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#005 Gearfried the Iron Knight
Real Name: Gearfried
Team: No Affiliation
Range: 0
Points: 70
Keywords: Earth, Warrior, Armor
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A Glimpse of My Hidden Form: When this character is given a second action token, and actions resolve, choose one: Flurry, Blades/Claws/Fangs, Force Blast, Combat Reflexes, or Regeneration. This character can use the chosen power until a new power is chosen. The Clock Has Nearly Run Its Course: Leap/Climb, Hypersonic Speed, Sidestep. Concentrated Might: Exploit Weakness. // Modify Gearfried the Iron Knight's damage +1 while making an attack targeting a higher point character.
Sidestep
Quake
Invincible
Invulnerability
Outwit
Last edited by Luigilikespie; 11/19/2024 at 00:26..
#006 Buster Blader
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 130
Keywords: Earth, Warrior
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Aura Buster: FREE: Once per turn, target a friendly character within 10 squares and line of fire. Modify that character's attack or defense +2 until they take damage or until the start of your next turn. Countering Dragons: Modify attack +1 when targeting an opposing character with the Dragon keyword. Miracle Lotus: Smoke Cloud as FREE, but only to place 2 squares of hindering terrain. Characters occupying these squares must break away if not already required to do so. Miracle Restoring: When Buster Blader is targeted by an opponent's Outwit or Perplex, roll a d6 that can't be rerolled. On a result of 4-6, he ignores that use of Outwit or Perplex. Physical Counterpart to Dark Magician: STOP. Blades/Claws/Fangs. Fierce Swing: Outwit. // Close Combat Expert. When Buster Blader makes a close attack and misses, after resolutions you may roll a d6. Deal damage to the attack target equal to the result -2 (minimum 1). If Buster Blader has 2 action tokens, the damage dealt is penetrating.
#001 Zombie Tiger
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth, Zombie, Animal, Monster
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UNION - Zombie Tiger: POWER: Target an adjacent friendly character named Decayed Commander and place Zombie Tiger on his card. // While Zombie Tiger is on a character's card, that character has the following effects:
-Incapacitate. // Modify attack and defense +1 while adjacent to an opposing character.
-POWER: Place a Zombie Tiger on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. When the character Zombie Tiger is placed on would be KO'd, you may prevent any damage and KO Zombie Tiger instead. Otherwise, after resolutions place Zombie Tiger in a square they previously occupied and deal him 1 unavoidable damage. Called Forth: Once per turn, when a friendly character with the Zombie keyword hits an opposing character, after resolutions you may move Zombie Tiger up to two squares. It's Already Dead: The first time in a game where Zombie Tiger would take 3 or more damage from an attack, instead he does not take damage and is given an action token. Claws Drawn: Blades/Claws/Fangs. When Zombie Tiger uses it and has no action tokens, damage dealt is penetrating. Wrapped in the Rags he was Buried In: Combat Reflexes, Willpower, Invulnerability. Putrid Smell: Battle Fury, Empower. // When Zombie Tiger knocks a character back and their knockback path is blocked, after resolutions deal that character 1 penetrating damage.
Leap/Climb
Empower
Battle Fury
Last edited by Luigilikespie; 11/19/2024 at 00:16..
#001 Link (Hylian Sword)
Real Name: Link
Team: No Affiliation
Range: 0
Points: 50
Keywords: Warrior
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Knight in Training: Friendly characters with the Warrior keyword within 4 squares can use Empower. Young but Powerful: Precision Strike, Quake. Protected: Outwit.
#002 Link (Magic Rod)
Real Name: Link
Team: No Affiliation
Range: 7
Points: 60
Keywords: Mystical, Warrior
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Pillars of Flame: Super Senses, Smoke Cloud. Crowd Control: Opposing characters within 4 squares can't use Precision Strike. Changing Shape: Once per game you may reroll any roll made by a character within range and line of fire. Flame-Based Energy Beams: Penetrating/Psychic Blast. // POWER: Change up to 3 squares of hindering terrain within range and line of fire to clear terrain for the rest of the game.
Sidestep
Energy Explosion
Energy Shield/Deflection
Barrier
Ranged Combat Expert
Perplex
Last edited by Luigilikespie; 11/19/2024 at 00:11..
