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Bat-Man chooses Energy Explosion, attacks Bill. AV11 +1 from his All-Yang Trait on DV17. Gets 5. Poor roll, but good enough under the circumstances. 2 to Bill. 1 to Ben after Toughness.
Larfleeze on Ben, AV11 on DV16. Gets 11. 3 after Toughness is a KO.
Morro on Bill, AV11 on DV16. Gets 6. KOs him too.
Time for some Peggy on Peggy action. AV12 on DV19. Gets 3. Saarek can't help.
Penguin moves to R19, Outwits Defend on Robo-Peggy.
Saarek on Bob. AV9 on DV17. Gets 8. 2 Penetrating there.
WOL Saarek @ R13 (2)
FFRE Bat-Man @ V14
WOL Morro @ Q16 (Stealth)
AVAS Power Princess (Fortitude) S19 (4)
BTAS27 Penguin R19
FFCAAV Winter Soldier O18 (4)
CAAV75 Peggy Carter @ N20
WOL Larfleeze @ R17
One ID Card
9417
"Parademons!" Morro said blasting one. "Can Darkseid be far behind?"
"Let us hope not, my friend," Saarek said, shooting another. "That is a challenge we are ill equipped to handle right now."
"Let him come," Bat-Man said, finishing off the Parademon that Morro had wounded. "If we can eliminate his minions this easily, we should be able to handle him."
"Do not judge a tyrant by his minions," Larfleeze said, taking out another Parademon. "Would you invite the lion into your home because you are able to put the cat out?"
Peggy should be at 3, she was hit during my first turn yesterday.
Peggy to break? 2. Attacks WS. Needs 7, rolls 7. 7 for Saalek. KOS Bucky.
Bob charges to Q18 on Larf. Needs 7, rolls 5.
Wiccan and Machinesmith boos Creel's av to 12. I need this to work. Creel ports to I13 blocking WS. Charges to Q17 attacking Larf. Needs 6, rolls 6. 1 to him. Creel heals 1.
Star Boy F16
CAAVS Songbird I18
SLOSH001 Cosmic Boy C15
SMWW004 Parademon (Bob) @ Q18
CWSOP Wiccan H17
CAAV062 Baron Zemo (Colossus Fragment) C9 (stealthed)
CAAVS Absorbing Man (Shellhead) (2) @ Q17
Machinesmith G11
Robot Dupe (Peggy) @@ N19
3 to Peggy noted. You should note 2 to Bob from Saarek's attack last turn.
We should note which Power set Absorbing Man is using. (I think we were playing the Elevated wrong. There is no Elevated Terrain option. There's Obscuring Terrain, which if he's using lets him Ignore Elevated. Again-too much text syndrome. Obscuring is a new terrain they're putting on some new maps. Acts as Hindering for targeting but not for movement. But since I fear we're unlikely to see new maps added to the map site at this point, maybe we should just continue to play it as we have been, so as not to short change him.)
Penguin on Bob, AV10 on DV16. Gets 4. My PC can't help.
Power Princess has to go for the Paraademon, AV10. Gets 9. Now he's KOd.
Penguin Sides to block
Peggy on herself, AV11 on DV18. Gets 6. Dangit.
Roz Solomon as replacement. PB on Creel, AV10 on DV16. Gest 4. Bat-Man can help this time. SS is 3. 3 to Creel.
Going to have to skip the story post
WOL Saarek R13 (2)
FFRE Bat-Man V14
WOL Morro Q16 (Stealth)
AVAS Power Princess (Fortitude) @ S19 (4)
BTAS27 Penguin @ Q18
CAAV75 Peggy Carter @@ N20 (3)
WOL Larfleeze R17 (1)
CAAV Roz Solomon @ W14
One ID Card
9482
I had been noting Creels' bonuses when they apply. Sadly, nothing applies to him as is right now. That's one of this versions faults in my mind.
Zemo rolls for leadership. 6. Bros again.
Machinesmith sure is fun. I don't see any wording stating he can't make another Peggy dupe. What isn't clear is if the robots appear on Peggys' current click or starting. I'd guess the later. Thus he'll make a Bat-Man dupe. He ports to O18.
Creel on Larf. Needs 6, rolls 6. Sal makes it 7. Your Bats makes it 5. Mine makes it 10. 1 to Larf, 1 healing for Creel. Bonus, no token.
Klaw is next. Cos tks him and I15 and I13 respectively.
Klaw rs to L15 pb on Larf making his damage 4. Needs 7, gets 3. Songbird makes it 9. 4 to Larf.
Actually, both your Machinesmith questions are answered. Machinesmith's trait does say he can have a MAX:1 on the Dupes, so no Bat-Man for you. Also in the robot Dupe's text, it does say they may change as that character's dial clicks, so it will match Peggy click for click as she gets hurt. When she is KOd, then it can just use the regular dial it has (though, my bad, it should still have those powers anyway so I should be rolling Shape Change for it.
Penguin Outwits Creel's Invulnerable. Morro on him, AV11 on DV16. I gets the 300 point rule anyway. Gets 9. Hits him for 3.
Roz Outwits Creel's Toughness.
Bat-Man on Creel, AV11 on DV15. Also gets 9 and that KOs him.
Power Princess RS to Q17 to block, attacks Klaw, AV10 on DV18. Gets 9. My dice are stuck and I'm not complaining. 3 Penetrating to Klaw
Morro Outwits SS on Klaw
Larfleeze on Klaw, AV9 on DV17. Gets 11. KOs Klaw.
I have one ID Card left. It's either use that or send Saarek out to block. Saarek uses the XDPS Archangel, who will RS to L15 blocking Klaw, on Wiccan. AV11 on DV16 +2. Gets 9. Wiccan makes it 2. Saarek makes it 8. Songbird makes it 8. Wow. Hits him for 3.
Really, really good turn for me, but I did kinda of need one, or more.
WOL Saarek @ R13 (2)
FFRE Bat-Man @ V14
WOL Morro @ Q16 (Stealth)
AVAS Power Princess (Fortitude) @@ Q17 (4)
BTAS27 Penguin Q18
CAAV75 Peggy Carter N20 (3)
WOL Larfleeze @ R17 (6)
CAAV Roz Solomon W14
XDPS Archangel (ID Card)@ L15
9482
"You are powerful, human. But you are overconfident, thinking you could defy us all," Morro said, pouring on the willpower into an attack of green energy.
"Truth," Bat-Man said. "It has been your undoing, Absorbing Man." Under the power of all the enemies around him, Crusher Creel finally went down.
"Now," Larfleeze looked around. "Who is next?" Klaw started to backpedal. He wasn't fast enough.