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Thanks to Harpua for confirming this often asked question when the prison map is used:
-A square of standard blocking terrain takes only one hit of 3 damage and is destroyed leaving rubble in that same square.
-A wall destroyed in the same way leaves rubble on both squares that it crosses.
-the prison map is unusual because it has walls that overlap blocking terrain, hence, these take at least 3 hits of 3 damage to cross the other side (assuming it is only a single square of blocking terrain with walls on it's sides).
Apparently Gertrude Yorkes and Old Lace's SP "Arsenic" is more useful than I first thought because unlike Hypertime/KC it triggers even if the opposing character begins his move already adjacent to GYAOL.
As per Harpua:
Quote : Originally Posted by Harpua
Here's an interesting thing I'll note.
Unlike KC/HT, this power, as written, would seemingly activate even when moving from a square in which you already adjacent to another one which is adjacent.
it still applies that if you start adjacent and move to another adjacent square, you get zapped.
what's the latest ruling for a character cancelling its super strength while holding an object then making a close combat attack?
Quote : Originally Posted by Players_Guide_Modern_Age_06_17_2010
Super Strength When this character moves due to its own action, it can pick up an object as a free action and carry it. The object must be either in a square the character occupies or in an adjacent square. If this power is lost or countered while this character is carrying an object, immediately put the object in the square this character occupies. If this power is canceled while this character is carrying an object, it continues to carry the object. When this character makes a close combat attack targeting blocking terrain, a wall, or an object, modify its damage value by +2 for the attack.
Looks like the character does not drop the object.