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Silver pgod hoping to catch rokk or ir...I killed grizz trying to set up fake claim...and I swore that kj was the other killer so killed jp. That was part of me not really paying full attention to the last day phase due to external circumstances.
1) The fact I was able to verify that IR was not MD and he ended up correct.
2) Read the write-ups. Two separate cases a fast talking man - at one point even shifting positions - avoids death and someone else is killed (Gira and RParadox...both for posts here, before people take that too far).
I didn't just disbelieve KJ, I outright said he didn't MD IR which led to a scum bust fitting IR's info gathering. KJ didn't say he failed so it's not like I blocked him.
Besides, someone had to be the Munchkin Han. I realize jealousy colours peoples' opinions.
(Oh, and I supported keeping the Vig alive which is more than I can say for the rest of you who just ignored IR's info gathering).
What did you mean by this? What did I do to make myself a target?
Quote : Originally Posted by RenegadeRoy
Good game. That claim by JP was pretty masterful. I could have refuted it, but really wouldn't have done me any good... I figured that the cult would get taken down. Still should've just kept my mouth shut and waited for Fred to say something :P
Great game though. Congrats Rokk, KJ, and IR! Let the wookie win indeed!
Dude, your role was tough but I was rooting for you. But JP's claim had me dying laughing.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
Silver pgod hoping to catch rokk or ir...I killed grizz trying to set up fake claim...and I swore that kj was the other killer so killed jp. That was part of me not really paying full attention to the last day phase due to external circumstances.
Never save the town! What did they ever do to you, aside from lynch you?
(And I wasn't even going to kill SL, I was gonna misdirect him.)
gfish's reaction to the lack of votes on me at the end of D2 was pretty awesome, though.
"Thrawny" and I were partners, we were bitter that our races got eliminated with the wiping out of the EU. (Though really, considering a Falleen is basically a roofie reptile person, I'm down with NOT having them in the rebooted SWverse)
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."
Never save the town! What did they ever do to you, aside from lynch you?
(And I wasn't even going to kill SL, I was gonna misdirect him.)
gfish's reaction to the lack of votes on me at the end of D2 was pretty awesome, though.
"Thrawny" and I were partners, we were bitter that our races got eliminated with the wiping out of the EU. (Though really, considering a Falleen is basically a roofie reptile person, I'm down with NOT having them in the rebooted SWverse)
Yeah...I saw your claim and thought it was crazy.. if I was town I wouldnt have let it slide.
Silver and I knew after skating for 2 days someone was gonna be on him...I was hopping the wookie tried to kill him.
I would have killed grizz no matter what...I needed to know where I was at.
The last one I barely read the last day phase and fired blindly unfortunately. ..do it over again I probably hit rokk or kj.
Silver and I were just a natural pairing. Hutts and weequay...but man do I love silver's role...probably one of my favorite roles ever...a inventor sk. Was so jealous when I saw it. Also unfortunately, I never failed my NK
Never save the town! What did they ever do to you, aside from lynch you?
(And I wasn't even going to kill SL, I was gonna misdirect him.)
gfish's reaction to the lack of votes on me at the end of D2 was pretty awesome, though.
"Thrawny" and I were partners, we were bitter that our races got eliminated with the wiping out of the EU. (Though really, considering a Falleen is basically a roofie reptile person, I'm down with NOT having them in the rebooted SWverse)
I did almost kill Fred Night 3, just felt adam's play was off so I went with him.
Yeah...I saw your claim and thought it was crazy.. if I was town I wouldnt have let it slide.
Silver and I knew after skating for 2 days someone was gonna be on him...I was hopping the wookie tried to kill him.
I would have killed grizz no matter what...I needed to know where I was at.
The last one I barely read the last day phase and fired blindly unfortunately. ..do it over again I probably hit rokk or kj.
Silver and I were just a natural pairing. Hutts and weequay...but man do I love silver's role...probably one of my favorite roles ever...a inventor sk. Was so jealous when I saw it. Also unfortunately, I never failed my NK
But Prince Scissors is so cool.
Only when Leia is kneeing him in the junk for trying to roofie her.
Besides, have you met her dad? Do NOT make him mad.
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."
michiganj24 - IG-89 (Town / Droid Bounty Hunter: Assassin), another droid assassin from the laboratories that brought you IG-88, but with a capability to feel empathy and love.
Die Meatbags: As a night action, you may nightkill another player that is not a droid. I mean, you have a capacity to feel empathy and love, but it really only extends to other droids. If you target another droid, you will instead drag that droid into the write-up.
