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Apollo rs to M4 on Tasha. Needs 5, rolls 2. Ugh. Despero makes it 7. She’s out. Now you’re worried.
Despero to Mc Jar, Reddy, Sphinx. Sc is 1. Rolls 8, then 9 for Sphinx. Oh that is cool.
Cyber just moves to E14.
Sphinx on it. Needs 6, rolls 6. 3 to him. Done, Despero let’s them go. Reddy, Cyber, Sphinx all take a penetrating because Despero mced them. That koes the Cyber Jar. Plus that does 1 penetrating to all of your figures but maybe RR. Also kos Cap pog. That’s a great move.
Rick makes a Namor in M7.
I was planning on waving the white flag here.
Apollo @ M4
CAAVS Sharon Carter (stealthed) M7
Ghost of Abraham Lincoln (Stunning Blow) (2) K9
Rick Jones (pog-7) (5) M6
AA Namor N7
WF Mercury M4
WK Despero @@ F6
Baxter Stockman, TMNT13 version in next/last. Moves to C11 Outwits Despero's Invincible.
Superman Sides to H15, carrying Sage to G15
Sage Perplexes Sphinx's Damage to 5.
Sphinx HSS to F10 on Despero. SC is 6. I was this close to Outwitting that instead of his Invincible. Attacks Namor then, AV11 on DV17.Gets 6. KOs him. Big whoop. Ends his move in F16
Nah. I didn't plan on doing anything else with the points. This was a very good game. I had the advantage for much of the second half, but you brought it to the point where it was at least close. I didn't feel like I had to throw you figures just to get to points (unlike you in the parallel game)