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Hey I like the Duos. the old WK already announced it a long time ago and why continue to complain about it now? With the new WK/Neca, I am sure that they will change something to improve the game and maybe Duo will be reduced to perhaps one or two, as it depends on who figures will be made. I for one can't wait for the Batmobile!! heh.
For being pure garbage, I'm undefeated with him in tournaments. He wins me championships, pure and simple...
...but on the other hand... everytime (and it's been a lot) I've faced the Thor and Loki duo, I've taken him down and won the game.
So in my hands, Thor and Loki is definitely a dangerous weapon. So far in my various opponents hands, he's been a slight challenge, but I've won every time.
Your venue seems to be like a fun place.
Quote : Originally Posted by cattmoe
However, duos have an easy fix - change duo attack to multi-attack. It's not "dumbing down the game", it's fixing an imbalance.
- So, Power Man & Iron Fist just Charged 4 squares, used Exploit Weakness and a Heavy Object, and dealt 4 penetrating damage. Twice. How does that make you feel?
- It stings a bit, but luckily I had Cloak & Dagger on a rooftop, and there were 2 GL tanks in their range, so I dealt 18 penetrating damage. Twice.
- I know, I saw, after that Thor & Loki perplexed up their damage, and with the help of a rock managed to deal a total of 12 damage during their Duo Attack.
While Multi-Attack would help a few Duo cases, it would overpower the already good ones.
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
I wonder if you curbed the Multi-attack, so that they couldn't use the same power twice in one turn - would it be more balanced?
Hawk uses Super STrength, Dove follows up with CCE?
King Mind Controls, Queen follows up with a ranged attack?
Jack uses EE, Ten uses PB?
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While Multi-Attack would help a few Duo cases, it would overpower the already good ones.
Well... there are strategies to adapt to your exam...
Oh, who am I kidding. Good examples. I haven't sat down and looked at it enough to see the likelihood of the examples you gave happening, but yeah, those are really nasty.
How about this as an idea: Duos can use their powers, but get a -1 to both attack and damage on the second attack. I know in most cases I'd rather be able to use my powers and have that penalty than the other way around.
I also like anonymouse's idea - fairly easy to remember so it shouldn't be too complicated.
Really though, Darkseid's Omega Effect 3 can lead to some very nasty situations for opponents. I've used it to move a tentpole like Odin into my start zone, where Odin is immediately captured and released in one turn (Compel that Captain Marvel!).
Again, not a lot of fun for an opponent.
Did this once against the Anti-monitor - Omegaed him into my starting zone and then had my whole team annihilate him in two turns. It was cool, but like you said, my opponent didn't think it was much fun.
Is it already time for the next "duos are history's greatest monster" thread? My calendar must be off, I was not expecting that until next week. Let me guess, some people like them, some think they need to be changed to make them useful and some do not want them at all...
I agree. In my opinion, Special Powers are being overused by WizKids. In the beginning, many Special Powers had pros and cons, which made you tactically think when you would use it. "Do I use my special power and take two clicks of damage?" But now it seems that WizKid's philosophy is that even civilians such as Aunt May and Willie Lumpkin, and basic S.H.I.E.L.D. grunts need some über-powerful SP's. Come on WizKids, learn a little something about game balance.
For being pure garbage, I'm undefeated with him in tournaments. He wins me championships, pure and simple...
...but on the other hand... everytime (and it's been a lot) I've faced the Thor and Loki duo, I've taken him down and won the game.
So in my hands, Thor and Loki is definitely a dangerous weapon. So far in my various opponents hands, he's been a slight challenge, but I've won every time.
