justice League Antarctica, Justice League Europe, or Justice League International
Cost: 3
Whenever a character using this team ability would be dealt damage, you can choose to reduce damage dealt by 1 if you deal 1 unavoidable damage to a friendly character using this team ability that is adjacent to this character.
LEAGUE OF ASSASSINS
Keyword(s): League of Assassins
Cost: 7
Lines of fire to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.
LEGIONNAIRES
Keyword(s): Legion of Super Heroes
Cost: 2
Whenever the friendly character with the highest point value that’s using this team ability is KO’d, remove one action token from each other friendly character using this team ability.
MONSTER SOCIETY OF EVIL
Keyword(s): injustice Society or Monster Society of Evil
Cost: 5
At the end of your turn, you may roll a d6 for each friendly character using this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character that hasn’t already been dealt damage by this team ability this turn.
MORLOCKS
Keyword(s): Gene Nation or Morlocks
Cost: 2* (0 if the character possesses the Morlocks team symbol)
Whenever a character using this team ability makes a close combat attack, modify its attack value by +1 for each other character using this team ability adjacent to both this character and the target.
RUNAWAYS
Keyword(s): Runaways
Cost: 3
Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that dealt damage to an opposing character this turn while using this team ability.
SERPENT SOCIETY
Keyword(s): Serpent Society or Serpent Squad
Cost: 6* (0 if the character possesses the Serpent Society team symbol)
Characters using this team ability can use Phasing/Teleport.
THE SOCIETY
Keyword(s): Secret Society of Super Villains or The Society
Cost: 3
Whenever a character using this team ability is targeted by Outwit, you roll a d6. On a result of 4-6, the opposing character that targeted your character cannot use Outwit to target that character this turn. This team ability cannot be used by wild cards.
SQUADRON SUPREME
Keyword(s): Squadron Sinister or Squadron Supreme
Cost: 5
While at least two friendly characters using this team ability are adjacent, one of them of your choice can use Mind Control. This team ability cannot be used by wild cards.
THUNDERBOLTS
Keyword(s): Thunderbolts
Cost:8
Once at the beginning of the game, choose any one Marvel team ability other than an alternate team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this team ability can use the chosen team ability if they can’t already.
BFCs
BLACKEST NIGHT
Characters can’t be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
Availability:Blackest Night BF001
DAY OF DISCORD
Combat values cannot be replaced by the combat values of other characters.
Availability: The Brave and the Bold BF001
Feats
NOT SO SPECIAL
Cost: 3
Prerequisite: None
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character’s attack value by +1.
Availability: The Brave and the Bold F003
POWER BARRAGE
Cost: 6
Prerequisite:
Choose a character. If this character possesses a standard attack power and uses it, after actions resolve, it may make a close or ranged combat attack as a free action, but modifies its attack and damage values by -1 for that attack.
Availability: The Brave and the Bold F002
RECHARGE
Cost: 5
Prerequisite: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
Availability: The Brave and the Bold F004
SHOW OFF
Cost: 6
Prerequisite:
Choose a character. When using the Duo Attack ability, if this character KO’s an opposing character with the first attack, you may choose to not give this character a free action for the second attack. Instead, do not give this character an action token for the action, though the action still counts towards your available actions.
Availability: The Brave and the Bold F001
could guardians ata be copied b4?
No more bat ally t-bolts but we still got ultimates and mystics
maybe we get a marvel knights ta that's stealth
so are all these atas legal in modern?
And if I recall from the new rules figs get the ata in addition to their normal ta right?
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
uh oh LuckyM + inspiration = bad luck for who ever has to throw down with him at the lanterns tourney!
Dustin wants everyone to know he is not afraid of Roland, and he has beaten him numerous times.
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I wonder... do any of the people that plan on attending the lantern tourney plan on keeping the lanterns and perhaps crafting them into some sort of crown to show off the victory?
A crown? um....no
"And I shall make little coins with my head on them and place them in the thongs of your strippers."
Well I know its in poor taste to say I told you so but.... Looks like Somebody owes me an apology (holds breath as its not gonna happen...)
Subtle jack*ss. You want to mention the part where the ATAs in HoT and BatB also had their text and point values changed. You ruled prematurely and won't acknolwedge it.
FANTASTIC FORCE
Keyword(s):Fantastic Four
Cost: 5
Characters using this team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using this team ability.
Makes that easier to deal with than before. Still cries "W/C abuse" though.
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MONSTER SOCIETY OF EVIL
Keyword(s): injustice Society or Monster Society of Evil
Cost: 5
At the end of your turn, you may roll a d6 for each friendly character using this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character that hasn’t already been dealt damage by this team ability this turn.
Cool! I like Injustice Society!
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THE SOCIETY
Keyword(s): Secret Society of Super Villains or The Society
Cost: 3
Whenever a character using this team ability is targeted by Outwit, you roll a d6. On a result of 4-6, the opposing character that targeted your character cannot use Outwit to target that character this turn. This team ability cannot be used by wild cards.
Well.. at leaset they added the SSoSV keyword... Even if they nerfed the W/C abuse.
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THUNDERBOLTS
Keyword(s): Thunderbolts
Cost:8
Once at the beginning of the game, choose any one Marvel team ability other than an alternate team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this team ability can use the chosen team ability if they can’t already.
Huh? I gues we'll see Citizen V, Venom and Moonstone "abusing" the following:
1) Mystics (thanks Doom and Mephisto!:cross-eye)
2) Ultimates
3) Skrull? or SHIELD? Who knows??? Maybe even Morlocks!!!!
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so are all these atas legal in modern?
And if I recall from the new rules figs get the ata in addition to their normal ta right?
Yes all the ones you posted above are legal in modern.
Subtle jack*ss. You want to mention the part where the ATAs in HoT and BatB also had their text and point values changed. You ruled prematurely and won't acknolwedge it.
Nope I called it like I saw it (and you just have to be right in your own mind). Hows the insomnia?