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<You're right about my errort in moving Trooper 3. I'm sorry about that; i was trying to post my move quickly before my almost-two-year-old noticed i was at the computer.
No, O16 is not hindering terrain; in fact, N18 is not, either, as not enough of the square is 'occupied.' I can't remember who decided that, it might've been DM.
I also apologize for not updating the positions of the Troopers in the RECAP. Like i said, i was in a hurry... Thanks for updating the RECAP correctly.
Your narratives have been excellent; don't stop now! I just found that i was repeating myself for the Atlanteans...>
Atlanteans 'page' 13a
Trooper 5 (in O24) attacks Medusa > AV7 vs DV15 > roll: 1+4=5 MISS.
Trooper 3 (in K22) pushes and attacks Mr Fantastic > AV8 vs DV 14 + 1 (hindering) > roll: 2+2=4 MISS. Trooper 3 takes 1 pushing damage.
Trooper 2 and 4 clear.
Fantastic Four
R(FF) Mr. Fantastic (3/6) N21 @
R(FF) Invisible Woman **KO**
R(CT) Human Torch **KO**
R(CT) Thing** **KO**
U(CT) Medusa (4/6) N22 @
* Damage Shield
** Unstoppable
Namor Lord of Atlantis and his honor guard
V Sub-Mariner* ** **KO**
Atlantean Trooper 1 (E Lexcorp Security) **KO**
Atlantean Trooper 2 (E Lexcorp Security) (5/5) P16
Atlantean Trooper 3 (E Lexcorp Security) (4/5) K22 @@
Atlantean Trooper 4 (E Lexcorp Security) (5/5) P23
Atlantean Trooper 5 (E Lexcorp Security) (4/5) O24 @
* Fortitude 25
** Haymaker 10
& aquatic move ability
The Troopers could hear above the conflict's din in the background the sound of aircraft. The Atlantean flyers sounded different; they wondered whether any reinforcements might be arriving to transport their wounded Lord from the field of battle. These super-powered surface-dwellers were proving more resilient than their first impression had suggested. Indeed, two more salvos finally took down the elastic leader of these humans.
-----------------------------------------------
Trooper 3 (in P16) attacks Mr Fantastic > AV8 vs DV14 + 1 (hindering) > roll: 4+5=9 HIT. Mr Fantastic takes 2 damage.
Trooper 4 (in P23) attacks Mr Fantastic > AV8 vs DV13 + 1 (hindering) > roll: 5+1=6 HIT for 2 damage and Mr Fantastic is also KOd!
Troopers 3 and 5 clear.
----------------------
Fantastic Four (down to one!)
R(FF) Mr. Fantastic **KO**
R(FF) Invisible Woman **KO**
R(CT) Human Torch **KO**
R(CT) Thing** **KO**
U(CT) Medusa (4/6) N22
* Damage Shield
** Unstoppable
Namor Lord of Atlantis and his honor guard
V Sub-Mariner* ** **KO**
Atlantean Trooper 1 (E Lexcorp Security) **KO**
Atlantean Trooper 2 (E Lexcorp Security) (5/5) P16 @
Atlantean Trooper 3 (E Lexcorp Security) (4/5) K22
Atlantean Trooper 4 (E Lexcorp Security) (5/5) P23 @
Atlantean Trooper 5 (E Lexcorp Security) (4/5) O24
* Fortitude 25
** Haymaker 10
& aquatic move ability
Action 1: Medusa attacks Trooper 4 and 5 with incapacitate attacks. AV8 + 3 + 4 = 15 for success on both attempts.
________________________________________
Recap
Fantastic Four
R(FF) Mr. Fantastic **KO**
R(FF) Invisible Woman **KO**
R(CT) Human Torch **KO**
R(CT) Thing** **KO**
U(CT) Medusa (4/6) N22 @
* Damage Shield
** Unstoppable
Namor Lord of Atlantis and his honor guard
V Sub-Mariner* ** **KO**
Atlantean Trooper 1 (E Lexcorp Security) **KO**
Atlantean Trooper 2 (E Lexcorp Security) (5/5) P16 @
Atlantean Trooper 3 (E Lexcorp Security) (4/5) K22
Atlantean Trooper 4 (E Lexcorp Security) (4/5) P23 @@
Atlantean Trooper 5 (E Lexcorp Security) (4/5) O24 @
* Fortitude 25
** Haymaker 10
& aquatic move ability
Cornered, alone, Medusa fights her attackers as if those were her final moments alive. Hair lashed out in many directions, entangling two of her foes. A look - similar to Reed's - of grim determination now spread across her face. A pity, I would have liked to have known the beings I fought alongside.