Auto-Fire! Secondary Power. Your actions are unblockable due to the autofire quality of your weapon.
Not recuitable; the drag will be clumsy romantic gestures towards the other droid.
EnsRedShirt - Gand (Town / Gand Bounty Hunter: Gadgeteer), an insectoid bounty hunter in highly sophisticated armor with cool doodads; like most bounty hunters in Edge of the Empire, he doesn't do too much bounty hunter.
Findsman: You are a stereotypical Gands findman, meaning that you are a tracker. Is it force powers? Is it just good deductive skills? Or is it a useful plot device?
Bounty Captured! Secondary Power: Once per game you may do this one massive action: silence + mason + vote steal + jailkeep one player. The masoning may continue for the rest of the game at your choosing, BUT you and your mason partner must write a Day Phase Ghost Write that will be inserted at the end of the day phase to show how the captor and the captive turn into friends...and maybe more?
Spoiler (Click in box to read)
If this action fails, it is not expended. If targeting the holocron, this action will fail but not be expended.
turdburglar47 - Knowst (Town / Bothan Colonist: Scholar), a well read and highly intelligent cat-like creature and NOT AT ALL an excuse for a Furry to find a character that they wanted to play in the Star Wars setting.
I'm going to roll all knowledge skills. ALL. As a night action you may cop your target. You will do two of the following at random: alignment cop, power cop, profession cop, and species cop. Once you have used each one once, you will have access to them again.
Furry...Yes..... Secondary Power: You unsettle the other players with your in-depth role playing. In addition to your normal power, you must chose to additionally do one of the following: misdirect x1 / role block x1 / magnet x1 / doctor x1 / guide x1 / delayed janitor x1(aka, once they die, they will be janitored). Once you have used all of these up, the game should be over.
Spoiler (Click in box to read)
A VERY powerful role with some built in draw-backs, namely the doctor, guide, magnet, and delayed janitor). Incredibly likely to pull in a kill with the magnet.
adamical - PC-FU69 (Town / Droid Explorer: Trader), a astronavigation droid retro-fitted or financial transactions and trading. Also, it has a nasty, nasty temper and quite the nasty vocabulary.
Bzzz! Beep! Whirl! Each day, you must post either some droid noises or some obvious curse words replaced by generic symbols ("#$@!"). You filthy mouthed droid.
Day Trader: Secondary Power: As a day action, you may offer another player any of the following in exchange for their vote the following day: doubling, guiding, +1 vote lawyering. If you have more posts than they do by the end of the phase, they must accept. If they have more posts, they may chose to decline.
Spoiler (Click in box to read)
Not recruitable
Girathon - Hyyurrk (Town / Wookiee Hired Gun: Bodyguard), a giggling Wookiee brawling expert, bent on protecting his charges.
"I Wookiee Roar. Rar." As a night action, you may magnet another player, treated as a controlled misdirect into yourself. This will override a regular misdirect or another controlled misdirect. If you magnet a role block, you will still succeed, as will your target. You are not protected against kills by this action.
This is a lot of extra Wound Threshold... Secondary Power: you begin the game with a bulletproof x1.
killingjoke101 - Bourne (Town / Trandoshan Hired Gun: Marauder), a sly killing machine that no longer wishes to kill other sentient beings, and is now on the run from the Imperials under an assumed name.
He is using the Bourne Trandoshan: You can use your training in weapons, guns, and identities to misdirect your target as a night action.
Sssssssss Secondary Power: the second time you target the same player (even nonconsecutively), it is a Roleblock, the third time is a Janitored Nightkill; you and only you will know the identity of the killed individual. If you use this nightkill, it will block any other nightkill made by your faction that night.
Spoiler (Click in box to read)
Thus, he could use his secondary power if recruited by the cult, and it would also eliminate the kill made by the vig / inventor if it were to occur on the same night.
eternalrage - Fancigun (Town / Rodian Hired Gun: Mercenary Soldier), the captain of a small ship with a thrown-together name and backstory, willing to take credits from almost anyone to do his job.
"Shiney." As a night action, you cover the tracks of another player. You are a reverse tracker.
"Fancigun. Means 'Bad' in the original Huttese." Secondary Power: you have the alignment of the last (timestamp) person to target you from the night before, the last person who paid you to do your job.
Rokk_Krinn - Josh Fancishyp (Town / Human Smuggler: Pilot), a crazy, high-flying pilot modeled after han solo who is constantly asking aliens to be his first mate....just like...yeah.
"I did the the Kessel run in 11.5 parsecs." You can use your smuggling ship, the Century Eagle, to bus drive two players. Take that, Imperial customs agents!
