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After a grueling Janurary of Clix one competetor emerged victorious over all others and is the first Clix Belt holder of '11. Proving that nice guys do finish first...
SHIELD001
...and the crowd goes nuts
hooray wooo aaaaahhh
Gaining the belt is every wrestler's...uh I mean clix players dream. But holding onto the belt is a whole other matter.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
I don't think that was confirmed to my satisfaction though thats how I think it should be based on the wording.
If the rest of that thread is true then she is well worth more than 100 points.
people are apprently saying she can knock back after any action resolves (hers or another figure)
I don't quite buy that but the wording and the MTG player in me could believe it.
Quote
CAVALRY CHARGE: Wonder Woman can use Charge. When she uses Charge, she ignores opposing characters and hindering terrain for movement purposes. After actions resolve, any number of adjacent opposing characters may be knocked back two squares.
the logic is that the bold is a seperate ability from the itallics. I smell an errata saying the After her charge action resolves, blah blah knockback blah blah.
Also I am sure more will be posted but this sunday is the
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
congrats on the belt
imho i think the rumble was pretty good execpt the last five entrants killed it event the obsen amount of jobbers was ok and yes the return of the spin-a-rooney was the highlight of the night
Vegas Style- F.O.C.U.S THE Rookie/The Gauntlet Runner of TEAM VEGAS
Lance Storm of the Vegas Dungeon
STEP YA GAME UP
and just so eveyone knows this week 2-4-11 at battlezone is going to be a 2 pack sealed/ draft prize is gleek i will be the guest GM and next week2-11-11 i will be GM as well and it will be a very special royal rumble details to come later
Vegas Style- F.O.C.U.S THE Rookie/The Gauntlet Runner of TEAM VEGAS
Lance Storm of the Vegas Dungeon
STEP YA GAME UP
After a grueling Janurary of Clix one competetor emerged victorious over all others and is the first Clix Belt holder of '11. Proving that nice guys do finish first...
SHIELD001
...and the crowd goes nuts
hooray wooo aaaaahhh
Gaining the belt is every wrestler's...uh I mean clix players dream. But holding onto the belt is a whole other matter.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
I don't think that was confirmed to my satisfaction though thats how I think it should be based on the wording.
If the rest of that thread is true then she is well worth more than 100 points.
people are apprently saying she can knock back after any action resolves (hers or another figure)
I don't quite buy that but the wording and the MTG player in me could believe it.
the logic is that the bold is a seperate ability from the itallics. I smell an errata saying the After her charge action resolves, blah blah knockback blah blah.
Yeah that thread did resolve everything for me either. Norm answered 1 question. The remaining mods answered like 2 more, but said they needed to confirm with Norm. Then the rest was by players.
Even though the "after actions resolve" part is a seperate sentence, it's still under the "Calvary Charge" heading. Leads me to believe after all actions resolve that were triggered and began with C Charge, the knockback would trigger.
Of course by that logic the Hawkworld rulings should be changed. After actions resolve (that cause you to occupy open air terrain), take damage etc etc. Not after every action that takes place.
At some point there will be an entry in the Player's Guide about her & Hawkworld. Until then we will do our best in house.
The every action KB was not intended. Just absurd.
The charge-breakaway though, is pretty much what you'd expect. And two Rule Deputies did rule on it. If it wasnt that way, then Norm would have said so. [Theres posts from him basically saying the RD's interpretations are correct and he doesnt need to answer every question -- thats why they are there].
So WW has charge without break away.
"And I shall make little coins with my head on them and place them in the thongs of your strippers."
Oh man, so, Woolverine reports that WK has imposed a 50 case limit, period, per store on GSX. Of course, they can always go back on this later, but they just crushed online distributors and pre-sells with this one.
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
Oh man, so, Woolverine reports that WK has imposed a 50 case limit, period, per store on GSX. Of course, they can always go back on this later, but they just crushed online distributors and pre-sells with this one.
How did they crush online with that?
50 seems like a lot of cases.
How many do stores normally get?
Also an update on the DC75th WW rules:
Quote : Originally Posted by normalview
She ignores characters when moving with Charge; break away is not needed.
As Harpua pointed out, given the current wording, any action should indeed cause the knock back. Whether or not that is the way it will remain is another question.
I am guessing we are gonna assume the rule will be out in the player's guide that says knock-back only during charge and house rule it for now?
The way it seems to have been ruled for now is broken.
Quote : Originally Posted by razzed1
Here is the problem I see with ruling it this way...
WW has Bullseye up against a wall and past his CR clicks, so she finishes the action and KBs Bullseye into the wall for one damage that he takes and is still adjacent to WW. Now, I run my Johnny Quick up to a character on the other side of the map and after THAT action completes, WW now knocks back any adjacent characters, so now Bullseye gets rammed into a wall AGAIN? This makes no sense at all, but the SP specifically states this in a second sentence.
I definitely think this needs a ruling asap.
With a barrier piece (hey Sargon you just became even more useful) you can rack up a lot of auto damage against soft targets and with a little outwit and/or shield disrupter you can handle the rest.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.