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I feel for you. That's a sad start and he's probably going to feel some pain.
Apollo on Mangog. Needs 8, rolls 7. How much pc do I want to use on this one attack? Jack: 11. 2 to Mangog.
Engineer pb, stealth, pc attacks Mangog. Needs 7, gets 10. Wow, this is almost too easy. 3 to him.
Peotor, Super Ape is up. Rick tks him to I7.
He tks Abe to K9. Rick makes Abe's damage 3.
Abe on Mangog. Needs 6, rolls 7. A token and a click to him.
Halo Outsiders Scorpion.
Orion is in for the minion in D12. Targets Sphinx. SC is 5. No he does not. Cap Atom. Needs 6, rolls 10. 5 for Sphinx. Totally feeling your Mangog frustration.
Apollo @ K4
Engineer (stealthed) @@ M7
Jack Hawksmoor M2
Ghost of Abraham Lincoln (Stunning Blow) @ K9
Rick Jones (pog-3) @@ (1) N6
AA Blazing Skull J7
BA Halo H10
Super-Ape: Peotor @ I7
Carnage Minion B @ H13
Carnage Minion C @ D12
Captain Atom and Red Tornado roll JLU - been forgetting that all along 6 and 1. Atom takes a token off Superman.
If Mangog is going out, I'm putting him out with a bang. He's got two tokens, but can use Colossal Stamina. I'll start by attacking Peoter. With his 9AV, that's his best shot of hitting anyone. Gets 3. Well so much for that. Mangog takes a click for pushing, puts him now on his Stop Click.
Red Tornado TKs Sphinx to I13, Superman to F14
Mangog as a Free Action, can activate his Colossal Retaliation power. Plop him in K/L5/6, tries to his as many people as he can with his 10 AV. Rolls 10. Jack makes it 8. Engineer makes it 12. Abe makes it 5. Sphinx makes it 8. Glad I moved Sphinx up. Hit characters are each dealt 3 damage. Jack gets SS - 4. Abe gets Impervious - 3. KOs the Blazing Skull pog. 3 to Jack, Peoter, Halo, Rick. 2 to Engineer. 1 to Abe.
Sphinx RS to J11 and Pulse Waves with AV10. Gets 9. 1 more to Abe, Halo, Engineer and Peoter
Sphinx teleports back to G15
Superman HSS to E12 on Orion. I'm guessing you're using the WKD version with KC TA, though he never made your recap. Because compared to the others why wouldn't you. AV12 on DV18. Gets 5. A little disappointing, but after Mangog and Sphinx, I won't get greedy. Superman ends E21
Captain Atom on Orion. AV11 on DV18 +1. Gets 3.
So to summarize here, KO the Blazing Skull pog. 3 to Jack, Rick, Engineer. 4 to Peoter, Halo. 2 to Abe.
Is that right? Can Mangog, who comes in with two tokens this turn, take two separate actions? I understand the colossal retaliation but can he use colossal stamina too?
Doesn't feel right to me but you know the rules so just double checking.
Colossal Stamina, like Masters of Evil, allows the figure to take an action, even if they have two tokens, at the expense of taking an unavoidable damage.
Then the colossal retaliation is a free action, so that can just happen regardless.
Fair enough. That's quite a devastating turn for me. If I'd realized what could happen I'd have dealt with Mangog totally.
Not much I can do. Engineer picks stealth and perplex. Lowers that 19 dv to 18. Orion rs to E8 on Mangog. Needs 6, rolls 9. Kos him.
Rick makes a Captain America who sides to block.
Peotor pushes to the porter. Comes out at H14.
Apollo K4
Engineer (stealthed) (3) M7
Jack Hawksmoor (3) M2
Ghost of Abraham Lincoln (Stunning Blow) (2) K9
Rick Jones (pog-4) (4) N6
AA Captain America J5
BA Halo (4) H10
Super-Ape: Peotor (5) @@ H15
WK Orion @@ E8
Moondragon on Peoter, AV10 on DV13. Gets 11. KOs him.
Sphinx RS tk J16 on Abe, AV10 on DV18. Gets 7. I'll hold my PC
So while Orion is certainly the bigger threat, I am quite ready to be rid of that nuisance, Engineer.
Red Tornado TKs Superman to H13
Scorpion Perplexes Superman's Damage to 5.
Superman HSS to M10 on Engineer, AV11 on DV17 -1 for RR. Gets 3. Sphinx makes it 8. Abe makes it 8 again. 4 to her after Toughness KOs her. Superman ends in H15, blocking Peoter while I'm at it.
Ikaris comes in. Haven't played him yet either. He uses the teleporter. Charges to D9, grabbing the HO under Orion, tries to hit him with it, AV11 on DV18. Gets 8. So that's 3 to Orion.
Scorpion, what the heck on Halo, AV9 on DV15 +2. Gets 5.
Peoter and Engineer KOd. Peoter blocked. Orion takes 3.
"This ape is easily dealt with," Moondragon said, mentally stunning Peoter into unconsciousness.
"What Mangog started, I guess I should finish," Superman said, knocking out Engineer before she could do anything to repair herself.
"Then I suppose it's up to me to deal with this Orion," Ikaris said. "That's all right with me. I've had plenty of experience with gods, old and new." He flew at Orion and delivered a powerful punch.
"A sound blow," Orion said. "But I can give as well as I get," he promised.
I think we really need to start selecting figures for the next games.
First, Engineer has pc. 7. Still enough. Her, I will miss.
Sharon Carter, CAAVS style comes in, replaces engineer.
Master Pandemonium, surprised he's coming so late to the party, enters and ports to I10. Sharon makes his av 11. Needs 7 to hit Ik, rolls 3. 7 for Abe.
Apollo hss to H9 on Ik. Needs 7, rolls 9. 2 more to him, ends where he started.
Wish I could follow up on that.
Apollo @ K4
CAAVS Sharon Carter (stealthed) M7
Jack Hawksmoor (3) M2
Ghost of Abraham Lincoln (Stunning Blow) (2) K9
Rick Jones (pog-4) (4) N6
AA Captain America J5
BA Halo (4) H10
Master Pandemonium @ I9
WK Orion (3) E8
I'll start putting together starting teams for the next round.
After last turn, I'm severely limited as to what I can do, but a few things.
Do I try to save Ikaris, or do I go more aggressive? We'll let Captain Atom decide.
Captain Atom RS to E14 on Orion, AV11 on DV17. Gets 4. Sphinx can't help.
Had Captain Atom hit, I could potentially have KOd Orion with Ikaris. Since he didn't, I'll make you work a little more for Ikaris. He will Phase to H19
My team is really frustrating. No tk, little movement powers, I'd have to push any figures who could help.
Sharon boosts Halo's av to a pathetic 9.
She ports to F15 with a hail Mary and pulses. Rolls 11. Oh that's nice. 1 to Sphinx, Supes, Scorp, Moony, Cap Atom. That kos Scorp. I'm sure Halo will pay for that but it's worth it.
Cap pog to F12 to block.
Halo Outsiders Cap Atom.
Apollo K4
CAAVS Sharon Carter (stealthed) M7
Jack Hawksmoor (3) M2
Ghost of Abraham Lincoln (Stunning Blow) (2) K9
Rick Jones (pog-4) (4) N6
AA Captain America @ f12
BA Halo (4) @ F15
Master Pandemonium I9
WK Orion (3) E8