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1) Doom on Atom. 12 on 19, needs 7. Rolls: 8. Theme PC is 11. Token to Hal. (Sorry, i had to leave for home. I don't really use the internet at home ). PC?
1) The Flash 80 pts (5/6) - L-11 (Hindering)
2) Green Lantern 90 pts (6/6) - L-15 @
3) Bruce Wayne* 33 pts (3/3) - S-9
w/Contingency Plan 12 pts [1 token]
4) The Atom 50 pts (5/6) - @@ I-14 (Perplexing Down Red Ghost's Range)
5) Diana Prince 32 pts (5/5) - R-10
Theme PC Remaining: (2/2)
*Mastermind and PC will be on a case-by-case basis
Flash: 2 SA, 1 KO
GL: 1 AST
Atom: 1 AST
Bruce: 1 AST
BFC: INFILTRATION
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
1) Doom on Atom. 12 on 19, needs 7. Rolls: 8. Theme PC is 11. Token to Hal. (Sorry, i had to leave for home. I don't really use the internet at home ). Hal PCs again: 10 with KB. hits for 3 damage, and KB to K-12 where he bounces into Barry. 1 SA and 1 push to Doom. No push to Hal thanks to WP.
Away gnat!
2) Medic to F-13.
Free) Doom copies HYDRA TA.
3) George pushes to take a shot on Ray. 7 on DV 16-2 HYDRA +1 HT, needs 8 for 2 and the KO. Rolls: 5 for naught. Push to Tarleton.
1) The Flash 80 pts (5/6) - L-11 (Hindering)
2) Green Lantern 90 pts (6/6) - L-15 @
3) Bruce Wayne* 33 pts (3/3) - S-9
w/Contingency Plan 12 pts [1 token]
4) The Atom 50 pts (2/6) - I-14 @@
5) Diana Prince 32 pts (5/5) - R-10
Theme PC Remaining: (2/2)
*Mastermind and PC will be on a case-by-case basis
Flash: 2 SA, 1 KO
GL: 1 AST
Atom: 1 AST
Bruce: 1 AST
BFC: INFILTRATION
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
See, TVK, this is how much you're loved. Not only are the die by far favouring you but yesterday when there rules questions that could swing in my favour it was quiet.
Anyway, could you adjust the recap so I know where exactly things are at for when I make it back to a computer?
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
See, TVK, this is how much you're loved. Not only are the die by far favouring you but yesterday when there rules questions that could swing in my favour it was quiet.
Anyway, could you adjust the recap so I know where exactly things are at for when I make it back to a computer?
Hey, I saved you a use of theme PC and a token that didn't do anything for you anyways
Regards
Melkhor
From the ashes of Paragon City... it rises!
1) "This is getting old, fast." says Green Lantern as he places a vice around the Red Ghost and constricts it in an attempt to keep the Russian from phasing away again. Hal close combat attacks the Red Ghost: Attack 10 vs Defense 16. The roll is 6 + 3 = 9 and the Ghost rolls a 4 for Super-Senses (finally!). The Red Ghost takes 3 damage. Hal takes no push damage due to Willpower [1 SA GL]
2 - Free) Unhampered by the Red Ghost, the Atom pops up between Doom and his minions. The Atom Outwits Doom's Mastermind.
3) The Flash tries to get in to help the Atom, but Doom's force-field repels him. The Flash HSS's, pausing at H-14 to attack Doom, and finishing at G-13. It's Attack 10 (9 + 1 CP) vs Defense 16 and the roll is 3 + 1 = 4 for a big whiff. See, the dice just love you more?
1) The Flash 80 pts (5/6) - @ G-13 (Hindering)
2) Green Lantern 90 pts (6/6) - L-15 @@
3) Bruce Wayne* 33 pts (3/3) - S-9
w/Contingency Plan 12 pts [1 token]
4) The Atom 50 pts (2/6) - I-14 (OW'ing Doom's Mastermind)
5) Diana Prince 32 pts (5/5) - R-10
Theme PC Remaining: (1/2)
*Mastermind and PC will be on a case-by-case basis
Flash: 2 SA, 1 KO
GL: 1 SA, 1 AST
Atom: 1 AST
Bruce: 1 AST
BFC: INFILTRATION
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
1) The Flash 80 pts (5/6) - @ G-13 (Hindering) (damage -1)
2) Green Lantern 90 pts (6/6) - L-15 @@
3) Bruce Wayne* 33 pts (3/3) - S-9
w/Contingency Plan 12 pts [1 token]
4) The Atom 50 pts (2/6) - I-14 (Damage -1)
5) Diana Prince 32 pts (5/5) - R-10
Theme PC Remaining: (1/2)
*Mastermind and PC will be on a case-by-case basis
Flash: 2 SA, 1 KO
GL: 1 SA, 1 AST
Atom: 1 AST
Bruce: 1 AST
BFC: INFILTRATION
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
No...don't think I'll end up theme'ing that Breakaway.
I will ask - if I do trigger Suicide Squad, do you want me to roll it for you or do you prefer to roll it yourself? (One is faster, the other is more satisfying).
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
No...don't think I'll end up theme'ing that Breakaway.
I will ask - if I do trigger Suicide Squad, do you want me to roll it for you or do you prefer to roll it yourself? (One is faster, the other is more satisfying).
You can go ahead and roll it. It's standard protocol for it to go about that way.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) Flash pushes through the brush to HSS, first moving to F-14 to attack the Medic: Attack 9 vs Defense 10. Good thing it was anything but Snake-Eyes as my die rolling luck continues to hold true with a 2 + 1 = 3 for a hit. 1 damage KO's the Medic. Suicide Squad TA kicks in for Red Ghost and Doctor Doom. Red Ghost rolls 3 - 2 = 1 Healed. Doctor Doom, well, it's moot as no matter what he's healing back to the top but he also rolls a 3 - 2 = 1. The Flash returns to G-13 as his finishing point, taking a push click. [1 SA and 1 KO Flash]
2 - Free) The Atom Phases over to J-15. "Best make my sacrifice count for something, GL."
3 - Free) The Atom Outwits Multiplex's L/C.
4) Diana moves up to N-10 to see if there's anything useful she can do.
1) The Flash 80 pts (4/6) - @@ G-13 (Hindering) (damage -1)
2) Green Lantern 90 pts (6/6) - L-15
3) Bruce Wayne* 33 pts (3/3) - S-9
w/Contingency Plan 12 pts [2 token]
4) The Atom 50 pts (2/6) - @ J-15 (OW'ing Multiplex's L/C; Damage -1)
5) Diana Prince 32 pts (5/5) - @ N-10
Theme PC Remaining: (1/2)
*Mastermind and PC will be on a case-by-case basis
Flash: 3 SA, 2 KO
GL: 1 SA, 1 AST
Atom: 1 AST
Bruce: 1 AST
BFC: INFILTRATION
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
1) The Flash 80 pts (4/6) - @@ G-13 (Hindering) (damage -1)
2) Green Lantern 90 pts (6/6) - L-15
3) Bruce Wayne* 33 pts (3/3) - S-9
w/Contingency Plan 12 pts [2 token]
4) The Atom 50 pts (2/6) - @ J-15 (OW'ing Multiplex's L/C; Damage -1)
5) Diana Prince 32 pts (4/5) - @@ N-10
Theme PC Remaining: (0/2)
*Mastermind and PC will be on a case-by-case basis
Flash: 3 SA, 2 KO
GL: 1 SA, 1 AST
Atom: 1 AST
Bruce: 1 AST
BFC: INFILTRATION
When placing characters at the beginning of the game, characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.