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Yeah, but with the lack of other revival, unless you plan on throwing in Angel Lift/"Graceful Revival", Limit Reverse, and whatnot, there's not a whole lot to Special Summon it from the Graveyard besides Monster Reborn, Debris Dragon (which negates it anyway), and Lava Dragon.
Of course, this is where Burial from a Different Dimension can play a role (as well as using Dragon's Mirror and such)
I was curious if anyone else had seen this deck that went 7-1 at a Toronto Regional
I think there are a lot more tricks to this deck than it first seems. I need to study this a little more before I can really comment on it. It does seem like there could be a lot of dead draws and hands in here.
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Monsters: 21
3x Red-Eyes Darkness Metal Dragon
3x Blue-Eyes White Dragon
3x White Stone of Legend
2x Destiny Hero - Malicious
2x Destiny Hero - Diamond Dude
1x Gorz - The Emissary of Darkness
1x Elemental Hero - Stratos
1x Phantom of Chaos
1x Dark Armed Dragon
1x Dark Grepher
1x Plaguespreader Zombie
1x Destiny Hero - Plasma
1x Chaos Sorcerer
Spells: 19
3x Trade-In!
2x Destiny Draw
2x Allure of Darkness
2x Different Dimension Reincarnation
1x Reinforcement of the Army
1x Monster Reborn
1x Dragon's Mirror
1x Mystical Space Typhoon
1x Swords of Revealing Light
1x Brain Control
1x Future Fusion
1x Reasoning
1x Heavy Storm
1x Scapegoat
D. Hero Diamond Guy
D. Hero Diabolic Guy
Future Fusion
Reasoning
White of Legend
E. Hero Airman/"Stratos"
Dark Grepher
Reinforcement of the Army
Future Fusion possibly to dump the 3 White of Legend, which would get all 3 BEWD to the player's hand if you're lucky.
If not, then we got the draw stuff like Trade-In, Allure of Darkness, and Destiny Draw with Diamond Guy or Diabolic Guy searched out by Airman.
Diamond Guy obviously can thin the Deck with its effect and still the effects of Normal Magic Cards off which can include such draw cards.
Dark Grepher being able to thin the Deck and easily provide food for DAD, Dragon's Mirror, Chaos Sorcerer, or Phantom of Chaos.
Dragon's Mirror, DAD, Chaos Sorcerer, and Phantom of Chaos can remove monsters to provide targets for D. D. R. to work on. When used in combination with Red-Eyes Darkness Metal Dragon, that can be used to swarm with more big powerhouse Dragons.
Scapegoat for a wall as well as Gors, but the Sheep Tokens also being able to be used for Synchro Summoning with Zombie Carrier or White of Legend.
Even if it does look like you'd get dead draws, when you consider the number of Monsters and Magic Cards, chances are pretty high that you'll get some combination that can allow drawing/thinning and whatnot which can lead to feeding other cards. Either that or the person was extremely lucky, lol.
Even if it does look like you'd get dead draws, when you consider the number of Monsters and Magic Cards, chances are pretty high that you'll get some combination that can allow drawing/thinning and whatnot which can lead to feeding other cards. Either that or the person was extremely lucky, lol.
I'll probably build this in YVD and do some test draws to see how the opening hands play out.
The only problem I really see with the Deck is the lack of counters for anything. It seems to be mostly focused on OTKing through spamming out big Dragons. And the problem with such Decks is if it gets stopped, then you'll probably end up ruined a lot of the time since all the work you did will get stripped apart, so if it runs into Solemn Judgment, Dark Bribe, and/or Divine Wrath, it'll be a bad day for the Deck usually.
I feel like the deck should be playing at least one copy of Vanguard of the Dragon to make use of cards that get stuck in your hand and so the threat of Blue Eyes White Dragon is there every time this monster hits the field. I know the card isn't as flashy as some of the other choices in the deck but it seems to make a lot of sense.
I feel like the deck should be playing at least one copy of Vanguard of the Dragon to make use of cards that get stuck in your hand and so the threat of Blue Eyes White Dragon is there every time this monster hits the field. I know the card isn't as flashy as some of the other choices in the deck but it seems to make a lot of sense.
