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What!?! Mystic Doom is a Boss. Full dial of PB, great special powers, great team ability. Solid Values. Not much more you could ask!
I agree on prime though - never seen him when.
(Speed) Away, Gnat: When the result of the attack roll in a successful attack by Doom is doubles, immediately after the attack resolves you can put the target in any starting area other than the one used by Doom.
(Attack) Doom Will Not Be Forgotten: Doom can use Exploit Weakness and Psychic Blast.
(Damage) Powerless: Doom can use Outwit. When Doom uses Outwit, he can use it normally, or choose to counter all powers or all abilities of a target character 6 or fewer squares away.
I love Doom as a character. I want to love this Mystic Doom as a one man army (OMA). He's got everything I could want in a OMA figure - damage reducers, Mystic Feedback, Perma-willpower, etc...
My problem with Doom stems mostly from these two factors:
1.) no Move & Attack
2.) low damage output
The first point isn't a deal breaker, and Move/attack is offset by Indomitable - he can move up, then attack the following round.
It's the low Damage that sours Doom for me. 4 base damage that is not backed up by Super Strength. A majority of clix have 5 or more clicks of life on their dial, which means Doom will get tied up much easier by runty tie-up pieces.
A good OMA can one shot tie up pieces and eventually wear down a well rounded team. Doom cannot. Compared to Ult Thor who can one shot an adjacent Mockingbird, Doom is stuck wasting two turns to rid himself of a nuisance.
Lord help you if Doom loses the 4 damage and gets stuck with a 3. It would take him 4 rounds at that point to deal with a 39 point weenie like Kraven the Spider who has 7 clicks of life. That's 4 rounds an enemy has to spend the other 261 points of their force chipping away at that armor.
Unlike Darkseid or Thor, Doom falls into my "only play in games that are twice his point cost" box, because he just requires too much support to be effective.
Away Gnat would be more helpful if it worked with every hit and was optional, AND if Doom had mulitple targets. The thought of letting my enemy have a free retreat to their endzone leaves me nonplussed, only because I'll have to chase them down for the KO points. Sure it might save a round or two from a bruiser, so it's situational.
I'd sooner use Power Cosmic Doom as a OMA than Mystic Doom.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Addendum-- Mystic Doom isn't overrated by my standards, because most people I know don't think he's very good at all.
I think Winter Soldier is great, though. Agree with the rest of Nonny's list.
Doom's on my list because i see him played a lot, *competitively* by people who never win.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Doom's on my list because i see him played a lot, *competitively* by people who never win.
Yeah, as with all things "overrated" the overrating varies a lot. Not questioning your inclusion, I just never see anybody around here playing him, or talking him up.
Doom's on my list because i see him played a lot, *competitively* by people who never win.
I win with that Doom....he works well with the Power Pack. I mentioned Power Pack with my Nick Fury team....those kids actually make great support pieces for a lot of people. People laugh when I put them down with people like Doom and Fury....but then they walk away thinking "Wow. I didn't see that coming."
I humbly disagree with the list as well. But I see where he's coming from. My only comment is really that any piece can become overrated, because thankfully there is enough balance in this game that no one strategy is always going to win. I guess my main beef with the list is that there weren't any limiting factors that Thele put on it. Like in a 300pt game Green Scar is too expensive, or something to that effect. For all these guys, its going to depend on the build total, and what's sitting across from them.
I personally think that SN Thanos is a bit overrated by folks at my venue, because everyone says there is no better piece than him in the game. I disagree only because I've beaten him on multiple occasions. But I still have to think twice about how to deal with him as opposed to someone sitting Parallax across from me.
Again, I see Thele's points on some of these piece, like Thor's low defense or Apocalypse's wonky dial, but still, these pieces can be devastating depending on what they are paired with and what team they're across the table from.
Now, if we want to talk about most underrated pieces, I'd like to submit Lyssa Drak for consideration :-)
Lead me not into temptation, just point me in the general direction and I'll find it myself.
