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Yay! I know it sucks to have one of those games where a hit is really hard to come by.
Fearsome Five Turn 10A
1) Psimon will attempt to break away. Break away roll is... 1, which is a failure.
free) Mikron perplexes up his own defense +1.
Everybody else clears.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Fearsome Five (home)
1) U Mikron O'Jeneus 79 pts (5/5) Q-20 (Perplexing up his own defense +1)
[2SA][2AST]
2) R Sabbac 145 pts (9/9) H-15
w/Fortitude 25 pts, Protected 8
[4SA][1KO]
3) E Psimon 94 pts (2/6) R-19 @
[3SA][1KO][1AST]
4) E Jinx 48 pts (5/5) G-17
[2AST]
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 1
By the way, I awarded Psimon the AST from earlier, which is why he has one extra since the last turn.
Also, I asked on the perplexing up damage with Mikron, and I was told that as long as the attack was successful and the extra damage was applied, then he should get the AST.
By the way, I awarded Psimon the AST from earlier, which is why he has one extra since the last turn.
Also, I asked on the perplexing up damage with Mikron, and I was told that as long as the attack was successful and the extra damage was applied, then he should get the AST.
Ok, I don't mind admitting to being wrong. This is still my first season at this, so good to know! I should've been perplexing damage with Harley more in previous games! lol
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
Ok, I don't mind admitting to being wrong. This is still my first season at this, so good to know! I should've been perplexing damage with Harley more in previous games! lol
I don't mind admitting I'm wrong either... but that's mainly because I find myself doing it so often! Haha!
1. Scandal will push to Blades Jinx. 10 on a 16 is the attack. A 4 misses, again, lol.
2. Parademon will roll to break. A two fails horribly again, lol.
3. Let's complete the trifecta and have Knockout try to break from Mikron. A 4 succeeds. She'll Charge to R18 and attack Psimon. 9 on a 15...an 11 hits. Psimon takes a token to force the re-roll, and the result is a 9. Super Senses is a two, Psimon is KO'd. Endurance is a 1, so that means Knockout takes that, plus one on the token, plus Mystics. Ugh. Well, that's one way to get through half her dial, lol.
4. Ragdoll will roll to break from Sabbac. Result is a 6 (where was that on Endurance? lol). He'll move around Sabbac and end up in G16.
Fearsome Five (home)
1) U Mikron O'Jeneus 79 pts (5/5) Q-20 (Perplexing up his own defense +1)
[2SA][2AST]
2) R Sabbac 145 pts (9/9) H-15
w/Fortitude 25 pts, Protected 8
[4SA][1KO]
3) E Psimon 94 pts KOKOKOKO
[3SA][1KO][1AST]
4) E Jinx 48 pts (5/5) G-17
[2AST]
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 0
1) Jinx will make a close-combat attack against Ragdoll. It's 9 to 14+2(CR)=16, requiring a roll of a 7. And the roll is... 1,3=4, which is a miss. Jinx will use her PC on that. And the reroll is... 3,6=9, which is a hit. Jinx deals 2 clicks of damage to Ragdoll. Jinx gains 1 SA pt.
2) Sabbac will make a close-combat attack against Ragdoll. It's 9 to 13+2(CR)=15, requiring a roll of a 6. And the roll is... 2,6=8, which is a hit. Sabbac deals 3 clicks of damage to Ragdoll, which is good for the KO. Sabbac gains 1 SA pt. Sabbac gains 1 KO pt.
3) Mikron will make a close-combat attack against Parademon Grunt. It's 9 to 15, requiring a roll of a 6. And the roll is... 1,5=6, which is a hit. Mikron deals 2 clicks of damage to Parademon Grunt, which is good enough for the KO. Mikron gains 1 SA pt. Mikron gains 1 KO pt.
free) Mikron uses perplex to boost his defense by +1.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Fearsome Five (home)
1) U Mikron O'Jeneus 79 pts (5/5) Q-20 @ (Perplexing up his own defense +1)
[3SA][2AST][1KO]
2) R Sabbac 145 pts (9/9) H-15 @
w/Fortitude 25 pts, Protected 8
[5SA][2KO]
3) E Psimon 94 pts KOKOKOKO
[3SA][1KO][1AST]
4) E Jinx 48 pts (5/5) G-17 @
[1SA][2AST][1KO]
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 0
free) Mikron uses perplex to boost Sabbac's attack value up +1.
1) Sabbac charges to G-18, attacking Scandal Savage with a close-combat attack and using Exploit Weakness. It's 9+1(perplex from Mikron) to 17, requiring a roll of a 7. And the roll is... 5,2=7, which is a hit. Sabbac deals 3 (Toughness ignored by EW) clicks of damage to Scandal Savage. Sabbac gains 1 SA pt. Mikron gains 1 AST pt since he needed the perplexed up attack to succeed with the dice roll. Sabbac takes no pushing damage as a result of having Indomitable.
