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If I throw in a 'Mech it'll be a Roku. I wanted to test the idea of a hK infantry swarm. That is every last piece of HK infantry I own except one :^^: Oni!!
They're so afraid of spies that they don't dare make a single post :tired:
Until then no way you can have a pertinent advice :p
Regards, Xtatika
Yup, we fear the Belgiums and all those other highrollers so much. :p
Just been bizy at work myself and in my spare time I am working on MW Worlds armies. Sofar I have defined it to 2 armies for myself. Now to decide which one it will be.
I think Kotch and Trevor will pick up the slack on the reviewing part.
Alright, a quick one for review by anyone who cares (this Thread ceased being about me reviewing some 30 odd pages back) ...
Yami - Shiro
Kenshin Tadashi
Concussion Ammo ... 290
HK Faction Pride (+1 dmg) ... 20
HK Morningstar HQ ... 48
HK Tokugawa ... 56
HK Raiden BA x4 ... 60
HK :^^: Oni BA x3 ... 60
HK :^^^: Oni BA x3 ... 60
Total ... 600
Intended for a Storyline (no arty, no VTOLs)...
Basically it's an infantry swarm intending to get up close and personal. Since the +1 damage applies at step 6c, it happens after Yami's damage has been dropped to 3. So he'll be doing 4 ArP indirect!!
That Tokugawa could surprise people, 'specially with +1 damage late in the dial. My kingdom for multiple targets, though. :)
I did not realize that the Faction Pride was applied before the indirect cap was. That's huge. +1 damage also means you can still Cuncuss vehicles in place even after Yami loses ballistic damage (not that a capable guy like yourself would ever let that happen :p).
Hey when DF and HK get an house alliance this unrestricted Army is evil:
Yami + Kenshin Tadashi + IT 310
DF Shun + 2x HK Elite Oni 90
DF Garrott + DF Schmitt 127
2x ATV 28
Skadi 45
For Total 600 Pts.
The only real benefit for that particular army that doesn't already exist is the potential for a formation-drop bonus from the HK infantry with the Schmitt. But do you really feel the Schmitt needs it?
However, for Unrestricted, I'd say to go with Gunsho Hiroshi Kato over the Shun if you don't already have him. And I'd probably ditch the Skadi for more basers and such.
I'm not sure how much Consussion will help, given the lack of arty and VTOLS in the scenario. The HK CH is a great support mech, especially when equiped with evasion. Just don't let it get a big head.
--> AlienJake
I actually disagree. The lack of arty and VTOLs means that people will be falling back heavily on tankdrop and infantrydrop, and killing transports is what Yami/Concussion does best. :)
That Tokugawa could surprise people, 'specially with +1 damage late in the dial. My kingdom for multiple targets, though. :)
Not at my venue. Everyone else has used it already!!
Quote
I did not realize that the Faction Pride was applied before the indirect cap was. That's huge. +1 damage also means you can still Cuncuss vehicles in place even after Yami loses ballistic damage (not that a capable guy like yourself would ever let that happen :p).
I think you mean "after" the indirect cap.
But yes, it's one of those issues that Rain has clarified on the sticky thread. And yes, in Yami's case, it IS massive!! 4 damage ArP indirect with no defense benefit is just plain nasty.
Still tempted to drop an Oni for Improved Targeting, though...
Hello everyone,
I have an army to submit for the 600 point, no VTOL, No arty, Mine Field scenario.
HS Hellstar
-Enrico Fernali
-ECM Suite
SW T-Fox
-Earl Crowhurst
-Mechanical Repair
SW Zahn
-3 SH TGRs
True Grit
1 Hindering, 2 Water
Hellstar takes up a position in hindering along with T-Fox. They both fire at whatever is in their range. or T-Fox heals.
TGRs soften other targets up, or counter other TGR drops/infantry/vehicles
I think this army runs a chance of being outnumbered, and possibly too reliant on the one peice of hindering.
Thoughts or changes(I only play SH, HS, and SW, with some gunslingers and do not have much of the new gear)
Thanks
KahnWolf out
Tadashi/Yami/IT ... 310
Roku/Dirks/Improved Myomer ... 153
1 :^^^: Oni
4 :^^: Oni
1 :^^: Raiden
Faction Pride (+1 dmg)
With the +1 on Yami most of the time, he's a beast. He never once lost his ranged attack (though he got close once).