I gotta say...I wish I knew other languages just to say how wrong this article is. i mean seriously? this isn't a time when "well you have an opinion"..oh no. all those figs are NASTY as can be. I've only beat Green Scar once i think? every other time, he's destroyed me. Apocalypse? Put him in capable hands and he'll destroy. Thor? Even in INCAPABLE hands, he was a destroyer. He's point and click. no brains to him. Granted his a little toned down now, but geez, back in the day, if you used him, forget about it.
Not that i've ever really agreed on a lot of your reviews to be frank...but on this one, you are so totally wrong. I'm just going to say it.
Contrary to popular belief, I do know what I'm doing
I'm not very impressed with this article. I like the idea of pointing out overrated figures, but I feel that thele has failed to do so. It's easy to simply say that figure X can be beaten by a well-rounded team, but can you show it?
For example, you've pointed out that Green Scar can be taken down if he is outranged and his defense is outwitted. However, you've failed to take into account that someone playing Green Scar in 300 point games is likely to throw Fortitude on him to counter outwit and some tk to counter the range advantage. Remember, just because Green Scar is more effective with tk and fortitude doesn't mean he's not good without them. Also, while you can pack a team with pulsewave and psychic blast to counter Green Scar with fortitude and tk, if you have to build a tam to counter him, he's clearly not overrated. Add in his effectiveness in the higher point games, and he's a force to be reckoned with.
I never hear people praising Apocalypse, so I'm not sure how he's overrated. I disagree with you on Darkseid, Green Scar, Thor, and Batman. Each of those pieces is dangerous and well worth the points for what they provide. You've ignored, undervalued, or glazed over many of the positive aspects of each piece while placing plenty of emphasis on the few weaknesses each piece has.
By the way... If I remember correctly, this is the second time you've mentioned the sinister Nick Fury as a bad piece in your articles. Could you actually provide some reasoning to defend that position? You seem to particularly dislike this piece, and I'm actually pretty interested as to the reason.
(Speed) Away, Gnat: When the result of the attack roll in a successful attack by Doom is doubles, immediately after the attack resolves you can put the target in any starting area other than the one used by Doom.
(Attack) Doom Will Not Be Forgotten: Doom can use Exploit Weakness and Psychic Blast.
(Damage) Powerless: Doom can use Outwit. When Doom uses Outwit, he can use it normally, or choose to counter all powers or all abilities of a target character 6 or fewer squares away.
I love Doom as a character. I want to love this Mystic Doom as a one man army (OMA). He's got everything I could want in a OMA figure - damage reducers, Mystic Feedback, Perma-willpower, etc...
My problem with Doom stems mostly from these two factors:
1.) no Move & Attack
2.) low damage output
The first point isn't a deal breaker, and Move/attack is offset by Indomitable - he can move up, then attack the following round.
It's the low Damage that sours Doom for me. 4 base damage that is not backed up by Super Strength. A majority of clix have 5 or more clicks of life on their dial, which means Doom will get tied up much easier by runty tie-up pieces.
A good OMA can one shot tie up pieces and eventually wear down a well rounded team. Doom cannot. Compared to Ult Thor who can one shot an adjacent Mockingbird, Doom is stuck wasting two turns to rid himself of a nuisance.
Lord help you if Doom loses the 4 damage and gets stuck with a 3. It would take him 4 rounds at that point to deal with a 39 point weenie like Kraven the Spider who has 7 clicks of life. That's 4 rounds an enemy has to spend the other 261 points of their force chipping away at that armor.
Unlike Darkseid or Thor, Doom falls into my "only play in games that are twice his point cost" box, because he just requires too much support to be effective.
Away Gnat would be more helpful if it worked with every hit and was optional, AND if Doom had mulitple targets. The thought of letting my enemy have a free retreat to their endzone leaves me nonplussed, only because I'll have to chase them down for the KO points. Sure it might save a round or two from a bruiser, so it's situational.
I'd sooner use Power Cosmic Doom as a OMA than Mystic Doom.