[u]"Well, thats the real trick, isn't it? ISN'T IT!?!?" Secondary Power: you cannot be tracked.
grizzzadams - Hotsa'Llien (Town / Twi'lek Smuggler: Thief), an attractive Twi'Lek - like all Twi'leks played in Star Wars FFG - basically the night elfs of the Star Wars Universe. You are used to playing in Dungeons and Dragons, so you immediately made a rogue character that is content to steal from everyone, look hot, and generally act sleazy.
"My Alignment is Neutral." "Ahhhh, there is no alignment in the FFG system..." As a night action, you can guide your target, using your thieving skills to break them into whatever they need to get into.
"After my friends fall asleep, I go through their stuff." "What? Why would you do that to your friends?" Secondary Power: As an additional affect, you also steal one of the following from your target: their vote for the next day, their results, or 1 to their voting threshold.
rorschachparadox - Sscalp Al (Town / Trandoshan Colonist: Doctor), a hissing, scaly doctor that has enough knowledge of humanoid anatomy to generally do his job....I mean, how different are banthas and humanoids anyway? But where do humans keep their water retention humps.......?
Sssscalpel, sssstat!: As a doctor, you know how to heal others. Crazy, right? As a night action, you may doctor another player to keep them from dying.
Csssyberneticssss...yesss... Secondary Power: once per game (but after day 3), you may resurrect one player by replacing lost limbs and organs with cybernetics. They will be stronger and more powerful than before.
Spoiler (Click in box to read)
They come back as a neutral survivor that can only win with Ssscalp's faction while Sscalp Al is alive, but can win with the SKs or the Cult.
Immortal_Raven - Schteeck (Town / Wookiee Technician: Outlaw Tech), an odd-ball combo character that likes to invent things and alternatively lashes out in wookiee rage every now and then.
Technologically Advanced Space Berserker: you play in character, meaning that you can only make wookiee noises. Lots of Wookie noises, and you love being the center of attention. You may only post in wookiee noises and self-narration of what you are doing in game (as in, as a star wars FFG character). So long as you have more posts then your target, you may use any power as a night action that targets exactly one other player. You may not use the same power twice.
Wookiee Rage! Secondary Power: if more than one person targets you during the night, you will go off on a wookiee rage, and become a RB nexus instead of your invented action (you will be informed); this will hit BEFORE any other action hits you.
I did almost kill Fred Night 3, just felt adam's play was off so I went with him.
Yeah that would have worked perfectly. Targeting me would have wasted the kill targetting silver could have been bad. Then you went and killed a townie.
What did you mean by this? What did I do to make myself a target?
You came across "chummy" with all the wrong people. As it turned out, not the correct wrong person but wrong nonetheless so I felt it safe to toss you in the path of any harm headed at me. (You had also tried a little passive doubt casting at me and IR which fit with those whom I felt were pretty likely scum).
Quote
Dude, your role was tough but I was rooting for you. But JP's claim had me dying laughing.
Funny enough, if he had claimed and busted JP, we probably would have let him live so we could focus on killers; the same reason we had let JP off the lynch when he claimed Cult leader. A busted Cult drops down on my priorities versus finding killers.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
LEGENDS: You are the fun-loving duo based on Legends villains, Xizor from Shadow of the Empire and Thrawn from Heir to the Empire. Your species are no longer technically in the Star Wars universe, so you have decided to kill your way to the top. You are a Serial Killer duo, and you win when all threats have been eliminated.
Bonus: you know that all town professions are in the Edge of the Empire Core Rulebook.
There is no need to CC me on any communication between the two of you, unless it is really funny.
malakim2099 - Xixoria (Legends SK / Falleen Smuggler: Gambler), a wheeling and dealing Falleen woman with a large pony tail from your otherwise shaved head, but always up for a game of sabbac.
Sabbac Anyone? When not making the kill, you are a misdirector.
Cards on the Table! You know only one way to settle a fight at the card table. Because this sort of violence seems reasonable, you gain a town cloak when you make a kill.
justphilthy - Thrown (Legends SK / Chiss Colonist: Performer), a blue skinned Chiss dressed in an elaborate costume of scarves, and constantly juggling knives for everyone's amusement.
Hey there, big boy.... As a performer, you know how to command attention. As a night action, you may role block another target using your 'manly assets'.
Dramatic Reveal! You are a master and controlling a crowd's attention. When you make a kill, you can also CMD your victim into someone else. So, if you kill another character, you control that same character's action for the night.
