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Okay if you won't KO one of my guys, I will. Raptor pushes to I11, KOs himself.
UND Frankenstein's Monster in his place. Attacks Wizard, AV11 on DV16. Battle Fury bypasses Shape Change. (Sorry, I know that's Wizard's best trick, but...) Gets 10. Wizard PCs that to 6. 3 to him.
Proteus Teleports to K16
Clair Sidesteps to J16
Proteus on Simmons, AV11 +2 for RCE on DV16 +3 for Hindering/ESD, -2 for PD. Needs 4. Gets 10. KOs her.
Genesis uses his Greatest Horseman SP to increase Arrowette's Stats all +1
Arrowette RS to I16, shoots at May, AV10 +1 on DV17. Gets 8. SS is 3. Hits her for 2 +1 for Genesis, +2 more for Enhancement from the NYPD. So 5 to May is a second KO
Frankenstein's Monster reared up in front of the Wizard. "Hell's bells!" the Wizard exclaimed, even as he took a hit. "Where did he come from?"
"I don't know," Arrowette said, "but never fail to take advantage of a good distraction." She got a good shot in at Agent May as she was turning to defend herself against the raging monster.
"Sowing chaos. How wonderful," Proteus said, hitting Simmons at the same time.
Punisher Squad, funnily enough, is also on my list.
Frankenstein on WIzard again. Proteus makes his attack 10 on DV16. Gets 8. Didn't need it. Wizard is KOd
Clair Sides to I10 to block
Genesis on Blazing Skull, AV9 on DV16. Gets 12. Wasted. He's out.
Proteus teleports to E23. He's got no targets. No point keeping him out there.
Barker to N15
Genesis ups Hayes's Combat Values.
Hayes SIdes to M14, takes a shot at Icabod. AV9 +1 on DV16 -2 for PD. (Special Trait, they don't necessarily need to be adjacent to use the PDTA on other OD figures) Gets 9. With Enhancement, Icabod takes 2 +1 for Genesis, +1 for Enhancement. 4 to KO him.