First off, very fair assement and a small disclaimer, I usually play 500 - 600 pt games, which greatly impacts his use.
A couple tactics I use when I play him. His Damage is a little low for his point cost, I will concede that. I like to turn him into a OMA, so everyone on the team is there to make doom better.
Telekenisis - I usually have two on the board with doom to keep him very mobile and use his 10 range, or even be in 6 range for his powerless ability and move him out if he is in dng of serious hits. My Favorits to use are either super ape, polaris(with repulosor) , or mandriod armor. I like polaris because she has good dmg output, range and forceblast to knock the foes of doom away if they get to close to her or her master.
Dooms Feats - When I play him, he usually comes standard with, Auto Regen, protected, and darkness with in.
Other support pieces to help the Lord of Latvaria.
Gotham city PD - Adds to his attack bonus and range dmg, plus has willpower so you can use darkness within on him constantly. Puts dooms dmg to 6 (range dmg only) on his first click.
Vet Lockjaw - I use him to use his move and attack (rarely hits) and mainly block line of sight after Doom lays down the law.
Jane Foster - Will power medic, can use with darkness within.
So using those tactics, coupled with indomitable, doom never has to waste his turn on insects (tie up pieces)
I usually also try to field susan richards him to handle stealth, which is a problem for my team with out her. The other option is throwing DR. Strange in there and have the two sorcerers rain down death.
Theese tactics are usally very succesful for me. I will admit though I am very biased towards this piece because I loved the story arc so much, and I have spen a lot of time fine tuning and trying to make a good team around him.
The list confuses me. At least one figure is not really played all that much (Apocalypse), one of them (still) excels on Pit Crew/Min-Max teams (UThor) and the rest seem to be judged against arbitrarily.
I don't know why Apocalypse is on the list while there are figures like Lobo. Neither is a piece that sees much (if any) play (going by the WDYP?HDYD? threads). Such pieces aren't "rated" enough IMO to be 'over-rated'.
Green Scar is susceptable to getting sniped: but there are few pieces that aren't. It's perhaps the one listed piece I agree may be "over"-rated.
I've played the chase Batman a lot, with mixed win/loss. I personally don't think he's over-rated, unless you somehow think he should be equivalent to some TK+Massive first strike...which he isn't. The only feat he really *needs* IMO is Protected, and if you assign Lunge you actually have a piece that plays very much like a Batman should play.
The last thing I'll say about the Lamppost: The most surprising experience I had using the figure was when he was teamed with the AA Wonder Woman and the JL (point bloat) Superman...and every one of my opponents concentrated on taking out the Batman, despite it being the lowest point figure on the 3-figure squad. I think I lost the piece every game, but the other figures cleaned house. That isn't the sign of an over-rated piece, IMO.
Ultimate Thor is still a strong piece. Try your "Gotham City" team against him while he's backed up with a TK figure that can pull him out of 10-range after he's made his opening running-shot attack.
Darkseid: Not really over-rated, IMO. Difficult to build a 300-point team around, but entertaining to play.
By the way... If I remember correctly, this is the second time you've mentioned the sinister Nick Fury as a bad piece in your articles. Could you actually provide some reasoning to defend that position? You seem to particularly dislike this piece, and I'm actually pretty interested as to the reason.
/sign petition
Sinister Nick Fury has always been worth his points on the two types of teams I use him on:
1) SHIELD teams that boast a move+attack (Sam Wilson) and/or a close-combat threat (Wolverine)
2) Secret War teams (I use the Ultimate Versions of Black Widow and Cap, so the SHIELD boost to range is a surprise) in which Nick is among the lower cost figures on the team.
I can understand how you would be disappointed with him if you have him leading a bunch of no-move-and-attack figures, or cannot break stealth, but the figure is a pretty useful piece in my experience.
I'm not saying I agree with his opinions one way or the other, but I think being "overrated" means that most people are probably going to be up in arms about his picks. It is an opinionated article simply because of what it is.