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Originally posted by RookieBatman You go right ahead and heal them; I'm only in it for the XP. It's just a matter of time before Cheetah takes me down anyway.
That's the funny effect of Support in these games. While it can make the power unbalanced, it's kind of an advantage for you as well, since it gives you more opportunity to get XP.
Christ did not come to condemn the world, but to save it.
Agent #1 is in the way for that attack, so I'll assume that you made it against him instead. Plus Batgirl would've needed to perplex her range up to 5 to attack the other one anyway.
Christ did not come to condemn the world, but to save it.
Spoiler will attack Cheetah after Batgirl perplexes down her defense. 8 to 14, need a 6 and failed Super Senses to do two, which may not help me long-term anyway. Got a 5, miss. That's probably the end of the game right there.
Cheetah will attack Spoiler. AV of 9 vs. DV of 16. Needs a 7. Rolls a 6. Miss.
Agent #1 will attack Spoiler. AV of 8 vs. DV of 16. Needs an 8. Rolls a 7. Miss.
Scarecrow will attempt to Mind Control Spoiler. AV of 7 vs. DV of 16. Needs a 9. Rolls a 5. Miss.
V Agent #1 N13 4/4 @
V Agent #2 K8 4/4
V Agent #3 P6 4/4
E Medic L7 3/4
R Medic L6 3/3
[4] R Scarecrow L12 4/5 @
[14] R Cheetah M12 6/6 @
[] R Cheshire KOed! :knockedou
[1] R Clayface KOed! :knockedou
Well, with the way my attacks have been going lately I'm not sure if I'm going to be able to take out any more of yours at all! You just got another couple of turns respite from Cheetah's wrath.
Christ did not come to condemn the world, but to save it.
If I didn't know you so well, I'd say you were throwing the game to get in good with the GM.
I'm having a frustratingly large amount of trouble with the internet right now, and I can't look at the map right now, so I'm gonna have to ask you to do me a favor; just have Batgirl shoot the most dangerous opponent she can (Cheetah, if there's LOS), and you can do the rolling. Thanks.
Ha! Nah, throwing the game to get in with the GM is not my style. On the other hand, I do tend to play nicer if I'm winning in order to try and make the game funner for my opponent. But really, this is just a continuation of my shoddy dice rolls from the Marvel Knights game....
Whoah....I just noticed that I totally messed up the grid coordinates two turns ago! I'd intended to move Agent #2 next to Batgirl but send him into the wrong room! Yeesh...so Batgirl can indeed attack Cheetah. Since you need an 8 to hit I'll perplex her defne down. AV of 7 vs. DV of 14. Needs a 7. Rolls a 9 (that'd be right). Super Sense roll: 2! Ugh! Can't even get it when I roll it! Cheetah takes a click!
Page 13 (of 15)
Agent #1 Leadership: 3
Agent #3 moves to M10.
Agent #2 moves to O11.
R. Medic will attempt to heal E Medic again. AV of 7 vs. DV of 14. Needs a 7. Rolls a 7. Heals 1 click back to full.
Recap:
[2] RookieBatman KO
[6] R Catwoman KO
[10] U Spoiler (5/5) M-13 (Stealth)
[2] R Batgirl (3/4) P-11 @
[3] R Robin KO
V Agent #1 N13 4/4
V Agent #2 K8 4/4 @
V Agent #3 P6 4/4 @
E Medic L7 4/4
R Medic L6 3/3 @
[4] R Scarecrow L12 4/5
[14] R Cheetah M12 5/6
[] R Cheshire KOed!
[1] R Clayface KOed!
LO: K-10, K-15, N-15
HO: N-10, J-11, G-15
Christ did not come to condemn the world, but to save it.
Darn, I had intended to put in my post "have Batgirl perplex her damage up," because as you know, I've been just going for broke the whole time, playing on the edge since I had nothing to lose anyway, and just trying to get the most XP I could. But, I forgot to say that, so, oh well, I guess. No big deal.
Spoiler will attack Cheetah, and Batgirl will perplex her damage if she has LOS, if not, lower Cheetah's attack again.
Darn, I had intended to put in my post "have Batgirl perplex her damage up," because as you know, I've been just going for broke the whole time, playing on the edge since I had nothing to lose anyway, and just trying to get the most XP I could. But, I forgot to say that, so, oh well, I guess. No big deal.
Spoiler will attack Cheetah, and Batgirl will perplex her damage if she has LOS, if not, lower Cheetah's attack again.