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1) Batman(11) and Ralph(9) will try to clear Level 2, roll............2,5 for 7. Total 27, success.
2) Steel and Ted will move into the rest area due the critical roll they made last time.
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JLA Recap/Leg 2 'A Tough Paddle'
Exp Batman*(Leg) (8/8)@ Level 3 [boat #2]
Exp Steel(HT) (8/9)@ 2nd Rest Area
Exp Elongated Man*(CD) (6/6)@ Level 3 [boat#2]
Exp Blue Beetle(HT) (2/5)@ 2nd Rest Area
* Swingline
(support) Vet Easy Company Medic
=================================================
Story..............
As Ted looked to see how Batman and Ralph were doing he noticed that Ralph had put down his paddle and had stretched his body almost flat and taller than normal.
A sail, Batman had instructed Ralph to act as a sail.
But things had gone fairly well for their boat as well. With Steels help they had managed to use the current to their advantage and carry their speed through the last third of the river.
Good thing too, he thought, My heart is starting to tingle. Never thought I'd be missing Max.
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
3) The gauntlet
Combat Number Used: Defense, when a character enters a level they are attacked by two automated machineguns (there are two levels). They have Attack value of 7 and do 2 damage. (They can be Perplexed down) Critical Misses remove a gun for one turn. Critical hits do extra damage as normal. Knock back keeps you from moving to the next level, otherwise you automatically move to the next level each turn.
Target Number: Characters Defense
Number of levels to be passed 2 (two attacks each level)
Restrictions/Bonuses: Defensive abilities work as normal, Energy Shield/Deflection is usable. Barrier may be used in a level to temporarily eliminate a gun and enable the team to pass by (note the other one will still shoot at you!). Stealth (and Batman Team) add two to defense.
Now we have to hope that we keep rolling low!
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
DOOM's Medic is correct. You need 4 successes before you can heal. So if she makes her roll on the next turn she makes it to the rest area and the medic can work on her in the same turn she makes it there. Clear?
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Turn 11 (Monday)
E Troia and R Green Lantern (Kyle) get in the first canoe. 25 – 8 – 1 Super Strength – 8 = need 8. Rolled 4,2 = 6 Fail. Raven PCs the roll 6,1 = 7 still fails.
V Jesse Quick and Raven get in the other canoe. 25 – 9 – 8 = need 8 Rolled 2,6 Success! Yay!
E Troia Level Boat 1 level 1 @
R Green Lantern (Kyle) Boat 1 level 1 @
V Jesse Quick Boat 2 level 2 @
E Raven Boat 2 level 2 @
Turn 12 (Tuesday)
Everyone Passes
E Troia Level Boat 1 level 1
R Green Lantern (Kyle) Boat 1 level 1
V Jesse Quick Boat 2 level 2
E Raven Boat 2 level 2
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
JLA Recap/Leg 2 'A Tough Paddle'
Exp Batman*(Leg) (8/8) Level 3 [boat #2]
Exp Steel(HT) (8/9) 2nd Rest Area
Exp Elongated Man*(CD) (6/6) Level 3 [boat#2]
Exp Blue Beetle(HT) (2/5) 2nd Rest Area
* Swingline
(support) Vet Easy Company Medic
===================================
JLA Turn #12(Tue)
1) Batman(11) and Ralph(9) will attempt to clear, roll..................2,5 for 7. Total 27, success.
2) EC Medic(8) will try to patch Steel(15) up, roll.........................4,4 for 8. Steel only needed 1 so no support roll needed.
Everyone will move to Leg three(no more medic this leg)
3) Steel(15) will attempt to clear Level 1 Gun #1(7), roll...............1,2 for 3 and a miss.
Gun #2(7), roll...............1,6 for 7 and a miss. Cleared, no damage.
4) Beetle(12+1 team bonus) will attempt to clear Level 1. Gun #1(7), roll..............1,2 for 3 and a miss.
Gun #2(7), roll..............6,4 for 10 and a hit. (I'll elect not to PC it) Cleared 1 damage.
-------------------------------
JLA Recap/Leg 3 'The Gauntlet'
Exp Batman*(Leg) (8/8)@ Level 1
Exp Steel(HT) (9/9)@ Level 2
Exp Elongated Man*(CD) (6/6)@ Level 1
Exp Blue Beetle(HT) (1/5)@ Level 2
* Swingline
(support) Vet Easy Company Medic
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
1. Sandman will try and make it to level 3 Sv 8 +1 for TA/ +1 for Plasticity = 10 vs TN 15 need a 5 for a success. roll: 11 (5,6) success.
V (Ult) Doctor Octopus [5/6] Level 3
E Kraven [6/6] Level 3
E Sandman [6/7] Level 3 @
V Shocker [6/6] Level 3
Base Camp
V Hydra Medic [4/4]
Turn 13 Wed
1. Doctor Octopus grabs up Shocker and uses passenger to carry him to level 4 Sv 7 +1 for TA/ +2 for L/C = 10 vs TN 15 need a 5 to succeed. roll: 6 (5,1) success
2. Kraven to Level 4 Sv 9 +1 for TA = 10 vs TN 15 need a 5 to succeed roll 7 (3,4) success
V (Ult) Doctor Octopus [4/6] Level 4 @
E Kraven [6/6] Level 4 @
E Sandman [6/7] Level 3
V Shocker [6/6] Level 4
Sandman wandered the jungle lost...annoyed, smashing at things with his mallet like hands...for what seemed days. Then without warning he stumbled into way point 3.
Shocker sat with his legs propped up drinking a pina colada. Kraven was pacing like a jungle cat
and Doctor Octopus was studying the TV watching the other teams moves...
Octavius looked up quite suddenly and said "Youre Late!"
Flint looked back and said "yasee boss, theres this thick jungle here...and "
"Another time Sandman, We have to get going...rest up and meet us at the next way point...the canoes we shall excel at., "
Then Octavius reached out and bundled Shocker up in his arms and took off, swinging through the Jungle like tarzan, while kraven blazed a path through the jungle on the floor.
They quickly reached the next way point.
Sandman reached out a grainy hand and grabbed up the pina colada and downed it....with a sigh he prepared to head back into the jungle...alone...again.
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
Punisher attempts the next marker, 15-7, need an 8, roll...5+4=9, success
Spiderman attempts the next marker, 15-10-2L/C, need a 3, roll...3+2=5, success
IF attempts the next marker, 15-10-2L/C, need a 3, roll...3+5=8, success
Black Widow attempts the next marker, 15-7, need an 8, roll...5+5=10, success
Paramedic will attempt to heal Natasha, 8 on a 15, need a 7, roll...5+1=6, fail
V Spiderman (Ult) (7/7) Rest Area@
V Iron Fist (7/7) Rest Area@
V Punisher (5/6) Level 4@
V Black Widow (Ult) (6/6) Rest Area@
V Paramedic@
It is better to die on your feet
than to live on your knees
-Emiliano Zapata
A lie told often enough becomes the truth.
-Vladimir Ilyich Lenin