Spoiler (Click in box to read)
The SK duo was a fairly even split of powers with some really good potential: either a town cloak + a role block, or a misdirect and a CMD each night. This pair was an even spread of powers.
CLASSICYou are two merciless killers inspired by classic Star Wars hooligans from Jabba's Palace. Technically villains, you are none-the-less playable races and professions. Taking your concept to the extreme, you have decided to kill your way to the top. You are a Serial Killer duo, and you win when all threats have been eliminated.
Bonus: you know that all town races are in the Edge of the Empire Core Rulebook.
There is no need to CC me on any communication between the two of you, unless it is really funny.
Fredwood - Jowells The Hutt (Classic Villain Neutral / Hutt Hired Gun: Heavy), a bulbous Hutt, out to make his own name in his relative youth, wearing ridiculously powerful Hutt Shell Armor that is actually fit with repulsors to keep the Hutt aloft in the air, as he hoses down his enemies with his mounted Heavy Repeating Blaster.
Convincing Demeanor. As a night action, you may pull out your highly restricted weapon and kill some folks, which will be a vanilla NK but will appear very satisfying in the write-up. If the NK fails, the intended target becomes hated (1/3 lynch threshold for the remainder of the game) and the write-up will merely look like you are talking with the target, not trying to kill him.
Hutt Shell Armor When you don't make the kill, you are bulletproof for the night as you generally sit around doing nothing in your incredibly powerful armor.
Silver Lantern - Goon-Lee (Classic Villain Neutral / Weequay Exploerer: Big Game Hunter), a thick-skinned goon alien and second had to his master, Jowells the Hutt, bent on hunting his adversaries, and mounting them on the wall.
Right Hand Goon. As an experienced hunter, you have a number of approaches that you can take, based off your cunning and wiles. You can use each power once. If you run out of powers, then the game has gone way, way too long and you have no powers left. you cannot use any of these powers when you make the kill: guide x1 / roleblock x1 / drag x1 / magnet x1 / self-mirror nexus x1.
The Most Dangerous Game (Aside From Rancors). When you make the kill, you get the following effects to your kills: Alignment Janitor x1, Power cop x1, Animals-Tearing-Them-Apart kill x1. PGO x1. If you run out, then I have failed as a mod and your kill turns into a vanilla kill.
Spoiler (Click in box to read)
This is a very one-side duo: one player has all the useful stuff, including the useful kill, and the other player has bulletproofing and a bland kill. I enjoy this sort of power inequality in my mafias and stuff.
Welcome to the Force Sensitive Exile cult! You have become force sensitive, miraculously, for a simple investment of 20 experience points. Well done.
Once your cult has a total of 3 members, you may no longer recruit, but must kill. The kill must be assigned to one of the Force Sensitive Exiles. If you dip below 3 members, the holocron can return to recruiting.
Now that your Jedi Holocron has shown you your true potential, you will indulge in the dark side by killing off all the others! Mwa ha ha! You win when all threats to the Jedi have been eliminated.
RenegadeRoy- Jedi Holocron (Cult), a pyramid shaped inanimate object, filled with a computer representation of Jedi Master Tohpsi Tuur'vey, an alien of an unknown type with a weirdly shaped head.
Access the Holocron! Until you have found 2 Force Sensitive Exiles, you are a cult recruiting nexus. As a night action, chose one of three force powers that you are able to teach your potential recruit, Sense, Influence, or Move. A random but recruitable person that targeted you during the night will gain your chosen force power and join the Force Sensitive Exile cult. You default to using this power when you have less than 2 recruits.
Teachings of the Holocron Secondary Power: Once you have 2 other cult members, you provide guidance. As a night action, you may either guide or doctor another player. You cannot be assigned the kill. Additionally, you will always cop as 'None' for alignment.
---FORCE POWERS---
(replaces primary powers)
Sense: You may try to sense something about your target: alignment, power, tracking, or name. While it will be randomly rolled, you can select one that is more likely to happen.
Influence: You may subtly misdirect another player as a night action, using the force to make them target someone else. You can either misdirect a single other player, or create a 50% likelihood MD nexus on yourself or another player.
Move: You may use the force to move physical objects around, confounding those that are hunting for you. As a night action, you may busdrive two players of your choice. You may not target the same person that is targeted for the kill.
Spoiler (Click in box to read)
RenegadeRoy gave rorsch the Sense power, and then tried to hook up the new recruit with the Move Power. Night kills would all be vanilla, plus folks secondary power, if applicable. All those secondary powers were created with the cult in mind. The Force power would replace the primary power (for example, doctoring) and leave the Secondary Power in place. The holocron could not be given the kill power.