I definitely use 1-2 Dragon's Vanguard in my Dragon Decks. It's also very fun to toss away White of Legend(s) to get BEWD(s) to the hand, only to toss them away right after for a nice ATK boost without really "losing" anything, especially since you can get back that BEWD when it's killed.
Dragon Ice is another one I was thinking too; toss away itself to Special Summon itself or a White of Legend and get BEWD to your hand that way too.
I definitely use 1-2 Dragon's Vanguard in my Dragon Decks. It's also very fun to toss away White of Legend(s) to get BEWD(s) to the hand, only to toss them away right after for a nice ATK boost without really "losing" anything, especially since you can get back that BEWD when it's killed.
Dragon Ice is another one I was thinking too; toss away itself to Special Summon itself or a White of Legend and get BEWD to your hand that way too.
I had forgotten about Dragon Ice, I'll have to think about whether that or Phantom Dragon fits better into my side deck. Though actually both of these would probably be best against Gladiator Beasts, in which case I'd rather run Dragonic Knight over both of them.
Phantom Dragon would probably work out better. Unless the Deck is made for swarming a lot, then losing 2 of your Monster Card Zones while it's face-up on the field isn't too bad with 2300 ATK and no other requirement besides your opponent Special Summoning.
Though Dragon Ice has its own perks in that you can combo the discard and, being Level 5, you could have a slightly easier time with using it for Synchro Summoning with Level 2-3 Tuners. Heck, ditch Zombie Carrier to Special Summon it, Special Summon Zombie Carrier with its effect and you got a Level 7 Synchro there.
So Genesis Dragon has been confirmed as on of the next Shonen Jump Magazine Subscription Promos. It brings a lot of interesting things to the Dragon Archetype:
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Genesis Dragon
Light/Dragon/6/2200/1800
Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster in your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters in your Graveyard to the Deck.
Ultra Rare
One of the deck ideas that we've been tossing around is including Genesis Dragon with Light and Darkness Dragon to constantly cycle Light and Darkness Dragon onto the field. Grab Red-Eyes Darkness Metal Dragon off of Light and Darkness Dragon's effect and then use REDMD effect to grab Genesic Dragon so you have two monsters on the field to summon Light and Darkness Dragon.
The main obstacles the deck will have is ensuring you have a Dragon in hand to activate Genesis Dragon's effect and something to smooth out your draws for the times when you are stuck with Light and Darkness Dragon, REDMD, and Genesis Dragon in your hand.
Totem Dragon seems like a great idea in this deck to get Light and Darkness Dragon onto the field faster.
Well besides the more obvious stuff ("obvious" depending on how many people actually LOOK at the effect and THINK about it, lol), it's also, at the very least, good Graveyard-trading at least.
Another small tactic being ditching a high Normal Dragon like BEWD and taking back Dragon's Vanguard or ditch White of Legend, add BEWD from your Deck to your hand while also adding another Dragon from your Graveyard to your hand, basically almost like a 1-less Graceful Charity in ways. Add in stuff like Mausoleum or Star Blast and you can get out a couple big monsters without using a whole lot of your hand.
Maybe in a couple Dragon-based Decks, but in general? Not really...hasn't even seen much use in the OCG either.
While its immunity to targeting m/t is nice, the fact is that A LOT of removal is in the form of Effect Monsters these days. And its attack-magnet effect won't be a whole lot of help since...
A.) No one would attack anyway while it's face-up on the field unless the effect can't be used or they have a monster with 3001+ ATK.
B.) People tend to clear (the most threatening) monsters away BEFORE attempting to attack.
C.) It requires you to ditch your own m/t to use. Save yourself the trouble by simply using the m/t itself to block the attack/kill the monster/etc.
Maybe in a couple Dragon-based Decks, but in general? Not really...hasn't even seen much use in the OCG either.
While its immunity to targeting m/t is nice, the fact is that A LOT of removal is in the form of Effect Monsters these days. And its attack-magnet effect won't be a whole lot of help since...
A.) No one would attack anyway while it's face-up on the field unless the effect can't be used or they have a monster with 3001+ ATK.
B.) People tend to clear (the most threatening) monsters away BEFORE attempting to attack.
C.) It requires you to ditch your own m/t to use. Save yourself the trouble by simply using the m/t itself to block the attack/kill the monster/etc.
QFE.
I really didn't understand why so many people were jumping on that bandwagon for these exact reasons.