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I should have my team and post the new games today or tomorrow.
Orion flurries on Cap Atom. Needs 6, being KC his values can only be modified conditionally, RR doesn't meet those. Needs 6, rolls 6. Imperv: 1. 2 to him. Does it again. Needs 7, rolls 10. 2 more.
Cap pushes on Moony. Needs 7, rolls 4.
WF Mercury is in. I just need the tk. I won't use it this turn.
Jack ports to H10, moves to D9 to block.
Sharon boosts Apollo's dv.
Rick makes a Blazing Skull.
No time for a story.
Apollo K4
CAAVS Sharon Carter (stealthed) M7
Jack Hawksmoor (3) @ D9
Ghost of Abraham Lincoln (Stunning Blow) (2) K9
Rick Jones (pog-4) (5) M6
AA Blazing Skul lL7
WF Mercury M4
Master Pandemonium I9
WK Orion (3) E8
Are those markers in I7/H8 anything? Or are they holdovers from when Rond was free Barriering?
Ikaris rolls to Regen. Gets 1. Meh.
Sphinx RS to E15 on Orion. AV10 on DV17. Gets 6. PCs that to 3. Ugh.
Superman on Abe, AV10 on DV18 -1. Gets 9. Abe makes it 9. SS is 6. Dammit Abe.
Moondragon teleports to H10 on Pandemonium, AV9 on DV17. Gets 9. Pandy makes it 8. Lovely. 2 with Exploit to him, 1 Mystics to Moondragon. At least I salvaged something from this turn
Apollo hss to H9, with Sharon boosting her dv, attacking Cap Atom. Needs but a 6 but that's a lot to ask sometimes. 7. Ugh, Sphinx. 9. Cool. Kos him. Apollo ends in K4.
Jack ports to H9, makes a free blocking terrain to cover Cap Atom. He'll take a stab at Moony. Needs 9, rolls 7. Abe can help: 11. She's out.
Skull to H10 to block.
Two kos ought to get you close to points.
Apollo @ K4
CAAVS Sharon Carter (stealthed) M7
Jack Hawksmoor (3) @ H9
Ghost of Abraham Lincoln (Stunning Blow) (2) K9
Rick Jones (pog-4) (5) M6
AA Blazing Skull @ H10
WF Mercury M4
Master Pandemonium (2) I9
WK Orion (3) E8
So much potential in this turn. How to best take advantage of it?
Red Tornado rolls JLU - gets 4.
First time in a very long time we've had a new Sage in the game. I'll take advantage of that. Move her to J15, let he Outwit Lincoln's PC
Rainbow Raider changes over to Orange again, even though it won't help against Orion.
Red Tornado TKs Ikaris to F15 and Tasha to D13
Ikaris teleports to J10. He will turn off Power Cosmic to get Perplex +2 and Willpower, up his AV to 12, and do CCE on Pandemonium, DV17 -1 for RR. Gets 9. 4 after Toughness KOs him and 1 Mystics to Ikaris. I know I'll probably lose him for that, but Pandemonium is a pest and I'm glad to be rid of him.
Cyber Jar can be my other replacement, Phases to D16,Perplexes Tasha's Damage to 4.
Tasha Charges to G10 on Hawksmoor, AV11 on DV17. Gets 6. 3 afterToughness KOs him too.
Not quite to points yet, but with two replacements yourself, you might be. Jack and Pandemonium both KOd, neither one is blocked.
"When you've lived as long as I have, and have fought the Deviants for much of that time, you get to see a lot of horrors. You're barely in the top ten," Ikaris said, punching Master Pandemonium, knocking him unconscious.
"We should deal with this Orion next," Tasha said.
"You won't be able to," Sage said.
"Excuse me?" Tasha asked, offended.
"No matter your hand-to-hand combat skills, Orion is out of your league. He can lift tanks and shrug off mortar shells. Leave him to Sphinx and Superman. Hawksmoor with his ability to communicate with the soul of a city is a threat too, but one you should be able to deal with easily enough," Sage explained. Tasha began to protest. "Trust me," Sage said. "It's my job to know these things."
Lieutenant Yar gave her a dirty look but changed her plans and went for the target she suggested, getting rid of Hawksmoor.
I'll end with the new Despero although I do miss the old one. He's just not tough enough nowadays.
Merc tks him to I6.
He tries to mc Ikaris and Tasha. Gets 7. Gets both.
Tasha charges to F9 on Ik. Needs 6, rolls 7. 9 for Sphinx. Kos him.
Releases Tasha who takes a click of damage per Despero's trait.
Orion can flurry on Tash. Needs 8, rolls 6. Then 11. 2 to her.
Rick tries to incap Tash, Supes, Sage. Rolls 5. 10 for Despero. SS is 2. Each take a token, for Sage and Tash it's a push.
Skull pushes to block Ikaris, kos himself.
Rick makes a new Cap.
So Ikaris is koed. Supes, Sage, Tasha gets tokens, the later two pushed. Tasha is on her last click.
Sharon boosts Apllo's dv.
I imagine you should be close to as at points now.
Apollo K4
CAAVS Sharon Carter (stealthed) M7
Ghost of Abraham Lincoln (Stunning Blow) (2) K9
Rick Jones (pog-6) (5) @ M6
AA Captain America @ H10
WF Mercury @ M4
WK Despero @ F6
WK Orion (3) @ E8
"Children," Despero says, "The true game has just begun." He says that overused, sinister villain laugh that's become a trope. And yet, his evil plan works as Tasha and Ikaris battle each other to a knockout.
Superman on Abe, AV10 on DV17 -1 for RR. Rolls 3. Sphinx makes it 10, Abe makes is 6. SS is 6. Geez. This guy has been so lucky. (Where's my Ghost of John Wilkes Booth figure? Too soon?)
Cyber Jar Perplexes Sphinx's Damage to 4
Sphinx on Orion, AV10 on DV17. Gets 3.
Replacement, Spider-Viking, taking me not quite to points. Teleports and Charges to E9 on Orion, AV11 on DV17. Gets 8. 4 With Exploit KOs him.
Red Tornado Sides to D17, then flies, carrying the Cyber Jar. D9 for Reddy, E8 for the Cyber Jar, the latter blocking Orion.
"To quote Snorri Sturluson from the Prose Edda, with great power comes great responsibility," Spider-Viking said, attacking Orion, felling him with his axe.
"I don't think that's from the Prose Edda," Sage said.
"Have you read it in the original Icelandic?" Spider-Viking asked.