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Yeah, wishing Alex had gotten made if only because he was my favourite (followed possibly by Chase but - and I don't mean this to sound like whining - I think they went -too- far with Chase as no way is that a 37 point figure. ).
1. (free) Jimmy Perplexes Gorilla Man's Defense +1
2. Jimmy moves to H-6.
3. Ken move to L-1.
4. The other two clear.
The Runaways
1) U Nico Maru - 83 pts (4/6) M-2
2) E Karolina Dean - 62 pts (3/6) N-2 @@
3) E Molly Hayes - 60 pts (2/4) M-3 @
4) R Gertrude Yorkes & Old Lace - 57 pts (7/7) C-3 @
5) R Chase Stein - 37 pts (4/6) N-3
Total: 299 pts
Nico Maru: 1 SA, 3 AST
Karolina Dean: 3 SA
Gertrude Yorkes: 2 SA, 1 DFD
vs.
The Agents of Atlas
1) V Jimmy Woo - 50 pts (5/6) @ H-6
2) U M-11* - 67 pts (8/8) I-6
*w/ Auto Regen 12 pts
3) V Gorilla Man** - 70 pts (5/8) @ L-1 (Defense +1)
**w/ Auto Regen 12 pts
4) V Namora - 86 pts (4/7) M-5
f) Nico takes a click (uh-oh, gettin' dangerous here) to give Karolina Support
2) Karolina heals Nico. 8 vs 13. 5 Hits, and 5 heals 3!
3) Nico heals Karolina. 9 vs 15. 11 hits. 5 heals her for 3!
Need Carlos here to talk about teen lesbian makeout session....
f) Chase prays his CR will protect him.
ok, why does it say "nico maru" when her name is Nico Minoru? weird.
also, i think this test battle shows that if these dials end up being as they are now, nico should NOT get ASTs for allowing teammates to gain SAs by granting them the use of Support. it's just too easy.
The Runaways
1) U Nico Maru - 83 pts (5/6) W-2 @
2) E Karolina Dean - 62 pts (6/6) W-1 @
3) E Molly Hayes - 60 pts (2/4) V-1
4) R Gertrude Yorkes & Old Lace - 57 pts (7/7) C-9 @
5) R Chase Stein - 37 pts (6/6) V-2
Total: 299 pts
Nico Maru: 2 SA, 5 AST
Karolina Dean: 4 SA
Molly Hayes: 1 SA
Gertrude Yorkes: 2 SA, 1 DFD
vs.
The Agents of Atlas
1) V Jimmy Woo - 50 pts (5/6) H-6
2) U M-11* - 67 pts (8/8) I-6 @ G-3
*w/ Auto Regen 12 pts
3) V Gorilla Man** - 70 pts (4/8) @@ F-1
**w/ Auto Regen 12 pts
4) V Namora - 86 pts (4/7) @ U-2
1. Ken's Auto-Regen kicks in but only heals him for 1 (3-2).
2. Namora pushes to Close Combat Attack Molly. Attack 10 versus Defense 16; roll is a 5 + 2 = 7 and Molly's Imperviousness roll is 3; "Bruiser" takes 5 for the KO. Namora takes a click and hates the fact there's no water on this map.
3. M-11 moves to A-9.
4. Jimmy moves to A-8.
The Runaways
1) U Nico Maru - 83 pts (5/6) W-2 @
2) E Karolina Dean - 62 pts (6/6) W-1 @
3) E Molly Hayes - 60 pts (2/4) V-1
4) R Gertrude Yorkes & Old Lace - 57 pts (7/7) C-9 @
5) R Chase Stein - 37 pts (6/6) V-2
Total: 299 pts
Nico Maru: 2 SA, 5 AST
Karolina Dean: 4 SA
Molly Hayes: 1 SA
Gertrude Yorkes: 2 SA, 1 DFD
vs.
The Agents of Atlas
1) V Jimmy Woo - 50 pts (5/6) @ A-8
2) U M-11* - 67 pts (8/8) @@ A-9
*w/ Auto Regen 12 pts
3) V Gorilla Man** - 70 pts (5/8) F-1
**w/ Auto Regen 12 pts
4) V Namora - 86 pts (3/7) @@ U-2
I see I hate that we cant show Indom any more it makes things confusing
And when you wrap this up if you want to try out the AOA versus a 400 point beatstick and his minions LMK. Their is one I have been dying to try
Quote : Originally Posted by Rokk_Krinn
Yep. It's part of what makes M-11 so tempting to use - Indomitable and stats that practically don't change.
It's also a bit of a trap for me though because I'm finding he's better as an "ever-advancing threat" than ever actually accomplishing much.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
If that is her power, she will be far be my favorite piece. Versatility is where it's at. Just keep a 5 point pog with an 8 or 9 attack next to her to heal her up when necesarry by granting them support, and she's amazing.
The idea of giving Doom any power on the PAC makes me happy in amazing ways.
Or giving any piece within 10 squares regen for a quick heal up.
Just wow, that power is redonkulous.
Leave's become most beautiful when they're about to die
I have a feeling that just like Chase's power was changed to only work for people with Runaways keyword Nico will be the same which still makes her good just not army of Lian Harpers broken
Quote : Originally Posted by DocDoom187
Nico is... wow... just wow.
If that is her power, she will be far be my favorite piece. Versatility is where it's at. Just keep a 5 point pog with an 8 or 9 attack next to her to heal her up when necesarry by granting them support, and she's amazing.
The idea of giving Doom any power on the PAC makes me happy in amazing ways.
Or giving any piece within 10 squares regen for a quick heal up.
Just wow, that power is redonkulous.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
If that is her power, she will be far be my favorite piece. Versatility is where it's at. Just keep a 5 point pog with an 8 or 9 attack next to her to heal her up when necesarry by granting them support, and she's amazing.
The idea of giving Doom any power on the PAC makes me happy in amazing ways.
Or giving any piece within 10 squares regen for a quick heal up.
Just wow, that power is redonkulous.
it is really good, but having to take a click to give someone support to heal her (instead of giving OW or barrier or Plex or somethign to someone) really slows down the team.
this is why i would like to see a "chief-lite" type of clix made for Alex. still have the runaways keyword so he can be leap-frogged, but a bit cheaper than chief. maybe give him support and a power that lets him use either leadership or OW or perplex, or something. if you have him there to keep healing nico, you can just burn thru nico's health each turn for offensive and defensive stuff, rather than taking every second or third turn to heal her.
True DB, but it isn't like there are that many offensive options for the Runaways. Eventually they're going to have no attacks to make, so it isn't unthinkable to heal up once every 3 turns.
Of course, if it isn't theme, you can just put a trusty Jane Foster next to her...
Leave's become most beautiful when they're about to die