#003 Link (Gauntlets)
Real Name: Link
Team: No Affiliation
Range: 4
Points: 50
Keywords: Warrior
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Ball and Chain: Giant Reach: 3. // Improved Targeting: Hindering, but only if your force has five or more characters. Modify all combat values +1, but only if your force has exactly six members. Pillars of Stone: Charge, Flurry. // When Link (Gauntlets) makes a close attack, walls don't prevent adjacency to his target, and after resolutions destroy any blocking terrain that would have otherwise prevented adjacency. Electrical Charge: When Link (Gauntlets) hits with a close attack, after resolutions hit characters gain Immobile until your next turn. Heroic Demonstration: Leadership, Perplex.
Sidestep
Super Strength
Combat Reflexes
Impervious
Close Combat Expert
Last edited by Luigilikespie; 11/19/2024 at 00:08..
#004 Link (Great Fairy)
Real Name: Link
Team: Mystics
Range: 6
Points: 100
Keywords: Mystical, Warrior
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Blessing of the Fairies: At the beginning of the game, choose an opposing character worth 100 points or more. When that character is within Link (Great Fairy)'s line of fire, standard defense powers it possesses are countered. Now Who's the Weapon?: Running Shot, but Link (Great Fairy) does not halve speed. Dead Man's Volley: Pulse Wave. When Link (Great Fairy) uses it, hit friendly characters take no damage and heal 1 click. Water Elemental Energy: STOP. Toughness, Energy Shield/Deflection.
Running Shot
Penetrating/Psychic Blast
Precision Strike
Energy Shield/Deflection
Invulnerability
Support
Probability Control
Last edited by Luigilikespie; 11/19/2024 at 00:07..
#002 Second Goblin
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 25
Keywords: Dark, Fiend, Monster
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UNION - Second Goblin: POWER: Target an adjacent friendly character named Giant Orc and place Second Goblin on his card. // While Second Goblin is on a character's card, that character has the following effects:
-Willpower. // FREE: Modify attack or defense +1 until the start of your next turn.
-POWER: Place a Second Goblin on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. When the character Second Goblin is placed on would be KO'd, you may prevent any damage and KO Second Goblin instead. Otherwise, after resolutions place Second Goblin in a square they previously occupied and deal him 1 unavoidable damage.
Charge
Stealth
Willpower
Regeneration
Leadership
Close Combat Expert
Last edited by Luigilikespie; 11/19/2024 at 00:05..
#003 Pitch-Dark Dragon
Real Name: unknown
Team: No Affiliation
Range: 7
Points: 75
Keywords: Dark, Dragon, Monster
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UNION - Pitch-Dark Dragon: POWER: Target an adjacent friendly character named Dark Blade and place Pitch-Dark Dragon on his card. // While Pitch-Dark Dragon is on a character's card, that character has the following effects:
-Flight, Exploit Weakness, Improved Movement: Destroy Blocking.
-POWER: Place a Pitch-Dark Dragon on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. When the character Pitch-Dark Dragon is placed on would be KO'd, you may prevent any damage and KO Pitch-Dark Dragon instead. Otherwise, after resolutions place Pitch-Dark Dragon in a square they previously occupied and deal him 1 unavoidable damage. Frontline Base: At the beginning of the game, for all characters with this trait, choose one: Characters with this trait have a minimum attack value of 10 -or- Characters using this trait have Team Player. Dark Contract with the Yamimakai: When Pitch-Dark Dragon makes a range attack he may draw lines of fire from any one square within range and line of fire, but the target must be within range of Pitch-Dark Dragon. Ringing Roar: When Pitch-Dark Dragon hits with an attack, after resolutions give the hit character an action token.
#004 Kiryu
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Dark, Dragon, Monster
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UNION - Kiryu: POWER: Target an adjacent friendly character named Dark Blade and place Kiryu on his card. // While Kiryu is on a character's card, that character has the following effects:
-Flight, Quake. // Probability Control, but only when targeted by a range attack.
-POWER: Place a Kiryu on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. When the character Kiryu is placed on would be KO'd, you may prevent any damage and KO Kiryu instead. Otherwise, after resolutions place Kiryu in a square they previously occupied and deal him 1 unavoidable damage. Sky Dance: Probability Control, but only when targeted by a range attack. Formation Union: Combat Reflexes, Toughness. Super Senses, but only while Kiryu is adjacent to a friendly character he shares a keyword with.
Force Blast
Charge
Super Strength
Perplex
Last edited by Luigilikespie; 11/19/2024 at 00:01..
#005 Freezing Beast
Real Name: various
Team: No Affiliation
Range: 5
Points: 80
Keywords: Aqua, Water, Monster
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UNION - Freezing Beast: POWER: Target an adjacent friendly character named Burning Beast and place Freezing Beast on his card. // While Freezing Beast is on a character's card, that character has the following effects:
-When this character damages with an attack, after actions resolve you may remove a Spell/Trap or token from a hit character.