Aaeck! I meant to remind you and/or help you in keeping a running tally of your IAPs. I'm sorry, Max. I thought of doing this about two turns into the game, then forgot again...
I count the following TAP (and IAP for practice purposes). Please let me know if any of it is wrong.
Also, I have a question on Incap xp. "When a character with Incapacitate gives a token to an enemy, they earn 1 IAP for each token that the character has." This sounds to me like if a character has an action token and you incapacitate them - thus resulting in them having two tokens - you receive two xp. Am I right in assuming this? I didn't think so, thus the xp I am reporting here is only giving one xp per successful incap, regardless of pushing. If it DOES give 2 xp, then Medusa would have 2 more IAP. Oh, I also get xp for damage dealt after reductions. Let me know if it is overall damage dealt before toughness etc. If so, a lot more xp is due.
Mr. F. = 4 IAP/TAP
Thing = 4 IAP/TAP
Medusa = 6 IAP/TAP
Human Torch = 4 IAP/TAP
KOs = 4 TAP
25% of 164 = 41 TAP
Total TAP = 63
OR
65 if Medusa's Incaps count for 2
And a lot more if you count damage that was reduced by Sub-Mariner's invuln and tough.
I count the following TAP (and IAP for practice purposes). Please let me know if any of it is wrong.
Also, I have a question on Incap xp. "When a character with Incapacitate gives a token to an enemy, they earn 1 IAP for each token that the character has." This sounds to me like if a character has an action token and you incapacitate them - thus resulting in them having two tokens - you receive two xp. Am I right in assuming this? I didn't think so, thus the xp I am reporting here is only giving one xp per successful incap, regardless of pushing. If it DOES give 2 xp, then Medusa would have 2 more IAP. Oh, I also get xp for damage dealt after reductions. Let me know if it is overall damage dealt before toughness etc. If so, a lot more xp is due.
-Yep, when you INC and there is already an action token present on the target you would get 2 IAP.
-Damage done is calculated as what goes though damage reducers. ie: Thing hits Namor(who is showing INV) for 5 (3 natural +2 HO) Thing earns 3-IAP/TAP (in a normal game).
-Even when you KO and an opponent you should list how much dmage was done.
-The KO(2-IAP/TAP) and Capture(4-IAP/TAP) is added to the figure that did the deed.
Quote
If this had been a normal game this is what your team would have earned: Individual
[4]Mr. F. = 1-IXP, 0-IAP
[6]Thing = 1-IXP, 2-IAP
[7]Medusa = 1-IXP, 3-IAP
[6]Human Torch = 1-IXP, 2-IAP
[0] Sue = 0-IXP, 0-IAP
[23] Team = 5-TXP, 3-TAP
KOs
Vet Submariner 150 pts + Fortitude 25 pts + Haymaker 10 pts
E Lexcorp Security Guard 14 pts + Aquatic 3 pts
= 202 pts x 0.25 = 50.5 (rounded to to 51) TAP or 12-TXP, 3-TAP
This game
Mr. F. = 1-IXP, 0-IAP
Thing = 1-IXP, 2-IAP
Medusa = 1-IXP, 3-IAP
Human Torch = 1-IXP, 2-IAP
Sue = 0-IXP, 0-IAP
Team = 18-TXP, 2-TAP
But since this was a preview game you only get to keep the IAP/IXP so this is what you earned this game.
Mr. F. = 1-IXP, 0-IAP
Thing = 1-IXP, 2-IAP
Medusa = 1-IXP, 3-IAP
Human Torch = 1-IXP, 2-IAP
Sue = 0-IXP, 0-IAP
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
First of all, I thought it said that you got one xp for one point of damage dealt. All of them did more than 1 damage but it says one IXP basically for each of them. Second of all, I will have to say more later. I am trying to do 10 things at once and this is the least important.