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Can't realy blame you for going for he Pyramoids. It was a good strategy bringing cheap guys to do just that. But at this point I've already managed to get several good turns out of Challenger, so I won't miss them as much as if you had hit him hard right out of the gate.
She-Hulk is next for me. I kind of wanted to play Red She-Hulk, but I hate when you look at a character you want to play, but they're from a few years ago, and you look at their 120 point dial and you think I could get that for 75 points these days. I may come around to her eventually, but not right now. I guess I'll use my last Feat and give her Lucky Break
She teleports to J13, attacks Robin, AV11 on DV17. Gets a 5, 4 +1. I'll start by using her Four Minutes Trait to reroll that since it's got a 4 in it. Makes it 10. Dream Girl makes it 3. Use her Feat to reroll the 1 in that, turns it into a 2, another miss. Hood makes it 4. All that, and still a miss.
Klaw uses my ID Card to bring in Rogue, DCXM. She Charges to J11 on Robin, AV11 on DV17. Gets 7. KOs him.
Janice moves to I12 to block.
Challenger Charges to K18 on MEL, AV11 on DV16. Gets 9. KOs him too.
"Heads up, kid. It's past your bedtime," She-Hulk said, taking a swing at Robin.
"Thing is, nights are when I do my best work," Robin said, dodging her punch easily.
"Looks like the Avenger needs my help, Ha! Who'd have thought," Klaw laughed. He used his sonic weapon to create a solid construct creature that flew down and did to Robin what She-Hulk couldn't.
"The Pyramoids are sacred to me," Challenger told Matter-Eater Lad. "You have defiled them."
"I don't suppose you'd just accept an apology?" Matter-Eater Lad asked.
"No," Challenger said, defeating the Legionnaire easily.
My bad on Rag Doll, and he paid the price for my not paying attention. At least he did damage to Nova.
Ra's. Leadership. 1. I've had better starts.
Bane on Shulky. He'll outwit her imperv and use the harness this time and cces his av to 12. Needs 6, rolls 4. DG: 6. That's 4 to her. Harness is 6, which is perfect.
Huntress comes in. JLU version. Chameleon tks her to N10.
She targets Nova w/ee. Rolls 10. 9 for Hood. 2 to Nova for a ko, kos two of the DMA. Huntress ports to J2.
Spiral to K8. Free incap on Shulky. Needs 6 + 1, gets 8. 8 for Challenger. A token/click to her.
Cham boosts Inque's av to 11.
She tks Inque to I13 to block Nova. HSS to J14 on Challenger. Needs 5 with the hammer, gets 5. Dings him for only 1. Break? 2. Ends in K12.
Cham, as an action, tks Freeze to M8.
He barriers and sides to K6.
So ko to two of your DMA and Nova who was blocked. 1 to Challenger. 5 to Shulky including a token.
I had a feeling you'd go the Energy Explosion route. It's what I would have done.
Ivo Regenerates. Gets 5. Nice
Rescue TKs Klaw to M9, Perplexes his AV to 11
Klaw Pulse Waves. Rolls 7. 1 each to Spiral, Freeze, Dream Girl and Inque
Madcap's in as replacement. Teleports and Sidesteps to L12, attacks Inque. AV10 on DV17. SC (I assume you're choosing that) is 2. Rolls 7. Dreamy makes it 7. SS is 6. Of course it is.
So 1 each to Inque, Dream Girl, Spiral and Mr. Freeze. Remember Madcap's INSTANT HEALING: When Madcap takes damage, after actions resolve, roll a d6. Heal Madcap of half the result.
I marked Challenger with (1) after you hit him last time, but since he was really on his Click 0 (#12) he really should be on his first click now.
Indigo-1 comes in. Teleports to J13, takes out the Heavy in J7.
Hood TKs Rescue to J17
Rescue Perplexes Challenger's Range to 8.
Challenger on Dream Girl, AV11 on DV16. Gets 5. She rolls 1 for SS, so that KOs her. Not that it's difficult for you to find another PCer, but at least I'm making you use points for it.
She-Hulk on Bane. AV10 on DV17. Gets 5 and Hood is too far to help. Can she break to Sidestep? 2. No.
Doesn't mean much right now, but Indigo-1 has Defend in her Damage power. Her and Madcap both have 17DVs right now, but if that changes and it's to Madcap's advantage, he will use her DV