-POWER: Place a Freezing Beast on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. When the character Freezing Beast is placed on would be KO'd, you may prevent any damage and KO Freezing Beast instead. Otherwise, after resolutions place Freezing Beast in a square they previously occupied and deal him 1 unavoidable damage. Glacial Arena: When Freezing Beast is the target of a range attack, you may give him an action token to modify the attacker's attack -2, damage -2, or both by -1.
Running Shot
Charge
Energy Explosion
Impervious
Toughness
Energy Shield/Deflection
Outwit
Exploit Weakness
Battle Fury
Close Combat Expert
Last edited by Luigilikespie; 11/19/2024 at 00:00..
#006 Des Dendle
Real Name: various
Team: No Affiliation
Range: 0
Points: 45
Keywords: Earth, Plant
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UNION - Des Dendle: POWER: Target an adjacent friendly character named Vampiric Orchis and place Des Dendle on his card. // While Des Dendle is on a character's card, that character has the following effects:
-When this character KO's an opposing character, after actions resolve generate a Wicked Plant bystander token.
-POWER: Place a Des Dendle on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. When the character Des Dendle is placed on would be KO'd, you may prevent any damage and KO Des Dendle instead. Otherwise, after resolutions place Des Dendle in a square they previously occupied and deal him 1 unavoidable damage. Spread Decay: Once per turn when Des Dendle hits, after resolutions deal 1 penetrating damage to up to 2 opposing characters that weren't hit but are adjacent to a hit character. Overtaking Fungus: Des Dendle can't be the target of an attack with more than one target.
Mind Control
Sidestep
Quake
Steal Energy
Defend
Support
Leadership
Last edited by Luigilikespie; 11/18/2024 at 23:58..
#007 Burning Beast
Real Name: various
Team: No Affiliation
Range: 5
Points: 80
Keywords: Fire, Pyro, Monster
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UNION - Burning Beast: POWER: Target an adjacent friendly character named Freezing Beast and place Burning Beast on his card. // While Burning Beast is on a character's card, that character has the following effects:
-When this character damages with an attack, after actions resolve you may remove a Spell/Trap or token from a hit character.
-POWER: Place a Burning Beast on this card in a square adjacent to this character.
// There can't be more than one character with the UNION trait placed on a single card. When the character Burning Beast is placed on would be KO'd, you may prevent any damage and KO Burning Beast instead. Otherwise, after resolutions place Burning Beast in a square they previously occupied and deal him 1 unavoidable damage. Molten Crash: Penetrating/Psychic Blast. When Burning Beast uses it and the hit character has exactly one action token, give that character an action token.
Charge
Running Shot
Pulse Wave
Impervious
Toughness
Combat Reflexes
Probability Control
Empower
Shape Change
Ranged Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 23:57..
#008 United Resistance
Real Name: various
Team: No Affiliation
Range: 0
Points: 50
Keywords: Thunder, Wind
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Huge Revolution: During your first turn, choose a keyword possessed by an opposing character for all friendly characters with this trait. As long as United Resistance is on the map, opposing characters possessing the chosen keyword can't use Invincible or Evade damage dealt by United Resistance and can't target United Resistance with Perplex or Outwit. When United Resistance is KO'd by an opposing character with the chosen keyword, all friendly characters with the chosen keyword are healed of 1 damage. We Use What We Have: Battle Fury, Empower. // POWER: Place a Ladder marker in any adjacent square. Ladder markers are clear terrain and are considered a ladder between that square and any adjacent squares of a different elevation. Ladder markers are removed from the map at the beginning of your next turn.
Plasticity
Quake
Super Senses
Toughness
Close Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 23:54..
#009 Sonic Duck
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 70
Keywords: Wind, Winged Beast, Animal
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Improved Movement: Move Through A Walk for Me, a Sprint for You: FREE: Choose a standard speed power that an adjacent friendly character can use. Sonic Duck can use that power until your next turn. Losing Control: Perplex, but only to modify speed +2 or -2. First Wind: Each time another friendly character that shares a keyword with Sonic Duck KO's an opposing character, heal Sonic Duck 1 click. Incredible Pace: STOP. Willpower, Super Senses. Sonic Speed: Shape Change, Passenger: 1. // When Sonic Duck uses the Carry ability, after resolutions he may CLOSE as FREE.
Charge
Hypersonic Speed
Quake
Blades/Claws/Fangs
Super Senses
Close Combat Expert
Last edited by Luigilikespie; 11/18/2024 at 23:52..