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Not that it should matter for purposes of the game, but I was nerve pinched so often by my cousins growing I'm pretty much impervious to it at this point, much to the chagrin of my little brother.
I don't care how often it's happened to you. If your neck gets pinched in the right spot, your knees are going to buckle.
Especially when it's my ridiculously strong fingers doing the pinching.
And that sounded a lot more sexual than I intended.
"I'm going to ATTRIBUTE: Practice Karate in Inappropriate Places and mock the Red Masked Monstrosity for not knowing how to dance battle properly" (Smarm)
CharlesX pleads. Boy blunder pinches. Space Jawa apologizes. All in an attempt to get Pax to stop trying to convince the Teenage Mutant Ninja Turtles to kill them. Ignoring physical threats, Pax continues to taunt Raphael.
"You say you can dance? YOU CAN'T DANCE!" he mocks as he prepares to sashay threateningly up and down the street.
Wade pulls out his mini green pipe and FIRES! A swarm of Kommie Koopas emerge from the pipe.
"Hail, komrade," says one. "You can invite us to battle, but we will be less useful every subsequent time you use us in the same world. In other words, only use us when it's pretty important. NOW WHO DO WE CRUSH?!?"
Wade is about to point...he points at Raphael!
JK frowns.
He points at Pax!
JK frowns.
He points at Pax and Raphael.
JK gives a slow thumbs up and nods.
"ATTAAAAAAACK!"
A few moments later, Pax and Raphael are in the street, both bound and gagged, looking angrily at each other.
The other Turtles look a bit startled, but you get the sense this type of thing has had to happen before.
"Ok, you were saying?" Leonardo says.
Donatello just whimpers, staring longingly at the dented Turtlewagon.
Everybody gets an XP but Pax, who had his action interrupted by pretty much every force on the planet that could do so.
Attribute time!
A rack of what appears to be ninja weapons appears before JKLantern! JK's nice rack is portable, but...yeah, not sure how it works, except that you can choose to wield sai, katana, nunchuck or bo staff at any one time. You can choose to assign this weapon to another for a particular action if you wish.
A small, black ball appears before The Boy Blunder! No idea what it does. :cross-eye
Okay, brains check to see if I can help with the Turtle Wagon. I'm not nearly as good with cars as I am with other things, but I've been known to bluff my way through fixing various mechanical things in the past.
\/ Huzzah! I'm free from JackAssterson's signature!
..()
../\
I will ask the Turtles what their current situation is so we can compare notes (Shmooze). Hopefully that will allow us to figure out what's going on here so we have some kind of idea as to what our objective is.
BTW, anyone want to throw Pax in the trunk of the turtlewagon so we can keep him out of the way till we need him and untie Raph without another incident starting right up again?
Also, Jack, are you planning on listing people's new attributes on the main page at any point? I've got mine, but I'm not seeing anyone elses.
What do you think it is? My Mario knowledge check failed.
In the first Super Mario Land for Game Boy, when you picked up a Super Flower, instead of getting the standard Fireball we all know and love, you got something called "The Super Ball." Instead of bouncing along the ground, it would hit the ground, bounce at an angle, and keep going up until it hit something else. Now, this got hard to use when you were outside, but when you were in a level with a ceiling (a cave, a Castle, whatever), it got to be a LOT of fun. Also, it would pick up any coins that it hit.
\/ Huzzah! I'm free from JackAssterson's signature!
..()
../\