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And another random one, If my Construct is adjacent to Opponent but on the other side of Larfleeze from the opponent (L__OC), and Knockback is dealt to the opponent, am I correct to assume that he would move into the object and stop moving once entering the hindering terrain?
And another random one, If my Construct is adjacent to Opponent but on the other side of Larfleeze from the opponent (L__OC), and Knockback is dealt to the opponent, am I correct to assume that he would move into the object and stop moving once entering the hindering terrain?
The only time knock back cares about hindering terrain is if you're playing the Low Gravity BFC.
LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken..
Any other time, knock back through hindering works just like knock back through clear terrain.
But wouldn't the constructs be the attacker if for purposes of close combat be they are considered attackers? It's weird that you could knockback into the attacking square. Each construct should be the originating point of attack, since they have adjacency and not larafleeze. Also, what happens if there are multiple constructs around a opposing model? Multiple damage? Or would this be the same as the poison question?
The constructs never do any attacking, poisoning, or much of anything but move when Larfleeze does. Larfleeze does *everything*, he just does it as if he occupied the positions of all the constructs.
Well, if that was the case, the knockback from a Quake would be from the construct and not from Larfleeze, as stated earlier.
No it wouldn't.
"Orange Constructs: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes."
If anything, it is as if they "move" next to where Larfleeze physically is.
It would be different if it was worded akin to something like Captain Boomerang.
Quote
Boomerang: Give Captain Boomerang a power action and make a ranged combat attack against a target opposing character. If the attack succeeds and the result of the attack roll is doubles, after the resolution of the attack Captain Boomerang can immediately make a second ranged combat attack against a different target opposing character as if he occupied the square occupied by the first target. If he loses Boomerang before making the second attack, he can’t make the second attack.
Quote
When using Boomerang, making an attack "as if he occupied the square" is for range, knock back and line of fire. All other conditions, such as using an ability that requires adjacency or line of fire, Captain Boomerang is still in his original square.
Well, I was referring to Suttkus' statement that "Larfleeze does *everything*, he just does it as if he occupied the positions of all the constructs."
If that were true, and Larfleeze used Quake, it would be as if he occupied the position of all the constructs, and hence, the knockback would generate from the construct's position.
However, since it was previously stated by the Rules Folk that the construct does nothing, and therefore all knockback would be away from where Larfleeze physically is, that would be a contradiction to Suttkus' point.
And, interestingly, that means there could be a situation where a Quake through a construct would knock someone back over that same construct, if the Quaked character was between the construct and Larfleeze.
Which makes no sense even in game terms. I see my way of thinking as much more reasonable and easier than the construct counting as being adjacent, but using Larfleeze true location from where it originates.
Again, they are not characters. These constructs, while created by Larfleeze and interacting with several of his powers and abilities, are still just objects; and an object is not opposing or friendly to any character on the map... it is just there. Your character doesn't stop moving simply because it becomes adjacent to that SIF your opponent placed on the map, right?
Basically, unless the trait/power descriptions for Larfleeze specifically says otherwise, these Orange Constructs are treated exactly like objects and behave like objects behave.
Does this change the ruling on Murderbots? It has been ruled for years that if Arcade moves an object with Murderbots and that object moves adjacent to an opposing character then the object stops moving. Is that no longer the case?
Which makes no sense even in game terms. I see my way of thinking as much more reasonable and easier than the construct counting as being adjacent, but using Larfleeze true location from where it originates.
I will say that it makes more sense to think of it in terms of Larfleeze becoming where the Object is, but that is not how it is worded officially, it just helps with the role play of it. Only Larfleeze does anything, but he never moves from his physical location during the attack, and knockback specifically states that they go away from the attacker in a straight line.
Does this change the ruling on Murderbots? It has been ruled for years that if Arcade moves an object with Murderbots and that object moves adjacent to an opposing character then the object stops moving. Is that no longer the case?
With Arcade you move the objects as if they were characters.
Quote
Murderbots: Give Arcade a power action. Choose up to
two standard objects 10 or fewer squares from Arcade to
which he has a clear line of fire when he is given the action,
and move each object as if it were a character that has
Arcarde’s speed value.
With Arcade you move the objects as if they were characters.
Two things: First, much like normalview's earlier comments, it doesn't say whether they move as friendly or opposing characters. This seems to be the vagueness that is arising here. Second, the rules posse has already said that the Orange Construct objects move as characters with the and that it has been noted for the next Player's Guide. If they didn't move like characters, they wouldn't care about hindering terrain. Objects don't care about hindering terrain. (See TK.)