I like how they work. I understand many power gamers want them to be able to use powers in conjunction with Duo Attack. But it's called being tactical, and knowing when to use Duo Attack, and when to use a power. Game balance is important. Unfortunately, it seems to me that when most people don't like certain rules, they don't want the powers and abilities to be weaker and more tactically sound, but they want them to be thoughtless and powerful. Just browsing through the Realms for 5 minutes and I can find 100's of threads and posts about people whining that this power and that ability should work together, ad nauseam. Any chimp can wield a baseball bat... but it takes a all-star ball player to wield it effectively. The same applies to HeroClix. It doesn't take a rocket scientist to play Super-Man Prime. But when I take nothing but an IC and Clobberin' Time set S.H.I.E.L.D. team against Prime and I take him down, now that speaks for itself.
my main problem isn't the dials or point cost...but the comic accuracy for a game based on comics. sure all of the duos seen have been seen in comics however some of them have only been seen once. if somebody teams up once or twice or even 10 times i dont think that calls for a duo heroclix.
Well... there are strategies to adapt to your exam...
Oh, who am I kidding. Good examples. I haven't sat down and looked at it enough to see the likelihood of the examples you gave happening, but yeah, those are really nasty.
How about this as an idea: Duos can use their powers, but get a -1 to both attack and damage on the second attack. I know in most cases I'd rather be able to use my powers and have that penalty than the other way around.
I also like anonymouse's idea - fairly easy to remember so it shouldn't be too complicated.
I believe it is just -1 to damage on the second attack.
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my main problem isn't the dials or point cost...but the comic accuracy for a game based on comics. sure all of the duos seen have been seen in comics however some of them have only been seen once. if somebody teams up once or twice or even 10 times i dont think that calls for a duo heroclix.
Okay, so when, in your opinion, do two characters qualify for duo status?
And what if the duo was being taken from a particular issue of a particular comic when they were teamed up and we already have solo versions of the characters? Say maybe a Thing/Hulk duo from "The Big Change"?
And as far as comic accuracy, there are numerous scenarios that I could draw up involving Lian Harper landing the knockout punch on Superman, the Silver Surfer, Thanos, and Fin Fang Foom (amongst others) that go outside of those bounds, so that is the last refuge of the desperate, I think. It is a game, not a comic.
Accept that more expensive figures are generally more powerful, and that Superman will usually not have to worry about getting embarassed by some random bystander.
No conceivable change to the Duo mechanic will lead to me approving of most of them. The mechanic should be reserved for characters who are physically bound together. It's a marketing gimmick, trying to appeal to some people who don't see most of them as three-legged race pieces most of them are.
A properly designed pair of characters, with Traits or Special Powers that given bonuses for them being on the same team will always be superior to the two of them bound on a single dial, where they can't position themselves independently of each other, and instead present a single target, taking damage from the same attack, unable to be carried into position or out of danger by flying teammates.
I'm a comics fan -- I'm only here because of the source material, the heroes, villains and their stories. So, on one level I understand the conceptual appeal of seeing these pairings, but quickly realized they're bound to be a disappointment to me, even if they're tweaked into something fairly playable via more careful dial design and/or a change to the Duo mechanic. So, all I'm left with is a potentially cool sculpt and some SPs that are actually all the more disappointing when they're good and appropriate, because it's so easy to imagine them properly applied to individual figures.
Duo Figures are good, but to me, you seem to get better results using the two figures SEPARATELY. For example, Lamp post batman and Robin works MUCH better than the Batman and Robin fig. Also, I think the Iron Fist fig is better than the entire Power Man Iron Fist duo. But they are useful for figs that really both couldn't do well on their own, Devil Dino and whatever guy, and Cap and Bucky...
I know, I saw, after that Thor & Loki perplexed up their damage, and with the help of a rock managed to deal a total of 12 damage during their Duo Attack.
Um...T&L can do that without Duo Attack becoming Multi-Attack. Heck, they're dealing 13 damage on their first click with that arrangement.
(Unless you meant 12 penetrating damage on their sole click with both "Might and Mischief" and "Brawn and Brains.")
God is smarter than we are....
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Most do not get played at my venue.
I only see on rare occasion either DD&MB or PM/IF played and that's it.
Played against Cloak&Dagger once in a friendly game.
Thor/Loki is simply a beast! We did a 4-way 1000 point match, and if it wouldn't have been for a 3-on-1 at the end (when the other players who were on the other side of the map doing their own thing realized that Thor/Loki was still at full strength), he would have taken down at least 3-4 times his points in figures.