I had 7 heat effect rolls across 3 games. I failed EVERY SINGLE ONE!!!
In one game I lost the Roku to a MDFA from Hazen as a result but captured an immobile Jaguar. And when Blitz runs away, having a 23" assault order helps.
The closest game was an odd one. My opponent fielded:
HD Faction Pride
SSw Dasher II/Sandoval
HD Hellion/(some +1 pilot)/Anti-P
x3 HD Tokugawa
x3 SSw SFT
x3 SSw ISBA
I had 5 of those 7 failed heat effect rolls in that game. Probably why it was so close!!
I know we've already conceptualized this army, but this is one I'll take out for a 450 Constructed at some point this month:
:^: Rokurokubi - 115
-Wahab - 15
-Improved Myomer - 17
:^: Rokurokubi - 115
-Dirks - 21
-Improved Myomer - 17
SC Saxon - 23
-:^^^: HK Oni - 22
SC Saxon - 23
-:^^: HK Oni - 20
SH ATV x4 - 32
HK Faction Pride (+1 dmg) - 30
=======================
TOTAL: 450 pts.
I can't run an army without harassers and transports, I'm sorry. It's a great failing of mine. :) Still, the Rokus are freaking deadly in this kinda build, as are the Onis. Good times. I thought about ditching one of the Myomers for Double Rate and tweaking the points, but I like the redundancy of two Myomer-enhanced 'Mechs.
The Kurita 'Mechs work really well and I have to say that the Rokus work almost as well as any other.
I, personally, like Okami's Rapid Strike late in the dial but having run the :^: Roku last night I can attest for how effective it is. Its speed is outstanding. They do need that Faction Pride, though. That is why I usually run them faction pure. If someone True Grits you and you spent 15 on it then you're even. If someone True Grits you when you've spent 30 on it ...
Not that I see much True Grit at my venue. But I understand it's very popular elsewhere. Like on your side of the pond, Trev. :)
Thinking on it more, running two Rokus (something I've not done) looks risky (though fun).
Personally I have come to the conclusion they need a heavy hitter to back them up. Otherwise you're playing guerilla warfare. And guerilla warfare with 'Mechs in Mechwarrior is bad news because of the heat effects. In CBT it could be lethal but this game isn't CBT. With harassers possessing speeds of 10-18" (I don't advise the use of BR Sprints in harasser roles so I've discounted them) and don't forget the ability of transports to sling-shot infantry harassers. Particularly ones with Grapple.
The Rokus start with a 10 and 11 attack with Wahab and Stephan respectively. That means they will struggle to hit anything with a high defense. Only a 50% chance of hitting a 20 or 21 attack (respectively) when making an Assault order. When one's damage value is so low, you cannot afford to miss. That's what makes the tank drop armies so effective even when they are dealing less damage than the 'Mechs. Even when they do not dish it out as fast when they do hit, they do hit more consistently - which is more valuable. However the damage output on many tanks is comparable to most 'Mechs so often they deal as much damage AND hit more consistently. At the expense of tying up a lot of orders and being a sprung trap when dropped.
On the plus side the Rokus can take a couple of hits thanks to the HK design paradigm. You just switch to close combat from sniping and dish out 4-5 a turn (+1 for Pride). The problem is, if your opponent is running infantry your defense is low enough for them to be able to take potshots individually without needing formations once you've taken about 5-6 damage. Which will quickly finish you off. And if ever you shut down then you are capture-bait.
I would add that the Unique Rokus have an advantage. Alright they lack the 3 damage primary as they take damage (a great feature of the :^: Roku) and they have a 2 lower defense - oh, and they cost more. On the plus side they have much more pushable heat dials. Only one shut down effect as compared to the two on the :^: variant. Sei-gi also has Hardened Armor and hand-to-hand weapon whilst Okami has Reactive and that extra dial position with four clicks of Rapid Strike. Both are immune to most of the infantry artillery and quite a few of the multi-pog artillery. Hence they have less need to move when targeted by artillery.
Overall I think the :^: Roku is the best of the bunch. But run as a pair (and needing to push more) the weaker heat dial become more (much more) of a factor.
So the long and short of it is that if you're going for competitive then my advice would be to bring in more firepower.