2) Jinx will push to make a close-combat attack on Scandal Savage. It's 9 to 15, requiring a roll of a 6. And the roll is... 1,1=2, which is a critical miss. Jinx will PC that. And the reroll is... 4,6=10, which is a hit. Jinx deals 2 clicks of damage to Scandal Savage which is good enough for the KO. Jinx gains 1 SA pt. Jinx gains 1 KO pt. Jinx takes 1 click of pushing damage.
Mikron clears.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Fearsome Five (home)
1) U Mikron O'Jeneus 79 pts (5/5) Q-20 (Perplexing up Sabbac's attack +1)
[3SA][3AST][1KO]
2) R Sabbac 145 pts (9/9) G-18 @@
w/Fortitude 25 pts, Protected 8
[6SA][2KO]
3) E Psimon 94 pts KOKOKOKO
[3SA][1KO][1AST]
4) E Jinx 48 pts (4/5) G-17 @@
[2SA][2AST][2KO]
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 0
2. Cat-Man pushes to try to CCE Gizmo. 8 on a 16. Now, before I give the result, I would just like to point out that Cat-Man needs ONE attack yet this game to get promoted to Veteran. So, with that in mind, does it really come as a surprise that for the second straight turn I missed by ONE? LOL.
Fearsome Five (home)
1) U Mikron O'Jeneus 79 pts (5/5) Q-20 (Perplexing up Sabbac's attack +1)
[3SA][3AST][1KO]
2) R Sabbac 145 pts (9/9) G-18 @@
w/Fortitude 25 pts, Protected 8
[6SA][2KO]
3) E Psimon 94 pts KOKOKOKO
[3SA][1KO][1AST]
4) E Jinx 48 pts (4/5) G-17 @@
[2SA][2AST][2KO]
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 0
Your rolls have been pretty unfortunate... Saint Walker would work wonders for you right now...
Fearsome Five Turn 13A
1) Mikron attempts to break away. The break away roll is... 6, which is a success. Mikron flies to R-20.
free) Mikron perplexes up his own defense by +1 (It always makes me laugh when I have someone perplex himself or herself to improve stats. Because of the name of the power, I just imagine them saying something like "I am awesome?" )
Everyone else clears.
Fearsome Five instructions:
*All wildcards will copy the Mystics TA unless otherwise stated.
*Jinx will PC any successful attack she can see.
*If Jinx is unable to see the successful attack or if the reroll from her PC still results in a successful attack, theme PCs will be used on a case-by-case basis along with Sabbac's Protected
Fearsome Five (home)
1) U Mikron O'Jeneus 79 pts (5/5) R-20 @ (Perplexing up his own defense +1)
[3SA][3AST][1KO]
2) R Sabbac 145 pts (9/9) G-18
w/Fortitude 25 pts, Protected 8
[6SA][2KO]
3) E Psimon 94 pts KOKOKOKO
[3SA][1KO][1AST]
4) E Jinx 48 pts (4/5) G-17
[2SA][2AST][2KO]
SO: Meteorite
Total: 399 pts
Theme PC Rolls: 0
R Parademon Grunt 33
SA [4] KO [1]
E Scandal Savage 60
SA [6] KO [3]
R Scarecrow 37
E Cat-Man 37
SA [7] KO [0*] upgraded previous game
R Deadshot 41
SA [2] KO [1]
R Knockout 70
SA [7] KO [4]
R Bane 61
SA [3] KO [1]
R Mad Hatter 26
SA [1] AST [1]
R Harley Quinn (30)
SA [5] KO [3] AST [5]
R Cheshire 24
R Copperhead 60
SA [3] KO [1]
Team Feat: Endurance 5
Recruitment Points: 88
Secret Six AFTER Game Six:
R Parademon Grunt 33
SA [4] KO [1]
E Scandal Savage 60
SA [6] KO [3]
R Scarecrow 37
E Cat-Man 47
SA [8] KO [0*] upgraded previous game
R Deadshot 41
SA [2] KO [1]
R Knockout 70
SA [8] KO [5]
R Bane 61
SA [3] KO [1]
R Mad Hatter 26
SA [1] AST [1]
R Harley Quinn (30)
SA [5] KO [3] AST [5]
R Cheshire 24
R Copperhead 60
SA [4] KO [1]
Team Feat: Endurance 5
Recruitment Points: 98
Knockout will use KO's to upgrade to the Experienced version.
Also, Ragdoll (Copperhead) and Harley Quinn Critically Missed this game and await word on injury.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.